Obligatory Fangirling: Every interview, screenshot, or tidbit just makes me more excited. Is it March yet?
Everyone seems to have covered the most interesting bits, but I am very excited for Hawke and his family's scandalous noble past.

And the possibility of a future game which is heavy on the world-politics. I am an absolute sucker for fantasy world-building. That's always been one of my favorite parts, from spending hours poring over maps of Middle-earth from an early age or what-have-you.
One thing I've noticed while playing through the early stages of the game is that there's a lot of references to characters from the first game, and not only direct ones but passing references as well.
This puts to rest some of my concerns. And by concerns, I mean unhealthy obsession with my teammates in DA:O.
So when I sat down with the combat team, we developed a rule that said, fundamentally, defense is a preparatory activity — putting on armor, drinking the right potions, casting buffs, maintaining modals, that provide protection so that as the player I'm largely the offensive coordinator, choosing what spells to cast, what debuffs to throw, whether or not to stun the guy, and so on. The end result is that, while you can't do directional stick evading, what you can do is pause the game, switch characters, take the aggro, and play it like an RPG with the kind of complex tactical elements that we thought were really neat.
This is actually quite interesting, as well. Nice to see what view Bioware is taking with respect to combat, especially for Rogues (<3). I am curious to see the Rogue-specific combat style. I felt that, in Origins, sometimes the actual combat of the Rogue and the Warrior were overly similar, lacking the obvious differentiation of, say, a Mage.
The thing you can run into with third party developers sometimes is that they may like fantasy, but there's lots of room in fantasy for just about anything. They think that just because Dragon Age is fantasy that anything applies, but no. Dragon Age is a tale that takes place in a particular area in the fantasy genre.
This makes me happy, because when the devs outdo the players in scary-possessiveness of getting it right, I am content.
Modifié par Hawksblud, 22 décembre 2010 - 12:03 .