If I recall they said it was a balance issue. And it doesn't do what you are saying in high level play. You move slower when crouched so I don't see how it helps other than the abuse we were seeing with it or to be extra accurate in ME1. ME2 got rid of the ME1 accuracy system so there really is no need for us to crouch while firing now.Vena_86 wrote...
Walking is pretty useless in combat, the walk button should have been used for crouching (with drawn weapon).
Crouching is very important for high level play, as it allows you to keep your head down while moving from one cover to the next.
No crouching resulted in many frustrating deaths in my playthroughs, so yes, please (re)add what is a standard in shooters since forever.
option to crouch on ME3
#26
Posté 21 décembre 2010 - 12:46
#27
Posté 21 décembre 2010 - 12:46
#28
Posté 21 décembre 2010 - 01:26
#29
Posté 21 décembre 2010 - 01:40
Urazz wrote...
If I recall they said it was a balance issue. And it doesn't do what you are saying in high level play. You move slower when crouched so I don't see how it helps other than the abuse we were seeing with it or to be extra accurate in ME1. ME2 got rid of the ME1 accuracy system so there really is no need for us to crouch while firing now.Vena_86 wrote...
Walking is pretty useless in combat, the walk button should have been used for crouching (with drawn weapon).
Crouching is very important for high level play, as it allows you to keep your head down while moving from one cover to the next.
No crouching resulted in many frustrating deaths in my playthroughs, so yes, please (re)add what is a standard in shooters since forever.
You are in a situation like for example the collector trap where there are several chest high walls within different distance from you. Mr. Annoying (Harbinger) is about to slowly flank you, while several collectors fire at you. You need to change your position or else Harbinger will fry you, once he moved arround the cover.
Option #1 without crouch:
leaving cover to change position to other cover, standing up, right into the firing line of the collectors, taking heavy damage
Option #2 with crouch:
leaving cover but staying crouched, collectors can not see you (or barely), you slowly move to the next cover position without taking any damage
Which option is the logic one?
Why is this so hard to understand?
If it is a "balance issue", then why don't thousands of other shooters not have this problem? How can there even be any concern for this OPTION which is already coded and animated, ready to go?
#30
Posté 21 décembre 2010 - 01:44
#31
Posté 21 décembre 2010 - 03:08
And for some humor - Dara O Briain on crouching in video games
#32
Posté 21 décembre 2010 - 03:19
Captain_Obvious_au wrote...
Not true. The only difference between aiming in ME1 and ME2 is that ME1 had a circle, ME2 has crosshairs. Accuracy is much the same - some weapons are accurate, some aren't, especially rifles like the Avenger. Bioware could easily add an accuracy modifier for Shep being crouched.
There's a world of difference between weapons having different levels of accuracy and having your accuracy entirely determined by how many stat points you had in your shotgun skill.
Modifié par sinosleep, 21 décembre 2010 - 03:22 .
#33
Posté 21 décembre 2010 - 04:28
But it does have roadie running which is even better, plus there are a lot more cover options in the game which can help save your life.adam_grif wrote...
They took crouching out because Gears of War doesn't have crouching.
Edit=spelling.
Modifié par Angel-Shinkiro, 21 décembre 2010 - 04:29 .
#34
Posté 21 décembre 2010 - 04:40
Modifié par El_Chala_Legalizado, 21 décembre 2010 - 04:45 .
#35
Posté 21 décembre 2010 - 04:45
Ps: Sorry if I wrote something wrong. English isn't my natal language
#36
Posté 21 décembre 2010 - 05:05
All they need to do is to adopt the Gears of War cover system where when you are at the edge of your cover, you can tap direction+A or w/e your button is to quickly swap into new cover.
Vena_86 wrote...
Urazz wrote...
If I recall they said it was a balance issue. And it doesn't do what you are saying in high level play. You move slower when crouched so I don't see how it helps other than the abuse we were seeing with it or to be extra accurate in ME1. ME2 got rid of the ME1 accuracy system so there really is no need for us to crouch while firing now.Vena_86 wrote...
