Wishpig wrote...
matt654321 wrote...
Eh, if I can't make my melee caster archetype, I don't think I can honestly get into this game. I just can't make a character I associate with.
And to all you saying it's good that it was deleted because it was overpowered - that's ridiculous. They could have rebalanced it; rebalancing happens all the time in video game sequels. Instead, we just lost a major character archetype.
Lol... if you can't make a melee caster archetype you can't make a character you can associate with!?!? Now thats a new one. You're a melee caster in real life? Cause thats the only way I see that making sense...
That said, Arcane Warrior was a pretty crappy class. Yeah it was uber strong, but it was really freaking boreing and it was a pretty clumsy class... some spells requiring weapon put away and what not... seemingly in no real pattern. You just kind of couldn't do it.
And it put the warrior class to shame.
But, the melee caster archetype is an important archetype that I hope is represented somehow, just in a better fashion.
What a close-minded statement. If you like playing rogues in fantasy games because they're what you connect to, and suddenly you're forced to play a paladin or a wizard, you're going to associate less with that character. It's the same idea in this case.
And yeah, people wanting to chuck it completely because it was too good in the last game is a poorly thought out knee-jerk reaction. Designers rebalance and rework concepts all the time. Removing the entire concept because they got it wrong before is a cop-out.
Now, I'm not hating on bioware. I've bought most of their recent titles and have been playing their games for a long while. However, I do think I have to pass on this one because I can't make a character that I'd be invested in. I simply don't want to play a rogue, warrior, or backline caster. That's not the experience I want out of a fantasy game.