Googlesaurus wrote...
The-Person wrote...
Please tell me how is it any more different then ME1's map besides splashy effects.
It's three-dimensional. It has fluid, dynamic transitions from the galaxy to clusters to star systems. It actually looks like a futuristic interface instead of a game mechanic.
Visually, it is striking, and looks very futuristic, I agree; however I believe the reason it was replaced was because those effects have a cost on the functionality of the map itself. It looks like it would feel very uncomfortable transitioning between planets in the solar system, not being able to see them all, and the same with systems in a cluster; it looks rather hard to switch between them without having a cursor. Also, the extended time it takes to zoom in would make it feel unresponsive, and unnecessary movements can make it hard to focus on. Just what I think caused the change - I see why they did though, I prefer the maps in ME1 and 2 a little more.
I do like the zoom text on the planet, however. Having its stats on the top of the information palette is a great idea, as it keeps all the information in one place; stats above, and history below, while making it still look nice.
EDIT:
As to the topic of the thread - for me, the demo had a different feel to it than ME1 itself, though I see some similarities. I have come to the conclusion personally that each of the three games in the trilogy will have different feel from the others. I think it is less that ME2 lost ME1's feel, but rather it had a different one. You will notice that in the musical differences and melody changes as well. At the time, I couldn't pinpoint ME1's 'feel,' it was after ME2 that I could compare and contrast.
I saw that most people prefer the feel of ME1 probably because of nostalgia, but also that BioWare played on this throughout certain scenes in the game - Shadow Broker DLC: Liara meet on the Normandy, Tuchanka: Wrex, Horizon: Ashley/Kaiden. These all have Vigil's theme, as a callback to ME1. Also the beginning scene, which returns certain bloom effects and the Normandy theme that we all know and love. Note that these scenes are also fan favorites! At the same time, there are great moments in ME2 that will become more memorable as time goes on. Romance scenes, music. Suicide mission. Thane's entrance. So on, so forth.
For ME3, I would love to see even more of those 'callbacks' while also having a theme of its own. Maybe making a theme that is a mix of the two previous, or dividing the way it feels into separate locations? Whatever the case, I look forward to seeing Mass Effect 3's 'theme color.' I think the ME1 theme in the trailer is a good sign for those who want to see that.
Personally? I hope to see ME1 and 2 and a distinct feel for 3 in the third game, dividing up which locations or moments should feel like 1, 2, or 3. I love 1 and 2, and love having callbacks to previous games. I do rather like the background music of the Normandy SR-1 personally!
Modifié par Sith Reaper, 21 décembre 2010 - 05:52 .