Walking is pretty useless in combat, the walk button should have been used for crouching (with drawn weapon).
Crouching is very important for high level play, as it allows you to keep your head down while moving from one cover to the next.
No crouching resulted in many frustrating deaths in my playthroughs, so yes, please (re)add what is a standard in shooters since forever.
You are in a situation like for example the collector trap where there are several chest high walls within different distance from you. Mr. Annoying (Harbinger) is about to slowly flank you, while several collectors fire at you. You need to change your position or else Harbinger will fry you, once he moved arround the cover.
Option #1 without crouch:
leaving cover to change position to other cover, standing up, right into the firing line of the collectors, taking heavy damage
Option #2 with crouch:
leaving cover but staying crouched, collectors can not see you (or barely), you slowly move to the next cover position without taking any damage
Which option is the logic one?
Why is this so hard to understand?
If it is a "balance issue", then why don't thousands of other shooters not have this problem? How can there even be any concern for this OPTION which is already coded and animated, ready to go?
Its not like we have kinetic shields to absorb bullets for us when we are sprinting from cover to cover or anything
Modifié par Atmosfear3, 21 décembre 2010 - 05:07 .
#37
Posté 21 décembre 2010 - 05:09
fmsantos39 wrote...
I really don't understand why we can't crouch in ME2, crouch is always importante for games that involve bullets trying to hit you, when I played in insane difficulty I realized how much I miss this option so I hope BW read this and consider it added
Fat Chance. It's an homage to Doom 2.
#38
Posté 21 décembre 2010 - 05:18
Modifié par sinosleep, 21 décembre 2010 - 05:19 .
#39
Posté 21 décembre 2010 - 05:34
#40
Posté 21 décembre 2010 - 05:43
#41
Posté 21 décembre 2010 - 05:48
#42
Posté 21 décembre 2010 - 11:43
#43
Posté 22 décembre 2010 - 12:06
Must have it back.
#44
Posté 22 décembre 2010 - 12:10
#45
Posté 22 décembre 2010 - 12:34
Gibb_Shepard wrote...
Vena_86 wrote...
Walking is pretty useless in combat, the walk button should have been used for crouching (with drawn weapon).
Crouching is very important for high level play, as it allows you to keep your head down while moving from one cover to the next.
No crouching resulted in many frustrating deaths in my playthroughs, so yes, please (re)add what is a standard in shooters since forever.
Removing walk would be one of the worst things to do for ME3.
Wait, there is a walk button?(huh left control aparently)
Exactly what does walk add to the game play. Do you ever actually walk instead of the normal shepard jog and occasioanl storm speed movement. It is not like this is a platform game and I'm about to walk on a narrow beam. Yes, people walk in real life, but I doubt anyone who plays the game actually uses it. Having just tried it, the speed is so slow I can't conceive of walking aorund town like that and you sure as heck wont move that slow in combat. Go ahead remove walk I'm sure it will effect what 5 people on the planet.
#46
Posté 22 décembre 2010 - 12:54
Roadie running is pretty much sprinting like what ME2 has. It's just that ME2 has alot shorter sprinting distance and a longer cooldown compared to roadie running in Gears of War.Angel-Shinkiro wrote...
But it does have roadie running which is even better, plus there are a lot more cover options in the game which can help save your life.adam_grif wrote...
They took crouching out because Gears of War doesn't have crouching.
Edit=spelling.
#47
Posté 22 décembre 2010 - 12:56
#48
Posté 22 décembre 2010 - 12:56
#49
Posté 22 décembre 2010 - 12:56
#50
Posté 22 décembre 2010 - 02:31
MsKlaussen wrote...
I always walk off-mission. I like my game with as much immersion as possible and I'm not one to run around nightclubs or in and out of stores. Someone would want to ask me what my hurry is. They might ask hard. I don't have all day to be issuing out ShepSmacks to people.
I'm sure you and the four other people on the planet who do this would miss walk greatly.





Retour en haut







