The french preview by RPG France
#76
Posté 22 décembre 2010 - 01:26
#77
Posté 22 décembre 2010 - 04:16
Ahh, the confirmed return of fan's favouritelike I said there are other places as you can go to (..) deep roads.But yeah, we want to have a big city.
Modifié par tmp7704, 22 décembre 2010 - 04:16 .
#78
Posté 22 décembre 2010 - 04:43
* From the second podcast, we learnt he found inspiration from the ethiopian monolithic churches (like the Lalibela's ones).Finally, can we see in the Kirkwall chantry any similiude with the Ethiopian Orthodox Church?
On the one part( of the question) a lot of Kirkwall is build directly out of the rock.It used to be a quarry, so they build it down, and then ...the building were sorta build into the walls, so that heard, it is very cracked, the city is build out of the rock much like the ethiopian churches.
Hum, in term of Ethiopian Othodox Church, euh, no that's just a visual element that we took inspiration from.
Well that's cool.
Modifié par Addai67, 22 décembre 2010 - 04:43 .
#79
Posté 22 décembre 2010 - 04:59
* Is there any chance we could see a MMO based on the DA universe?
There’s always a chance, sure. We’re very focused on The Old Republic, though, so I wouldn’t expect us to move on a Dragon Age MMO too soon.
How about a NWN style (spin off) game being feasable, where a easy to use toolset allows users to make modules themselfs, and be able to host them online, or place them for download (singleplayer modules) for their friends to play?
Not everything Multiplayer has to be a MMO. There's too many of those, anyway.
But a NWN style game - it has much potential, as NWN has proven to be. (people are still playing it, after almost 10 years now)
#80
Posté 22 décembre 2010 - 05:01
Ticladesign wrote...
* Is there any chance we could see a MMO based on the DA universe?
There’s always a chance, sure. We’re very focused on The Old Republic, though, so I wouldn’t expect us to move on a Dragon Age MMO too soon.
How about a NWN style (spin off) game being feasable, where a easy to use toolset allows users to make modules themselfs, and be able to host them online, or place them for download (singleplayer modules) for their friends to play?
Not everything Multiplayer has to be a MMO. There's too many of those, anyway.
But a NWN style game - it has much potential, as NWN has proven to be. (people are still playing it, after almost 10 years now)
I agree with this. One can have great multiplayer fun without playing an MMO.
#81
Posté 22 décembre 2010 - 05:03
#82
Posté 22 décembre 2010 - 05:08
Beerfish wrote...
I agree with this. One can have great multiplayer fun without playing an MMO.
NWN didn't take off at all, though, at least multiplayer wise. I'm not sure there is a market for the sort of non-subscription fee game that NWN would be.
#83
Posté 22 décembre 2010 - 05:24
In Exile wrote...
Beerfish wrote...
I agree with this. One can have great multiplayer fun without playing an MMO.
NWN didn't take off at all, though, at least multiplayer wise. I'm not sure there is a market for the sort of non-subscription fee game that NWN would be.
Oh I agree with this, the NWN multiplayer went hand in hand with a DM as was certainly not a money maker feature. One can hope and wish though.
#84
Posté 22 décembre 2010 - 05:29
I don't mind a shorter game, but I do mind a smaller game.Wissenschaft wrote...
Thats not shocking. DA2 can be half the length of DA:O and it will still be a long game. I don't mind a shorter game as long has theres more choices to be made that effect the story. Which is what DA2 looks focused on.
But then, I don't think the main plot is very important in an RPG, so I'd like more game that has nothing to do with it.
#85
Posté 23 décembre 2010 - 10:30
Ms. Lovey Dovey wrote...
"All genders and orientations"
Yippie! Basically confirmed.
Liking the above, hopefully the m/m isn't another Zevran, I'd be keen for someone like Ringil from The Steel Remains by Richard Morgan
Sylvius the Mad wrote...
I hope you meant Kirkwall. Cornwall is somewhat different.In Exile wrote...
I was sure that Cornwall was modelled on Athkatla
The champion of Cornwall.... so you'd play as a guy on the local council who served tirelessly for a decade to represent his constituents' voices, bring new infrastructure projects through and bring cornwall into the 21st century while providing jobs and economic prosperity to the region? It'd certainly be a different game were that the case
Vaeliorin wrote...
I would argue that if it was half the length of DA, DA2Wissenschaft wrote...
