What's your usual difficulty?
#101
Posté 24 décembre 2010 - 09:21
#102
Posté 24 décembre 2010 - 02:33
#103
Posté 24 décembre 2010 - 05:34
its tough with ME2. the game changes so drastically from veteran to hardcore. its almost like bioware should have made enemy protections exclusive to insanity. much like a version of "hardcore mode" from fallout new vegas.
Modifié par The Spamming Troll, 24 décembre 2010 - 05:34 .
#104
Posté 24 décembre 2010 - 05:59
The Spamming Troll wrote...
since i want to play a challenging game but i still want my adepts powers to be effective, i play a modified version of veteran. i restrain myself on upgrading my weapons and my health. so i can still use my biotics the majority of the time and i still have a challenge. although this has become to easy now, so i might have to get into enemy protections on hardcore/insanity.
its tough with ME2. the game changes so drastically from veteran to hardcore. its almost like bioware should have made enemy protections exclusive to insanity. much like a version of "hardcore mode" from fallout new vegas.
Adepts can be pretty awesome on insanity if used correctly. Most missions can be completed without firing a shot with the right group comp and effective warp bombing.
#105
Posté 25 décembre 2010 - 12:39
Cerberus Operative Ashley Williams wrote...
The Spamming Troll wrote...
since i want to play a challenging game but i still want my adepts powers to be effective, i play a modified version of veteran. i restrain myself on upgrading my weapons and my health. so i can still use my biotics the majority of the time and i still have a challenge. although this has become to easy now, so i might have to get into enemy protections on hardcore/insanity.
its tough with ME2. the game changes so drastically from veteran to hardcore. its almost like bioware should have made enemy protections exclusive to insanity. much like a version of "hardcore mode" from fallout new vegas.
Adepts can be pretty awesome on insanity if used correctly. Most missions can be completed without firing a shot with the right group comp and effective warp bombing.
nah. its just not the same. if an adept on hardcore played like an adept was intended to be played, then i wouldnt have to modify my own version of difficulties. spamming singularty and warp and relying on my squadmates solely for debuffs isnt how i want to play the game.
#106
Posté 25 décembre 2010 - 04:27
I don't play many shooters, and the one that I have played like Mass Effect are story and role-playing driven , so I suppose that plays a part. I have noticed that my skills in these types of games has increased significantly. Even when I encounter a tricky fight, I usually figure it out fast and rarely die anymore. My thinking is that, sure, I could up the difficulty, but that would simply be saying "They can't beat me on even terms, so lets let the computer let AI cheat a bit." Blah.
#107
Posté 26 décembre 2010 - 04:16
#108
Posté 26 décembre 2010 - 04:45
Or the incredibly old and lame infinite enemy spawn thing. That's just annoying.
#109
Posté 26 décembre 2010 - 05:23
Someone With Mass wrote...
Hardcore on my first playthrough and then Insanity on every playthrough after that. I think it's pretty easy on Insanity, if I'm not going up against attacks that can knock me out of cover.
Or the incredibly old and lame infinite enemy spawn thing. That's just annoying.
Yeah I am not a fan of the clown car room infinite spawn thing as well. I think it breaks in both directions. A person is a slow gamer and they get penalized extra for not being good at a game, when just geting through the game was hard enough as is. You are a good gamer or pick a fast class like vanguard and a lot of difficulty is skipped as you skip the fights.
#110
Posté 26 décembre 2010 - 07:40
#111
Posté 26 décembre 2010 - 08:03
I do love Insanity in ME2, because unlike in many other games you aren't forced to grind levels or abuse a games bad AI, learn the levels by heart or try to exploit game mechanics. Instead I play more tactically, combo abilities and followers better, use the enviroment more to my advantage, etc.
The encounters aren't a brick wall I need to destroy with a tiny hammer, but more a puzzle that I need to solve clever and efficiently.
Alotta people who dislike Insanity seem to try to solve encounters by hammering them down with tiny hammers, which eventually might work, but you actually have hammers, picks, explosives and many more tools at your disposal to bring down that wall in a quicker and more fun manner.
Modifié par Kai Hohiro, 26 décembre 2010 - 08:25 .
#112
Posté 27 décembre 2010 - 06:48
I think I will go with insanity in the future, it's not unfairly difficult and when I do die it's usually due to a stupid move on my part rather than bad luck. On veteran, especially on husk levels, it was far too easy to just use biotics to make battles a cakewalk.
#113
Posté 27 décembre 2010 - 10:33
#114
Posté 27 décembre 2010 - 10:44
Kai Hohiro wrote...
I do love Insanity in ME2, because unlike in many other games you aren't forced to grind levels or abuse a games bad AI, learn the levels by heart or try to exploit game mechanics. Instead I play more tactically, combo abilities and followers better, use the enviroment more to my advantage, etc.
The encounters aren't a brick wall I need to destroy with a tiny hammer, but more a puzzle that I need to solve clever and efficiently.
This is exactly how I feel about Insanity, and it's why ME2 is the only game where I've ever played on the hardest difficulty just for fun. Knowing the levels does help, but the aggressive AI changes the game completely. It's not perfect, of course, there are levels that suffer enormous difficulty spikes disproportional to even Insanity difficulty (like that ONE DAMNED VORCHA in Garrus's base
I honestly think the reason so many folks play the game on harder difficulty settings is because the combat itself is fun, clean, and fast-paced to begin with. Harder difficulties become more challenging and tactical, but they don't ever slow to a halt a la, say, Dragon Age.
#115
Posté 27 décembre 2010 - 11:52
ME2 = NG+ insanity only, regardless of class. It's more convenient for me since I only have to worry about which upgrades to buy, and I just enjoy the challenge it provides.
#116
Posté 28 décembre 2010 - 02:27
#117
Posté 28 décembre 2010 - 02:36
ME2 - Veteran and Hardcore
#118
Posté 28 décembre 2010 - 02:58
ME2 I went insanity for most of my playthroughs
#119
Posté 28 décembre 2010 - 03:09
#120
Posté 28 décembre 2010 - 04:02
ME1: the gameplay is so horrible that I just don't play it. Insanity was particularly bad on ME1, I had that feeling that even with thousands of rounds of ammo per clip I should have been running out of ammo at that difficultly. I did finish an ME1 vanguard insanity run, but other than the Krogan on Therum and the Lunar VI base there was no challenge to it, just enemies that take a few hundred rounds to kill.
#121
Posté 28 décembre 2010 - 04:28
#122
Posté 28 décembre 2010 - 04:43
#123
Posté 28 décembre 2010 - 09:14





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