Modifié par errant_knight, 21 décembre 2010 - 05:33 .
Thanks to Beerfish!
Débuté par
errant_knight
, déc. 21 2010 01:44
#1
Posté 21 décembre 2010 - 01:44
I can't tell you how much I use your excel utilities--I really can't--it's so often that I've lost count. There is almost nothing I do with the toolset that doesn't require at least a look or two. Thank you so much for making them!
#2
Posté 21 décembre 2010 - 01:59
I second this
#3
Posté 21 décembre 2010 - 07:49
Absolutely.
#4
Posté 21 décembre 2010 - 10:23
Hear thee, hear thee! I agree! He will get a special thanks mention in my current project, as well as others that I've been so honored in learning from
#5
Posté 21 décembre 2010 - 04:48
Agreed. Been using these since they first came out. Now, if he could only come out with a VFX viewer or something
#6
Posté 21 décembre 2010 - 05:34
Sounds like something for DAFTI!Challseus wrote...
Agreed. Been using these since they first came out. Now, if he could only come out with a VFX viewer or something [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Modifié par Sunjammer, 21 décembre 2010 - 05:35 .
#7
Posté 21 décembre 2010 - 06:08
You are welcome. I feel like a bit of a slacker however as there has been changes to the animations list for sure and I'm missing some. BioWare kept adding and then removing stuff up until game release so I had to redo the list a couple of times. I really need to go through the spreadsheets and do an edit.
(I actually had started to do a vfx spreadsheet with images and description but it was pretty ardous and better alternatives became apparent.)
(I actually had started to do a vfx spreadsheet with images and description but it was pretty ardous and better alternatives became apparent.)
#8
Posté 21 décembre 2010 - 07:56
It's still incredibly useful. I just wish that more hand/arm/head movements were independent of body position. It would be nice if you could have a headache while sitting on the ground, for example.
#9
Posté 21 décembre 2010 - 08:05
Count me among those saying "thanks!" I can't imagine trying to make cutscenes in particular without using those spreadsheets.
#10
Posté 21 décembre 2010 - 08:19
ALL HAIL BEERFISH!!!
#11
Posté 22 décembre 2010 - 10:48
I'll echo the thanks here as well - the animation spreadsheet is my favourite as it has made the process of making cutscenes merely difficult instead of "agonizingly painful".
#12
Posté 22 décembre 2010 - 10:58
Beerfish is why my blog became dedicated to Dragon Age and who taught me the basics of a head morph I could actually use. I made myself a tutorial (with credits) so I wouldn't forget how later. That inspired me to keep going with other tutorials and to scratch the surface of the Toolset.
The rest, as they say is history, so I thank the mighty Beerfish, too.
The rest, as they say is history, so I thank the mighty Beerfish, too.
Modifié par TypoWolf, 22 décembre 2010 - 11:03 .
#13
Posté 07 août 2013 - 07:38
BloodsongVengeance wrote...
ALL HAIL BEERFISH!!!
^ ^ This. ^ ^
<3
Modifié par elvici, 07 août 2013 - 07:38 .





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