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#51
didymos1120

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Dionkey wrote...

Bamboozalist wrote...

SmokePants wrote...

If he said that, he was wrong. Plain and simple. We saw what walking around in a Vacuum looks like at the beginning of the game. Muted sound and Sheperd moving like he is trying to hold in diarrhea.


We also hear weapons firing in a vacuum several times. Normandy's assault on the collector base. Tons of sound, it's still in space...

To add onto that point, didn't they say the collector base had kinectic barries protecting from the exploding stars? So its plausiable that it would make sound considering there is oxygen within the bases and barriers.


Um, what?  Even assuming that makes sense (because I'm entirely unsure what you even mean by that), it does nothing for all the other instances of ship-mounted weapons being audible.  Which, to be clear, I don't have a problem with: it's more interesting for us players that way...just like it's more interesting for our personal weapons when we're on the geth station. 

#52
SmokePants

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didymos1120 wrote...

SmokePants wrote...

If he said that, he was wrong. Plain and simple. We saw what walking around in a Vacuum looks like at the beginning of the game. Muted sound and Sheperd moving like he is trying to hold in diarrhea.


Yeah, the "vacuum makes you move slow" thing: about as accurate as ship-to-ship weapons making noise in space (whether you call that cinematic license or not).  It's likely based off the fact that real-life astronauts wear very bulky suits and often have to be very deliberate in their movements as a result. 


Astronauts move like that due to lower gravity. NASA simulates it by training for missions in indoor pools.

I am not at all trying to argue the game or the ME universe is realistic in ANY way. Quantum communication? Not without a classical information channel to recover the qbit operation! FTL travel? Not without the implications of time travel! Dark energy depleting a sun's mass? No. Just no.

What I am trying to say is that perhaps no internal logic was violated. And that's the only standard any sensible person can hold toward science fiction or fantasy.

My earlier point about the cinematic POV vs a personal POV is evident if you have watched science fiction TV or movies with any regularity. Big space battles = lots of sound effect. Personal space walks and decompression experiences = muted sound. It is quite common to have both in the same work.

If a mistake was made by BioWare, it was declaring that the Geth station was a vacuum; it was not making the decision to have some visual variety among the characters or expending resources on space suits for one mission. In the future, they should just avoid Geth space stations. That's probably the best course of action.

#53
samurai crusade

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I think legion said there was no atmosphere so they couldn't breath. There was still pressure and gravity and such on the station, not a vacuum.

#54
TexasToast712

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didymos1120 wrote...

SmokePants wrote...
 The sound environment for a vacuum was clearly established in the intro and that wasn't it.


Oh, you mean that definitely-a-vacuum environment in which the Collector cruiser's cannon is clearly audible?  That one?

Sound in SPAAAAACEEEEEEE makes everything cooler. Posted Image

#55
DynamiteDK92

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samurai crusade wrote...

I think legion said there was no atmosphere so they couldn't breath. There was still pressure and gravity and such on the station, not a vacuum.


If there's pressure there is also an atmosphere. One cannot exist without the other. As far as I know. That said though, that atmosphere may not consist of oxygen, and thus they would still need oxygen tanks.
I'm pretty sure Legion said that there was neither atmosphere nor gravity, however the gravity issue could be somewhat mitigated by magnetic boots.

#56
Quintega

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Before you guys all cry about exposure to vacuum even the geth space station had the Mass effect fields so really the only exposure was during the opening scene. PLus this company seems to be trying to fit all the laws of space in to the game and still make it fun. The attacks in space were mostl likely heard from inside the ships mass effect fields which basically make up for the Vacuum problem.

But not all body armor like in the first but also you guys are fighting over space just forget that this is requesting not just for functioning but also more cosmetic options. Like you really only have three paint options N7 style that one inbetweeen and the cammo I would like full armor cosmetic customization. Plus I would like to be able to put the Spectre symbol on my armor. Or buy other suits to customize.



But for like JAck maybe have her Cyber punk outfit she gets from the Appearance pack have amplyfiers built in to increase her biotics and Each person have a second unique ability like kasumi. Heck jack could have Biotic rampage were she goes balisitc like in the recruiting level.



Also I would like more outfits and hair styles and such. Armor doesn't have to be hard suits but modification to teamates outfits would be nice

#57
didymos1120

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DynamiteDK92 wrote...
If there's pressure there is also an atmosphere. One cannot exist without the other. As far as I know.


Tell you what: go to the moon.  It does have an atmosphere, by some definitions. Guess what?  It may as well be a vacuum for all intents and purposes, and it's in fact generally considered one.

Also, interstellar space has an average pressure. Yes, really: interstellar space.  So no: pressure is very much not equivalent to having an atmosphere in any hospitable-to-largely-unprotected-life sense.

Hell, light can exert pressure.

Modifié par didymos1120, 22 décembre 2010 - 11:33 .


#58
Googlesaurus

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 Little air or gravity. 

#59
knightnblu

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Removable helmets on ALL armor. What is the use of having the Terminus armor or Dragon armor if you have your head in a bucket the whole time you are wearing it? Hey BioWare, that sucks! Let's fix that in ME3 please.

