DRM in PC version of Mass Effect 3
#1
Posté 21 décembre 2010 - 01:47
What I mean is not to require internet AT ALL, not even during install (like Mass Effect 2, Dragon Age Origins, Dragon Age Origins Awakening). Do you think it's reasonable to expect similar offline only copy protection? Will you (the producers) try to convince EA to use offline copy protection, like in the above mentioned games?
I got 2 boxed copies of Mass Effect 2 at launch just for this reason alone (the lack of need of internet). It would be great if you could reply.
#2
Posté 21 décembre 2010 - 08:02
Example I installed Alpha Protocol on my game PC without internet connection at all. How ever, it does require some type of verification, so it allowed use of other computer to verify the game codes. What meaned that I used USB stick to transfer the codes between PC's.
I don't mean that ME3 need this, but I do say, that verification needs to be done only ones, not everytime you start the game. I play games offline, meaning without internet connections. Why?
Because I don't trust ANY software company, because they do stuff behind peoples back. What means they use internet connection without even asking permission, to do what ever company wants. I feel that as break of privacy. It doesn't matter to me, is it necassary, because it's not companies choise, because PC is personal property, same way as someones home. It's in the laws. You have no rights to use someones property without permissions of it's owner.
Yeah, I know you did hide it in EULA, but is not good enough. Start develop some DRM what is more user friendly for your customers. Stop thinking so much what's best for you self as company. We aren't some customers what you can just use to study to make you products sell more. We have rights too.
Just as example, I did not buy your DLC after one, because I like to play offline and DLC doesn't allow this. So, you made content but I don't buy it, because it's badly design DRM.
I give hint here how to do it. You game software when installed in computer, game will check enviroment. By enviroment here I mean games needed of hardware and software inside computer. Most people has different kind of details in that enviroment, so use that information to create crypted local file of enviroment image to check DRM. If the enviroment image is change or there is problems to checking the crypted file, then recheck the DRM. There is enough codes and versions and so on in enviroments to do that closer enough to reduse ability break DRM in any massive amounts, because to really have totally same enviroment is hard to create.
Why Ubisoft DRM for Assassin's Creed 2 has outraged gamers
Steam DRM Vs Spore DRM
Modifié par Lumikki, 21 décembre 2010 - 09:02 .
#3
Posté 21 décembre 2010 - 08:20
Online DRM games are usually suck-y. Not everybody has a constant no-glitch internet connection and Ubisoft's DRM made people who WEREN'T pirates crack the game just so they wouldn't have trouble.
Bioware is on the right track for now- they don't shuv a DRM in our faces and people don't pirate their games just out of spite(Command and Conquer Tib Twilight, SC:C, AC2, etc)
I like what they're doing- focusing on making a good game gives a better guarantee that your game will be less pirated than making the gamer stay online 24/7, providing a DNA sample, stool sample and retina scans to play.
#4
Posté 21 décembre 2010 - 09:52
1) Noone but has any right to know how long I spend playing on my computer, or what I do in said games. Shoving a licence agreement into the mix -after- the point of sale renders it invalid, if not illegal, under many countries Trade Practices laws.
2) I live in a country where we dont get unlimited data plans with our ISP's. I need to have a general idea of how much content is being downloaded to maintain full speed and not be clocked back to dial-up.
#5
Posté 21 décembre 2010 - 10:57
#6
Posté 23 mai 2011 - 11:03
Honestly, if you need to use release controls to ensure that people in the manufacturing process don't steal from you, that's fine -- but be smart about it. Send the game to manufacturing with a disc-check AND an online release-control, then produce an off-line patch a week after launch so that people can still buy ME3, install it off-line, patch it, and then play (at a slightly later date) without an Internet connection to their gaming machine.
You know, I tried the Dragon Age 2 demo, and you had me. I was all set to to rush off to Future Shop, and then I googled... online activation? Instant "no sale." I do not want a game that can't install without a net connection. If the "release control" in DA2 is really a release control, the release date is long since past... Why not patch it out if it no longer serves a purpose? You probably can't at this point, because you didn't include a disc-check as part of the DRM.
It's time to discuss what's in store for ME3 so that the same mistakes aren't made. After being wowed by NWN, KotOR, etc, I used to be a loyal customer and buy new Bioware games sight-unseen. Now I check suspiciously, and often skip them...
