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Original vision of mass effect (beta video)


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#26
Googlesaurus

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The-Person wrote...

Please tell me how is it any more different then ME1's map besides splashy effects.


It's three-dimensional. It has fluid, dynamic transitions from the galaxy to clusters to star systems. It actually looks like a futuristic interface instead of a game mechanic. 

#27
The-Person

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Googlesaurus wrote...

The-Person wrote...

Please tell me how is it any more different then ME1's map besides splashy effects.


It's three-dimensional. It has fluid, dynamic transitions from the galaxy to clusters to star systems. It actually looks like a futuristic interface instead of a game mechanic. 

Yeah ignore what I said before, I was tired and had no idea what I was saying, still am tired. I actually liked it after looking at it again...

#28
Sith Reaper

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Googlesaurus wrote...

The-Person wrote...

Please tell me how is it any more different then ME1's map besides splashy effects.


It's three-dimensional. It has fluid, dynamic transitions from the galaxy to clusters to star systems. It actually looks like a futuristic interface instead of a game mechanic. 


Visually, it is striking, and looks very futuristic, I agree; however I believe the reason it was replaced was because those effects have a cost on the functionality of the map itself. It looks like it would feel very uncomfortable transitioning between planets in the solar system, not being able to see them all, and the same with systems in a cluster; it looks rather hard to switch between them without having a cursor. Also, the extended time it takes to zoom in would make it feel unresponsive, and unnecessary movements can make it hard to focus on. Just what I think caused the change - I see why they did though, I prefer the maps in ME1 and 2 a little more.

I do like the zoom text on the planet, however. Having its stats on the top of the information palette is a great idea, as it keeps all the information in one place; stats above, and history below, while making it still look nice. 

EDIT:

As to the topic of the thread - for me, the demo had a different feel to it than ME1 itself, though I see some similarities. I have come to the conclusion personally that each of the three games in the trilogy will have different feel from the others. I think it is less that ME2 lost ME1's feel, but rather it had a different one. You will notice that in the musical differences and melody changes as well. At the time, I couldn't pinpoint ME1's 'feel,' it was after ME2 that I could compare and contrast.

I saw that most people prefer the feel of ME1 probably because of nostalgia, but also that BioWare played on this throughout certain scenes in the game - Shadow Broker DLC: Liara meet on the Normandy, Tuchanka: Wrex, Horizon: Ashley/Kaiden. These all have Vigil's theme, as a callback to ME1. Also the beginning scene, which returns certain bloom effects and the Normandy theme that we all know and love. Note that these scenes are also fan favorites! At the same time, there are great moments in ME2 that will become more memorable as time goes on. Romance scenes, music. Suicide mission. Thane's entrance. So on, so forth.

For ME3, I would love to see even more of those 'callbacks' while  also having a theme of its own. Maybe making a theme that is a mix of the two previous, or dividing the way it feels into separate locations? Whatever the case, I look forward to seeing Mass Effect 3's 'theme color.' I think the ME1 theme in the trailer is a good sign for those who want to see that.

Personally? I hope to see ME1 and 2 and a distinct feel for 3 in the third game, dividing up which locations or moments should feel like 1, 2, or 3. I love 1 and 2, and love having callbacks to previous games. I do rather like the background music of the Normandy SR-1 personally!

Modifié par Sith Reaper, 21 décembre 2010 - 05:52 .


#29
Googlesaurus

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Sith Reaper wrote...

Visually, it is striking, and looks very futuristic, I agree; however I believe the reason it was replaced was because those effects have a cost on the functionality of the map itself. It looks like it would feel very uncomfortable transitioning between planets in the solar system, not being able to see them all, and the same with systems in a cluster; it looks rather hard to switch between them without having a cursor. Also, the extended time it takes to zoom in would make it feel unresponsive, and unnecessary movements can make it hard to focus on. Just what I think caused the change - I see why they did though, I prefer the maps in ME1 and 2 a little more.

I do like the zoom text on the planet, however. Having its stats on the top of the information palette is a great idea, as it keeps all the information in one place; stats above, and history below, while making it still look nice. 