#60
Estelindis

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Bamboozalist wrote...

10 different "sets" each modular would be more than enough for me.

Oh, is that all? ;)  You're not asking for much, are you?  :D

Don't get me wrong!  It's not as if I'd refuse ten sets if they were made.  Modular armour is *awesome.*  But it takes longer to develop than non-modular armour because all the bits and pieces need to fit with each other.  The more parts you have to make work together the more exponentially large one's task becomes.  Ten sets is just...  Yeah.

#61
Bamboozalist

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Estelindis wrote...

Bamboozalist wrote...

10 different "sets" each modular would be more than enough for me.

Oh, is that all? ;)  You're not asking for much, are you?  :D

Don't get me wrong!  It's not as if I'd refuse ten sets if they were made.  Modular armour is *awesome.*  But it takes longer to develop than non-modular armour because all the bits and pieces need to fit with each other.  The more parts you have to make work together the more exponentially large one's task becomes.  Ten sets is just...  Yeah.


ME2 had what? 5 counting Kestrel? So 5 more is really not asking for much.

#62
CROAT_56

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i say just give us full armers and instead of them being ubterchangeable make us have the ability to change the colors unless there special like the cerberus or DA

#63
Estelindis

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Bamboozalist wrote...
ME2 had what? 5 counting Kestrel? So 5 more is really not asking for much.

So, would you think that asking for double the number of armours that we already have in ME1 wouldn't be asking for that much either? :wizard:

#64
Bogsnot1

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Bamboozalist wrote...

AdmiralCheez wrote...

-ADEQUATE PROTECTION FROM VACUUM EXPOSURE


You can have bare skin exposed to a vacuum. Contrary to what Hollywood wants you to think being exposed to a vacuum does not cause you to explode nor do you instantly freeze. One of the guys who did the Gemini space walks had a suit puncture they didn't even know about till he got back to Earth.

Hate to disagree, but;
http://en.wikipedia....oseph_Kittinger

On August 16, 1960, he made the final jump from the Excelsior III at 102,800 feet (31,300 m). Towing a small drogue parachute for initial stabilization, he fell for four minutes and 36 seconds, reaching a maximum speed of 614 miles per hour (988 km/h) before opening his parachute at 18,000 feet (5,500 m). Pressurization
for his right glove malfunctioned during the ascent, and his right hand
swelled up to twice its normal size
. He set historical numbers for highest balloon ascent, highest parachute
jump, longest drogue-fall (four minutes), and fastest speed by a human
being through the atmosphere. These are still current USAF records, but were not submitted for aerospace world records to the Fédération Aéronautique Internationale (FAI).

Very short term exposure is survivable. But the amount of time spent on the missions would mean that squad member wold be near useless by the time you get halfway through.

#65
Vaenier

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Here is a question: Why the **** do party members not wear their perfectly sealed self contained enviroment space suits when entering a super deadly plague zone where they know they will be infected? Were they hit over the head with the idiot ball till they were unconcious?

#66
Quintega

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Bamboozalist wrote...

Estelindis wrote...

Bamboozalist wrote...

10 different "sets" each modular would be more than enough for me.

Oh, is that all? ;)  You're not asking for much, are you?  :D

Don't get me wrong!  It's not as if I'd refuse ten sets if they were made.  Modular armour is *awesome.*  But it takes longer to develop than non-modular armour because all the bits and pieces need to fit with each other.  The more parts you have to make work together the more exponentially large one's task becomes.  Ten sets is just...  Yeah.


ME2 had what? 5 counting Kestrel? So 5 more is really not asking for much.


Incorrect ME2 had two suits of Custom armor the N7 and Kestral the rest are just components none are full suits.

some of the components were just attachments to the N7 like the extra ammo packs

#67
FoxShadowblade

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On the exploding people in space.. that was probably the most interesting article I have ever read(click the link he posted) And the diagram? Who made that, a four year old? It's hilarious.



On the Shepard Armor: I would LOVE to have more sets to mod in, be able to change the graphics on the armor(for example, if your renegade? Replace N7 with Cerberus symbol, or if either alignment, the Spectre symbol?) Design your own graphics, bigger color range, change different parts of the armor different colors, not just major and minor colors(Sooooo baulder's gate)



On squad armor: Yes, yes yes Modable squad armor, you can swap out new pieces and change colors, just like Shep's. But for the love of god, do not..DO NOT give me lootable armor sets that look like complete crap and never match up. ME1 was such a lame game in terms of armor.

#68
Dionkey

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didymos1120 wrote...

Dionkey wrote...

Bamboozalist wrote...

SmokePants wrote...

If he said that, he was wrong. Plain and simple. We saw what walking around in a Vacuum looks like at the beginning of the game. Muted sound and Sheperd moving like he is trying to hold in diarrhea.


We also hear weapons firing in a vacuum several times. Normandy's assault on the collector base. Tons of sound, it's still in space...

To add onto that point, didn't they say the collector base had kinectic barries protecting from the exploding stars? So its plausiable that it would make sound considering there is oxygen within the bases and barriers.