Modifié par EnkindleThis, 23 mai 2011 - 11:05 .
#7
Posté 23 mai 2011 - 11:08
#8
Posté 23 mai 2011 - 11:09
The various pre-order deals for ME2 were sort of a similar deal. What do you think will be more appealing to an average gamer:
a) Pre-order three separate copies of the game from different stores (assuming they are even available in your country) and pay for some crappy Dr Pepper stuff just to get all the in-game content, or
So pretty please, don't make it harder on your loyal, paying, customers by implementing punishing DRM and various on-the-side deals just to get a complete game.
#9
Posté 30 mai 2011 - 03:51
Adam Badowski, CD Projekt RED Development Director, commented, “Our goal is to make our fans and customers happy and to reward them for buying our game and DRM schemes does not support our philosophy as they might create obstacles for users of legally bought copies. Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users. This is completely in line with what we said before the release of The Witcher 2. We felt DRM was necessary to prevent the game being pirated and leaked before release. This purpose has been served, so we are pleased to let our users enjoy the full freedom of game usage they deserve.”
Obstacles like installing a SINGLE PLAYER GAME without an Internet connection...
Full article is here :
http://www.gamebansh...w-drm-free.html
Modifié par EnkindleThis, 30 mai 2011 - 03:51 .
#10
Posté 30 mai 2011 - 04:39
Software publishers (like Activision, EA, and Atari - most actual developers like Bioware don't WANT the DRM on their games but go along with it to comply with the publishing deal) just don't get it. People are *going* to pirate your game, just like people are *going* to pirate the latest DVD movie, just like people are *going* to pirate the latest Lady Gaga disc or whatever. Unless you make the Internet go away (and even then, people copied software and passed it around on floppies...), it's just a fact of life. Instead of making it harder for your PAYING customers to play your games (and not impeding those who pirate it in any way), do something to entice people who wouldn't have otherwise paid for it to do so. Value-added stuff with physical 'extras' are nice, like collector's editions, but lately those have just become a way to jack the price up on a box 50% while tossing $5 worth of old convention crap in there. Nickel-and-diming your paying customers with launch-day DLC (which should have just been in the damn game at launch, not an extra we have to pay for) and subsequent $5 packs that pre-DLC days would have just been included as part of a free patch just aren't acceptable, IMO. On the other hand, I have no problem paying for things like the Lair of the Shadow Broker DLC (as an example) - it adds a good amount of interesting gameplay and story, and is like a mini-expansion pack unto itself. Developing quality content, rather than just spending an afternoon swapping out some 3D meshes and calling it an "Appearance Pack", takes time and developer skill to do right, unfortunately, and in these days where your company is considered to be financially failing if profits don't increase EVERY quarter (something a 6-year-old child could tell you cannot continue forever), publishers like EA are going to lean on their developers to cut every corner, and to produce as many saleable items for as little time, effort, and (most importantly) money as possible.
Sadly, greed is proving to be the downfall of otherwise great gaming experiences. I suppose the TL;DR version of this is "Expect the heaviest and most intrusive DRM and activation of any EA title to date, plus $10-$20 worth of launch-day DLC for ME3". =\\
#11
Posté 30 mai 2011 - 04:51
#12
Guest_makalathbonagin_*
Posté 30 mai 2011 - 05:02
Guest_makalathbonagin_*
#13
Posté 30 mai 2011 - 05:03
#14
Posté 30 mai 2011 - 05:07
makalathbonagin wrote...
lol...DRM? what is dis ? it's like virus or something, eh?
Something like that.
I liked Arkham Asylum's DRM. Not sure if it's bypassed, though. You pirate the game, an element in it breaks and makes it unbeatable.
Modifié par roflchoppaz, 30 mai 2011 - 05:09 .
#15
Posté 30 mai 2011 - 05:17
Staring at the box for 4 days wasn't amusing. Check your goddamn calendars.
#16
Posté 30 mai 2011 - 05:35
#17
Guest_Aotearas_*
Posté 30 mai 2011 - 05:39
Guest_Aotearas_*
#18
Posté 30 mai 2011 - 05:39
#19
Posté 30 mai 2011 - 11:51
#20
Posté 31 mai 2011 - 12:13
#21
Posté 31 mai 2011 - 06:31
#22
Posté 17 février 2012 - 11:56





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