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RPGamer interview with Mike Laidlaw, David Gaider and Mark Darrah


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#1
halO bendeR

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Appologies if this has already been posted and I missed it:
www.rpgamer.com/games/dragonage/dragonage2/dragonage2int.html

I don't know if there's any groundbreaking information in the interview but I did find this tidbit interesting:

(Laidlaw) "...But your family was originally from
Kirkwall, so exploring your Mom's reasons for departing and the history
behind that, and digging into your father's past — these are major parts
of the game..."

Not sure exactly what this is in reference to but I can't help but think this means mama Hawke is a lot more high up on the Kirkwall nobility foodchain than originally thought.    

Modifié par halO bendeR, 21 décembre 2010 - 10:02 .


#2
What is this

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I think Hawkes dad is the architect.

#3
Dave of Canada

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I want to find out how my Amell is connected to Hawke and how he reached the Ferelden Circle!

D:

#4
Shepard Lives

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Nice, nice.



"Dragon Age II: Blah" sounds like an inexplicably good title for an expansion.

#5
Dave of Canada

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shepard_lives wrote...

"Dragon Age II: Blah" sounds like an inexplicably good title for an expansion.


Some people would buy it and think it's an expansion pack.

#6
Chaia

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Dave of Canada wrote...

I want to find out how my Amell is connected to Hawke and how he reached the Ferelden Circle!
D:

same!!!! I hope they do say something about it, even though it probably won't be anything big.

#7
Amagoi

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I don't think this has been posted yet, thanks for sharing. It's been a while since I've been to RPGamer.



Interesting tidbit:



ML: We'll be treating the Warden dying in Origins as kind of a precedent. Certain things are being parsed in certain ways. You could also import an Awakening save that's using a different Warden on top of an Origins save that had a dead Warden and that kind of thing. It's a pretty complex logic tree, but it's basically set up so that if it is self-conflicting, the Origins stuff will take precedent.



Maybe this means we can have two seperate imports for Origins and Awakening? I wonder what that would mean for DLC saves though.

#8
halO bendeR

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shepard_lives wrote...

Nice, nice.

"Dragon Age II: Blah" sounds like an inexplicably good title for an expansion.


It can be the sequal to the The Darkspawn Chronicles :P

Modifié par halO bendeR, 21 décembre 2010 - 09:50 .


#9
Shepard Lives

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I also really like the part where Dave talks about writing the family dynamics.

#10
Dave of Canada

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So if I imported my Dead Warden into Awakening, will it replace him in the game with an Orlesian or what? Will my Warden going into the mirror with Morrigan mean the Orlesian went with her after kissing her, meaning she's seeing somebody else?

#11
Shepard Lives

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Dave of Canada wrote...

So if I imported my Dead Warden into Awakening, will it replace him in the game with an Orlesian or what? Will my Warden going into the mirror with Morrigan mean the Orlesian went with her after kissing her, meaning she's seeing somebody else?


The Fereldan Warden challenges the Orlesian Warden to a duel. Hawke gets to decide who to side with.

#12
lunarknightmage

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wow!! really great interview.



some of the parts I liked:



1. Hawke's family dynamics and history with Kirkwall.



2. You will have control in defining your relationship with your family.



3. Apostate mages, and the mage vs. templar conflict, is a major focus of DA2.



4. Isabella's "T+A" comment if you are a female Hawke.



5. Each class and weapons style has a variety of different attack animations.

#13
Piecake

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There's hints of it, but we're not going to flash back to young Bethany
or anything like that. One thing we know is that people like to stay
focused on their character. But your family was originally from
Kirkwall, so exploring your Mom's reasons for departing and the history
behind that, and digging into your father's past — these are major parts
of the game; it's not the only thing you do, but it adds a real texture
to your character as a person rather than just as a legend. So not
explicitly, but you can get a really good sense, especially of your mom,
because she left Kirkwall so by coming back you can see what your
family was like and in a lot of ways you have the opportunity to inherit
that legacy and become that Kirkwall nobility you once were.


Yea, I found this part to be the most interesting.  It definitely sounds like this will be a much more personal story than DAO (which i think is a good thing).

#14
Wulfram

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Good interview that. Good questions that were well answered



The problem I have with using family as a hook is that to me it does pretty much force itself on you. It's hard to justify most characters not caring about the family, so if it's not clicking with me, the player, that creates a disconnect.

#15
nightcobra

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Piecake wrote...

There's hints of it, but we're not going to flash back to young Bethany
or anything like that. One thing we know is that people like to stay
focused on their character. But your family was originally from
Kirkwall, so exploring your Mom's reasons for departing and the history
behind that, and digging into your father's past — these are major parts
of the game; it's not the only thing you do, but it adds a real texture
to your character as a person rather than just as a legend. So not
explicitly, but you can get a really good sense, especially of your mom,
because she left Kirkwall so by coming back you can see what your
family was like and in a lot of ways you have the opportunity to inherit
that legacy and become that Kirkwall nobility you once were.


Yea, I found this part to be the most interesting.  It definitely sounds like this will be a much more personal story than DAO (which i think is a good thing).


i have in mind the scene from shenmue where ryo gets into the "secret" basement beneath the dojo where in there lies a lot of mementos from his father.

i'm hoping to see something similar for hawke.