The actual spatial differences are minimal compared to ME1 and ME2, and it appears that navigation is the same as ME1: move the cursor over the planet and click to inspect. It would be nifty if you could rotate the map so that you could select any planet within sight. 

It only looks unresponsive because it is not an instantaneous transition. As long as it actually zooms in when clicked, it's irrelevant. No one throws up their hands because equipping Warp Ammo takes an actual second to implement. 

The most important thing about that map is that it's the only ME navigation interface that gives you a sense of real context. You actually see everything in its spatial relationship to you as if you're in the map instead of a God's-eye view. You can even tell that the Perseus Cluster is "closer" to you than the stars behind it before the zoom-in. That extra dimension, the addition of volume, emphasizes the vastness of the galaxy as an fact and not just a navigation issue. Not to mention a holographic interface would be far more useful for dealing with space than a 2-D one. 

Modifié par Googlesaurus, 21 décembre 2010 - 06:27 .


#30
blocks

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Holy **** that galaxy map looks amazing, someone should make a poll to petition is into me3 ASAP

#31
Sith Reaper

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Googlesaurus wrote...

Sith Reaper wrote...

Visually, it is striking, and looks very futuristic, I agree; however I believe the reason it was replaced was because those effects have a cost on the functionality of the map itself. It looks like it would feel very uncomfortable transitioning between planets in the solar system, not being able to see them all, and the same with systems in a cluster; it looks rather hard to switch between them without having a cursor. Also, the extended time it takes to zoom in would make it feel unresponsive, and unnecessary movements can make it hard to focus on. Just what I think caused the change - I see why they did though, I prefer the maps in ME1 and 2 a little more.

I do like the zoom text on the planet, however. Having its stats on the top of the information palette is a great idea, as it keeps all the information in one place; stats above, and history below, while making it still look nice. 


The actual spatial differences are minimal compared to ME1 and ME2, and it appears that navigation is the same as ME1: move the cursor over the planet and click to inspect. It would be nifty if you could rotate the map so that you could select any planet within sight. 

It only looks unresponsive because it is not an instantaneous transition. As long as it actually zooms in when clicked, it's irrelevant. No one throws up their hands because equipping Warp Ammo takes an actual second to implement. 

The most important thing about that map is that it's the only ME navigation interface that gives you a sense of real context. You actually see everything in its spatial relationship to you as if you're in the map instead of a God's-eye view. You can even tell that the Perseus Cluster is "closer" to you than the stars behind it before the zoom-in. Not to mention a holographic interface would be far more useful than a standard "flat" map in 2183. 


There actually is no cursor, I don't think, it's a cycle system; as in, I press left and it goes to the planet closest to the left. I agree, rotation would be a great addition for the beta map system. I too like the actual context of feeling like you're Shepard using the galaxy map, rather than a game interface. However, I believe that it is more of a control and functionality issue than an aesthetic issue.

Imagine having the beta 3-D system without rotation. You can't see the whole map, so you don't know what to cycle to next. Now let's add rotation. Now you've rotated so you see the planet to the upper right, do I press right or up? Let's add a cursor. In 3-D maps, cursors are hard to use, as the analog stick only pertains to two dimensions, and rotation makes that even more complicated. It may not seem to bad now, but it can be a hassle to learn, whereas 2-D maps are more streamlined, and are easier to use, as all you have to do is move the cursor on a 2-Dimensional plane, at the cost of not being able to feel like you are actually 'using' the interface you see in the Normandy bridge.

We are looking at the map being used in the video, which looks easy to us, but can be harder when we actually put our hands on it; just as in any game when we see a demo, and say 'that's easy!' before actually having to learn how to use it.

As to the transition, it can feel unresponsive still because of the time it takes, example being in Dragon Age when you tell someone to attack and it takes them a little time to shuffle into place. The system they have in place is faster, and more functional. Aesthetically, the old one looks great, and they could probably quicken the zoom times, but I would rather not have the clumsiness of controls. I also think the ones in ME1 and 2 look great, to be fair.

Modifié par Sith Reaper, 21 décembre 2010 - 06:36 .


