Bye-Bye Arcane Warrior
#201
Posté 22 décembre 2010 - 04:31
#202
Posté 22 décembre 2010 - 04:34
Now, I will be trying Mage first. It's my personal favorite class. If I have to sacrifice Strength or Constitution for better armor or health for Willpower then I will. For me, it's a pretty simple choice.
#203
Posté 22 décembre 2010 - 04:38
In a different conversation.matt654321 wrote...
I just quoted your initial point, it had nothing in it.
Except you're not addressing arguments in any way, at least, not ones I've actually made. You're saying that I'm willfully using inflammatory techniques to get a rise, speaking of my motives rather than any part of the question.matt654321 wrote...
Outright ad-hominem only attacks the person. I've addressed your 'arguments,' or what you're trying to pass off for them
#204
Posté 22 décembre 2010 - 04:41
I'm holding out hope the AW was removed because its redundant. Mages will be able to swing their sword-staff in melee and use self-buffs and be quite effective Melee-mages. Course, it also wouldn't surprise me one bit if Bioware removed all self-buff spells too.
#205
Posté 22 décembre 2010 - 05:13
These are not the Hawkes you are looking for /waves handyukidama wrote...
We can be a Jedi?
#206
Posté 22 décembre 2010 - 05:14
Shiro_the_Gambler wrote...
I can see why Arcane Warrior bit the dust, it just seems they are now enforcing party roles a little more. With dropping Shapeshifter as well, leaving us with the options of only Spirit Healer (healing specialization), Blood Mage (possible crowd control), and Force Mage which is still a mystery. It just seems kind of odd that we are not getting the same amount of choices as we used too. Unless they are trying to keep mages as mages.
Now, I will be trying Mage first. It's my personal favorite class. If I have to sacrifice Strength or Constitution for better armor or health for Willpower then I will. For me, it's a pretty simple choice.
with even warriors being crippled in regards of dual wielding and archery, this was to be expected
#207
Posté 22 décembre 2010 - 06:21
joriandrake wrote...
These are not the Hawkes you are looking for /waves handyukidama wrote...
We can be a Jedi?
Old? Old am I? When level 50 you reach, look as good, you will not.
Modifié par Ryllen Laerth Kriel, 22 décembre 2010 - 06:22 .
#208
Posté 22 décembre 2010 - 10:59
Likely it was axed along with dual wielding warriors and sword swinging rogues to further individualize DA2's three classes. Arcane warrior was by nature a hybrid class, and hybrids are notoriously hard to implement in a rock/paper/scissors style system where every class has its niche. It is too bad they removed the entire archetype (assuming force mage is not a replacement) rather than tweaking it to limit armor use and ratchet back spellcasting options.
#209
Posté 22 décembre 2010 - 01:14
Same with shape-shifter, it's quite an obscure form of magic. Can't remember if there was a tome for learning shape-shifting in Origins?
Anyway, I'm not sad to see these go. I personally never saw the appeal of Arcane Warrior. If I want to swing a sword, I'll play a warrior... AWs didn't have access to any of the weapon abilities so it was boring.
#210
Guest_BrotherWarth_*
Posté 22 décembre 2010 - 01:36
Guest_BrotherWarth_*
Inzhuna wrote...
It makes sense lore-wise. Warden only found it by chance, in the ancient ruins; otherwise it's all but forgotten, no one knows how to become an Arcane Warrior anymore. So that means Hawke doesn't get the chance to find out any more gemstones with a soul locked in it.
Except that's a lazy excuse. There were other Arcane Wariors in Origins, as was already pointed out in this thread. And it's not as though it would be hard to concieve another method of teaching this spec. An ancient tome. A reclusive group of elves that have been keeping the skills alive for generations. Etc.
#211
Posté 22 décembre 2010 - 02:28
#212
Posté 22 décembre 2010 - 02:50
so that's no keeper spec as well ....noooooooooooooooooo!
or it must be somehow part of one of those three, honestly I was really looking forward to something similiar to druid classes I read about of other games...
I really enjoyed the keeper spec, despite some missing VFX... in combination with Shapeshifter... for my latest mage....
Still keeping my hope up...
#213
Posté 22 décembre 2010 - 03:00
Modifié par Eldragon, 22 décembre 2010 - 03:13 .
#214
Posté 22 décembre 2010 - 05:14
BrotherWarth wrote...
Except that's a lazy excuse. There were other Arcane Wariors in Origins, as was already pointed out in this thread. And it's not as though it would be hard to concieve another method of teaching this spec. An ancient tome. A reclusive group of elves that have been keeping the skills alive for generations. Etc.