#16
Saibh

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I honestly didn't mind the "women can't be warriors!" thing. Maybe it's because it seemed like people actually recognized that the Warden was female, as opposed to Shepard being treated absolutely identically except the occasions of being hit on. It didn't bother me because clearly I was a warrior and I could do what the men did, regardless of gender.

I don't take offense to sexist people in video games, so long as I feel the game itself isn't degrading me. And DAO was the first game I've ever, ever played where I really felt like I was a female character.

Modifié par Saibh, 21 décembre 2010 - 10:19 .


#17
hexaligned

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"I could easily imagine us doing some sort of strategy game in the
future, especially if we want to get into very large, political stories
where we have nations fighting against each other. So there's a lot
still to be done."

Yes, please.
Which is to say, chop-chop, my money won't spend itself.

Modifié par relhart, 21 décembre 2010 - 10:23 .


#18
Wulfram

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relhart wrote...

"I could easily imagine us doing some sort of strategy game in the
future, especially if we want to get into very large, political stories
where we have nations fighting against each other. So there's a lot
still to be done."

Yes, please.


Oooh, I missed that.
I may name my firstborn Bioware if we get this.

#19
Brockololly

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relhart wrote...

"I could easily imagine us doing some sort of strategy game in the  future, especially if we want to get into very large, political stories  where we have nations fighting against each other. So there's a lot  still to be done."

Yes, please.
Which is to say, chop-chop, my money won't spend itself.


Dragon Age: Total War = YESSSSSSSSSSSS!:wizard:

#20
Inzhuna

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Awesome interview, thanks for posting.



Really interested about importing different saves, as well.

#21
Who is that Masked Man

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Hah, if we really can import a seperate Awakening save along with our Origins save, I might go with my Orlesian Warden's save file after all.



Poor Morley from Orlais... always so out of the loop.



Morrigan: "If you hunt anyone, hunt Flemeth, not me."



Morley: "Who's Flemeth?"

#22
Seagloom

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That was a fine read. Kudos to the RPGamer interviewer for asking poignant questions. What piqued my interest most was the promise of a conflict between templars and apostates. It plays into my thoughts after the Bethany/Carver mutually exclusive reveal. I also find it interesting in general. The part about sexism was surprising because after having it pointed out to me by a fellow forumite, I did think some of those comments in Origins were demeaning for implying it was atypical for a woman to be as skilled at a task as a woman--coming out of my Warden's mouth no less! If DA2's dialogue moves away from that and presents the world as egalitarian as its lore claims, then that is a big improvement.



Finally I am intrigued by this whole family dynamic thing. It is so rarely done. In fact, I am hard pressed to come up with a family centric CRPG. The potential for memorable moments there is huge. I liked Origins's human noble origin most despite its flaws in key areas. Having anything remotely like it for most of a game will be neat.

#23
Hawksblud

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Obligatory Fangirling: Every interview, screenshot, or tidbit just makes me more excited. Is it March yet?

Everyone seems to have covered the most interesting bits, but I am very excited for Hawke and his family's scandalous noble past. ^_^ And the possibility of a future game which is heavy on the world-politics. I am an absolute sucker for fantasy world-building. That's always been one of my favorite parts, from spending hours poring over maps of Middle-earth from an early age or what-have-you.

One thing I've noticed while playing through the early stages of the game is that there's a lot of references to characters from the first game, and not only direct ones but passing references as well.

This puts to rest some of my concerns. And by concerns, I mean unhealthy obsession with my teammates in DA:O.

So when I sat down with the combat team, we developed a rule that said, fundamentally, defense is a preparatory activity — putting on armor, drinking the right potions, casting buffs, maintaining modals, that provide protection so that as the player I'm largely the offensive coordinator, choosing what spells to cast, what debuffs to throw, whether or not to stun the guy, and so on. The end result is that, while you can't do directional stick evading, what you can do is pause the game, switch characters, take the aggro, and play it like an RPG with the kind of complex tactical elements that we thought were really neat.

This is actually quite interesting, as well. Nice to see what view Bioware is taking with respect to combat, especially for Rogues (<3). I am curious to see the Rogue-specific combat style. I felt that, in Origins, sometimes the actual combat of the Rogue and the Warrior were overly similar, lacking the obvious differentiation of, say, a Mage. 

The thing you can run into with third party developers sometimes is that they may like fantasy, but there's lots of room in fantasy for just about anything. They think that just because Dragon Age is fantasy that anything applies, but no. Dragon Age is a tale that takes place in a particular area in the fantasy genre.

This makes me happy, because when the devs outdo the players in scary-possessiveness of getting it right, I am content.

Modifié par Hawksblud, 22 décembre 2010 - 12:03 .


#24
Maria Caliban

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Saibh wrote...

I honestly didn't mind the "women can't be warriors!" thing. Maybe it's because it seemed like people actually recognized that the Warden was female, as opposed to Shepard being treated absolutely identically except the occasions of being hit on. It didn't bother me because clearly I was a warrior and I could do what the men did, regardless of gender.

I don't take offense to sexist people in video games, so long as I feel the game itself isn't degrading me. And DAO was the first game I've ever, ever played where I really felt like I was a female character.


Maybe. It seem to be the default for treating women in a pre-industrial fantasy, however, and it's never added to the game or book for me. I see nothing wrong with doing it a bit different.

#25
MindRaven

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great interview!!



look forward to the Hawke family dynamics and history, and to playing as an apostate Mage!!