#32
jonnyblueballs

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Oh by the Enkindlers, ruthlessly walking all over the most powerful individuals of the galaxy (or at least, they think they are) for your top priority mission as a spectre, how i miss that.

#33
blocks

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I think it's way better scrolling, makes more sense, the galaxy map is just a chart of places you know how to get to, in actual reality the toy ship would be like trying to swim from miami to plymouth while you're hundreds of feet underwater the whole time.

#34
Sith Reaper

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jonnyblueballs wrote...

Oh by the Enkindlers, ruthlessly walking all over the most powerful individuals of the galaxy (or at least, they think they are) for your top priority mission as a spectre, how i miss that.


I look forward to the Alliance and Council greeting my return as a commander and spectre in ME3. ;)

#35
HappyHappyJoyJoy

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Bennyjammin79 wrote...

I want night missions with flashlights. Where the F did those go?


Metro 2033?

#36
jonnyblueballs

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Sith Reaper wrote...

jonnyblueballs wrote...

Oh by the Enkindlers, ruthlessly walking all over the most powerful individuals of the galaxy (or at least, they think they are) for your top priority mission as a spectre, how i miss that.


I look forward to the Alliance and Council greeting my return as a commander and spectre in ME3. ;)

Well, they better ask nicely!B)

#37
Schanez

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I would say that the video rocks. The galaxy map style is better. I hate when I have to leave it just to see the journal and check the coordinates. And if I'm now wrong correct me, is there a wall falling apart when we hit it with a push? On the video I saw one. And what about the team members I think we should stick to our hero. The small part in ME2 (don't want spoilers to apear) was too much for me. Some good ideas where given up because of what? Lack of time? We know that it's an in game video so what was the problem?

#38
Schanez

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What I also lacked was the life on normandy/citadel/feros/noveria/omega. All the people stand in the same place, doing the same things, talking the same lines. It's borring. Let them have a varied places where they appear. Even the people in front of afterlife are always the same.

#39
Whereto

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Some of that galaxy map were epic but i hated how they had the blue segmenting of the system as it looked ugly, and the arrows should disappear when your not on the system.



Even thought not everyone can agree on the galaxy map, we can how ever all agree that default man shep looked ugly

#40
spock06

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I think the backdrops of the Citadel are also awesome looking. I think the whole "vision of the future" idea is one o the things that makes the ME series so cool and I hope its not forgotten in the third.

#41
Sailears

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I'm glad that video has been posted again, and yes the galaxy map there is very good.

#42
jonnyblueballs

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spock06 wrote...

I think the backdrops of the Citadel are also awesome looking. I think the whole "vision of the future" idea is one o the things that makes the ME series so cool and I hope its not forgotten in the third.

I agree that's one of the best things about Mass effect, well, mostly about the first one since the second didn't really add much, in fact it took away with the ridiculous cooling cartridges for the guns that goes against the whole idea of mass effect. Mass Effect was simply good scifi.

#43
Mister Mida

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It wouldn't hurt of Bioware went back to ME beta and put some stuff of it in ME3.

#44
Big stupid jellyfish

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Galaxy map. *_*

While the interface is busy it's ok if it appears only if you click on a planet you're interested in. Still, it looks very futuristic while ME1 was more old-school-style, so I can see why that was removed.

I do wanna have it in ME3 though. If Bioware are not getting back to the old sci-fi vibe, that is.

Modifié par Big stupid jellyfish, 21 décembre 2010 - 01:58 .


#45
Ajara123

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I think they should have kept me like that. Everything to me was better. The galaxy map looks better than me2.

Plus i want a flashlight.

#46
Chala

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the HUD and combat is horrible, but the map!!! I can't believe that they ruined in such way (the ME1 was practical, but also very dull)

#47
Uszi

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IMO, everything in that trailer looks less polished and clean than what was actually in ME1.

Should I apologize for liking the existing ME1 galaxy map better?

#48
padaE

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Well, seeing the results in ME2 Bioware really made the right choice with ME1.

#49
padaE

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double post. 

Modifié par padaE, 21 décembre 2010 - 06:26 .


#50
Mikenator700

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Man, I can't believe we could've had a Galaxy Map like that.