Thats
not shocking. DA2 can be half the length of DA:O and it will still be a
long game. I don't mind a shorter game as long has theres more choices
to be made that effect the story. Which is what DA2 looks focused
on.
would be, at best, a moderately long game. My initial playthrough took
80 hours, but subsequent playthroughs average out around the mid-40s.
40
hours for the initial playthrough and low 20s for replays isn't
particularly long (in the grand scope of game length. If we only look
at the last decade, it's pretty decent, I suppose.)
yeah, "shorter than Origins" isn't really saying much DA:O was actually a very long game, or potentially so, (although nothing they've made since has touched on the length of BG2<3-though I put that down to 2D and sprites being a quicker and cheaper medium to work with) "longer than awakening" however, wouldn't be too difficult, it was nice as an expansion pack but it needed some more length or a sense of doing more (BG2:ToB is inevitably my benchmark for expansion pack awesomeness, some flaws aside, so maybe I've been spoiled for any other ones:P)
I like the explicit analogy of Kirkwall and its place in the game to Athkatla, Athkatla worked very well as the focus of SoA
#86
Posté 23 décembre 2010 - 11:33
AbounI wrote...
TMZuk wrote...
It seems so. I read the previews and hope that somone would ask a question about one of the many things that bothers me and many others. However, it seems like critical questions are off limits.
Okay, let me explain you something:
we had prepared an about 40 questions interview, but unfortunately, it seems that quite half of them can't have been exploited, there's still an important part of them that is lost for any reason like the: time factor, subject you can't treat etc etc.
Believe me that I would have like see the entire questionnary to be treated, however, we think we had a good stuff from BioWare, and specially from David, Mike and Mark.
And I'm sure without the language barriers, it would have be easier to get more answers,...
So, please throw down your gun, it's time to rejoice from all these positives previews,don't you think so?
Perhaps dis could help you?
You didn't asked about a ts I gues? Bummer !
#87
Posté 23 décembre 2010 - 01:40
If you're Quebec french, then i'd say "that's as legit as bayo french, get a real identiy yah canooks!"
#88
Posté 23 décembre 2010 - 01:41
MDarwin wrote...
You didn't asked about a ts I gues? Bummer !
Bioware developers are already on the record regarding a toolset. They'd just have said the same thing.
#89
Posté 23 décembre 2010 - 02:07
#90
Posté 23 décembre 2010 - 02:58
I sincerely hope that you're not trying to mean what i think you're trying to do.Kail Ashton wrote...
On the one hand i'd read it as it might be interesting, on the otherhand "the French" is involved, you are everything that is not American and thus my brains natural reaction is to reject anything you say and laugh at your girlyness in surrendering in a war that occured some 70 years ago
If you're Quebec french, then i'd say "that's as legit as bayo french, get a real identiy yah canooks!"
I sincerily hope that one day you will manage to build up your brain in the way it should be, I mean not in a fool way, but in a righteous way.With solid (as a rock) foundation, and not upon the (sinking)sand.
Really and truly
Modifié par AbounI, 23 décembre 2010 - 05:17 .
#91
Posté 24 décembre 2010 - 10:01
Upsettingshorts wrote...
MDarwin wrote...
You didn't asked about a ts I gues? Bummer !
Bioware developers are already on the record regarding a toolset. They'd just have said the same thing.
Well, that is dissapointing, <_< but thanks anyway.
#92
Posté 25 décembre 2010 - 09:18
JohnEpler wrote...
Let's sticky this bad boy.
Mr. Epler, I think you've accidentally forgotten to sticky this bad boy after all
#93
Posté 05 janvier 2011 - 11:02
Beerfish wrote...
In Exile wrote...
Beerfish wrote...
I agree with this. One can have great multiplayer fun without playing an MMO.
NWN didn't take off at all, though, at least multiplayer wise. I'm not sure there is a market for the sort of non-subscription fee game that NWN would be.
Oh I agree with this, the NWN multiplayer went hand in hand with a DM as was certainly not a money maker feature. One can hope and wish though.
It was an awesome way to play the game, so much better than an MMORPG. But I think a game really needs to be designed for that from the start. I would think that adding not only multiplayer but a DM-client would not be a small undertaking.
I have no idea what proportion of the people who bought the game made use of the multiplayer capacity, but it was a big marketing focus for the game and its successor. I would really love an NWN3.
#94
Posté 24 janvier 2011 - 02:04
#95
Posté 24 janvier 2011 - 02:06
#96
Posté 24 janvier 2011 - 02:08
#97
Posté 24 janvier 2011 - 03:42





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