Um, what?  Even assuming that makes sense (because I'm entirely unsure what you even mean by that), it does nothing for all the other instances of ship-mounted weapons being audible.  Which, to be clear, I don't have a problem with: it's more interesting for us players that way...just like it's more interesting for our personal weapons when we're on the geth station. 

Look at the normandy, the kinetic barriers held air in even with holes in the hull (Look at the drone that attacks during the attack on the collector base, shepard has no helmet on.) so it is possible for the weapons to make noise in space around the CB.

#69
FoxShadowblade

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Kinetic Barriers?:

From the Mass Effect Wikia article "Codex/Weapons, Armor, and Equipment"

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


Basically, they are not "magical force fields".

Also, it's a game. It can break the rules of reality.

Like, hey, bringing DEAD PEOPLE BACK TO LIFE. xD

Modifié par FoxShadowblade, 23 décembre 2010 - 04:45 .


#70
Quintega

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what would also be neat is like in the Ascension book being abble to wear a Quarian envirosuit

#71
SLooPPy JOE

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TomY90 wrote...

to be honest the armour did not bother me to much even with those not wearing armour (e.g. Miranda, Samara) its just a game its not what you call meant for realism especially when you consider that when shepherd gets into red health bloods goes around him but no bullet holes etc in the armour

I would like ME3 to be more rated "M." It's weird to be shooting someone with out seeing gore. Especially after reading Drew Karpyshyn's graphic imagery in the novels I've been wanting more from ME2. The game is already going to be rated M, why not add a little gore? And I don't mean to the point where it's too much, or not playable for someone under the age of 16 or so. Just look at the game right now... without looking at the box I'd say its rated T (just gameplay not the romancing)

#72
Vaenier

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SLooPPy JOE wrote...

TomY90 wrote...

to be honest the armour did not bother me to much even with those not wearing armour (e.g. Miranda, Samara) its just a game its not what you call meant for realism especially when you consider that when shepherd gets into red health bloods goes around him but no bullet holes etc in the armour

I would like ME3 to be more rated "M." It's weird to be shooting someone with out seeing gore. Especially after reading Drew Karpyshyn's graphic imagery in the novels I've been wanting more from ME2. The game is already going to be rated M, why not add a little gore? And I don't mean to the point where it's too much, or not playable for someone under the age of 16 or so. Just look at the game right now... without looking at the box I'd say its rated T (just gameplay not the romancing)

I find the lack of gore to be worse than the inclusion of gore. Do you really want to teach kids that they can shoot people and nothing bad will happen as long as they have a few HP left? ya...

#73
Last Vizard

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008Zulu wrote...

Why cant FemSheps wh**e around in outfits like Miranda's?

No matter how good looking Shepard's armour is, everyone else's will always look better. Evil is Sexy.

 are you a dude playing as a chick? thats a little F'd.

#74
Last Vizard

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FoxShadowblade wrote...

Kinetic Barriers?:

From the Mass Effect Wikia article "Codex/Weapons, Armor, and Equipment"

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


Basically, they are not "magical force fields".

Also, it's a game. It can break the rules of reality.

Like, hey, bringing DEAD PEOPLE BACK TO LIFE. xD


i didn't think that it was all that "reality breaking" when Shep was brought back.... its 200 years in the future, serverly damaged brain cell heal over 25 to 30 years, thats when people in comas wake up and are like "hey thanks for not switchin me off, i'm gonna go get a job in a couple of months to pay you back".... anyway the point i'm making is that you would be surprised at what we can do right now and what we will be able to do in 30 years(unless we make the Nuclear war on ourselfs before then...)

#75
Bamboozalist

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Last Vizard wrote...

008Zulu wrote...

Why cant FemSheps wh**e around in outfits like Miranda's?

No matter how good looking Shepard's armour is, everyone else's will always look better. Evil is Sexy.

 are you a dude playing as a chick? thats a little F'd.


Why? I'm a male and I mostly play as femshep, I only have 1 male shepard because A. I like Femshep's voice better, B. I can't make any custom male shepards that don't look like retards and I don't want every maleshep I have looking the same, and C. If I'm going to play a game for 30 hours I'd rather stare at a woman's ass than a man's.


i didn't think that it was all that "reality breaking" when Shep wasbrought back.... its 200 years in the future, serverly damaged brain cell heal over 25 to 30 years, thats when people in comas wake up and are like "hey thanks for not switchin me off, i'm gonna go get a job in acouple of months to pay you back".... anyway the point i'm making is that you would be surprised at what we can do right now and what we willbe able to do in 30 years(unless we make the Nuclear war on ourselfs before then...)


That would be fine if Shepard's body was just floating in space but it wasn't IT RE-ENTERED THE ATMOSPHERE OF A FREAKING PLANET! Shepard's body would be so completely destroyed from that, if some how managed to survive completely disintegrating, the impact from the fall would basically turn Shepard into a gigantic pile of goo.

Edit: I hate that anything you copy and paste gets formated so that it doesn't word wrap.

Modifié par Bamboozalist, 23 décembre 2010 - 11:52 .