The spec is still broken. That's why it ought to have been removed.
#215
Posté 22 décembre 2010 - 06:48
#216
Posté 22 décembre 2010 - 06:57
Ydub00Ether wrote...
I was at first disappointed to see acrane warrior get the ax. I like getting up close and personal with the enemy and slicing them up and blasting them with magic just to add insult to the injuries. However, in the trailer hawke was using what to me looked like a magic staff with a blade on the end which had me totally stoked because thats exactly what i want my character to play like. I hope the mage is really capable of this in the actual game because if so, then acrane warrior disappearing doesn't bother me at all.
me too.
I just find it curious that the "poster boy" of DA2 is a mage Hawke, but one who wears armor like a warrior and fights with a bladed staff.
IOW, mage Hawke is already more warrior-like than the traditional robe wearing, stand in the back casting spells, mage.
it would suck and be extremely disappointing if mage Hawke is decked out in that cool trailer armor, with his fancy bladed staff, and all he can do is simple, basic melee attacks...............
#217
Posté 22 décembre 2010 - 07:39
#218
Posté 22 décembre 2010 - 07:43
Seagloom wrote...
The disconnect would admittedly be strange considering trailer-Hawke's blood mage status. This may be a case where artistic license trumps reality. The Sacred Ashes trailer had moments like that too; such as Leliana hurling daggers or the Warden blocking a fireball with his shield.
that may be true.........but we've seen in-game screenshots of mage Hawke wearing the trailer armor, and carrying another bladed staff model. And, we know the bladed staff in the Trailer is in the game, it's the Staff of Parthalan..........
so, it will be possible to make your Hawke "look" like trailer Hawke............the only question remains..........can he play like trailer Hawke??
hopefully............
#219
Posté 22 décembre 2010 - 07:44
Ayanko wrote...
Question is there attack power coming from their magic stat or Str? Because Oh boy if it's str.
When mages attack with their staff (whether at distance or melee), attack power is coming from Magic
#220
Posté 22 décembre 2010 - 07:47
bsbcaer wrote...
Ayanko wrote...
Question is there attack power coming from their magic stat or Str? Because Oh boy if it's str.
When mages attack with their staff (whether at distance or melee), attack power is coming from Magic
so.........that should mean that a mage with high Magic stat, which a mage should have anyways, should do high damage output with her staff melee attacks. just like a warrior with high Strength would with his melee attacks...........
and wasn't there a passive ability in DAO ( was it Arcane Staff? ) that let your mage do more damage with the staff bolts?
maybe there will be a similar passive ability that will let your mage boost her staff attack damage, for both range and melee ( since they do the same damage ).............
Modifié par MindRaven, 22 décembre 2010 - 07:49 .
#221
Posté 22 décembre 2010 - 08:49
#222
Posté 23 décembre 2010 - 08:42
BrotherWarth wrote...
Inzhuna wrote...
It makes sense lore-wise. Warden only found it by chance, in the ancient ruins; otherwise it's all but forgotten, no one knows how to become an Arcane Warrior anymore. So that means Hawke doesn't get the chance to find out any more gemstones with a soul locked in it.
Except that's a lazy excuse. There were other Arcane Wariors in Origins, as was already pointed out in this thread. And it's not as though it would be hard to concieve another method of teaching this spec. An ancient tome. A reclusive group of elves that have been keeping the skills alive for generations. Etc.
Except that BioWare were looking for an excuse to get rid of it, not an excuse to keep it.
#223
Guest_BrotherWarth_*
Posté 23 décembre 2010 - 06:30
Guest_BrotherWarth_*
In Exile wrote...
BrotherWarth wrote...
Except that's a lazy excuse. There were other Arcane Wariors in Origins, as was already pointed out in this thread. And it's not as though it would be hard to concieve another method of teaching this spec. An ancient tome. A reclusive group of elves that have been keeping the skills alive for generations. Etc.
The spec is still broken. That's why it ought to have been removed.
That's also lazy. They could easily balance the spec out instead of just axing it.
#224
Posté 23 décembre 2010 - 06:41
#225
Guest_BrotherWarth_*
Posté 23 décembre 2010 - 06:42
Guest_BrotherWarth_*
AlanC9 wrote...
Then we'd just have people whining about AWs being nerfed.
I'd rather have a "nerfed" arcane warrior than no arcane warrior. Taking away options and depth is not a good design choice.





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