ScroguBlitzen wrote...
@Jaeger- Let me explain clearly what I mean by "it's always worth it to use the cooldown". I don't mean this to say that Warp is the best power in the game and everyone should always use that instead of something else. I don't intend it to mean people shouldn't shoot someone, they should just warp them to death either. Not sure how you could reasonably infer either of these things.
Scrogu, I'm tied by what you're writing. If you say 'what else are you going to do for those 6 seconds' and 'it's always worth the cooldown' then you can't realistically be surprised if someone gets the idea you're arguing that this power pulls ahead of others.
I mean that when your power cooldown is available, if you don't have a better power to use (like Singularity, because it's already active somewhere) then you are better off using Warp. It's worth using whenever the cooldown is available. Now some will say that you should preserve your cooldown in case you need it for a power to bail you out of a problem. In some situations this may be true, but in general you are better off using a power whenever it's available.
I agree with the idea that in general, it's best to use a power than not - I just don't think you've made the case that using Warp is always the best option in such situations (or even the majority). Bonus powers such as Stasis and Barrier are very much situation agnostic and freely available to any class, and hence I'm not sure what you're gaining by prioritising Warp over them. You've repeatedly asserted that the fact alone that Warp does damage makes it superior - this is something that, given Mass Effect 2's combat system, I can't really take seriously. Why is using Warp on shields a better option than stripping them with an SMG, Pulling the target and Warp-exploding them? Why is using Warp on a shielded boss a better option than Freezing him in stasis and wiping out his cronies? Why is warping a blue suns merc a better option than shredding shields and punting him off the cliff he's standing on?
My point is that excluding weapons from the equation renders the argument of Warp vs Shields purely theoretical and of little practical use, as you'll always have something to use during cooldown, and there are other powers that function in tandem with your weapons far more effectively than Warp. For the 6-sec cooldown to be genuinely worth it it's gotta be improving your situation, and simply hurling a single-target warp at an enemy with enough shields to absorb it is not really going to achieve the improvement, as you'll still have the same problem to deal with while the cooldown is running.
On the 360, the problem with powers that are only situationally useful (like overload) is that you aren't using them all the time and so you end up even forgetting to use them when they actually would be useful. Powers like Warp,Reave,Incinerate always do good damage and can be used against ANY target so you can just get into the flow of using them all the time. Using them to shorten your reloading animation is a perfect time to use them. Some classes have uber powers that supersede others, such as Sentinel's armor, Vanguard's charge etc. If these classes are already using powers when available then of course they don't need to stop that and throw a damaging power.
Good point. I would point out, however, that this is a problem that only affects 360 users, so I'm not sure it's relevant to thread topic.
Modifié par JaegerBane, 24 décembre 2010 - 09:07 .