RPGamer interview with Mike Laidlaw, David Gaider and Mark Darrah
#26
Posté 22 décembre 2010 - 12:06
Definitely, it seems the story is directed to a family saga, I had great pleasure to read this one.
Thanks for the share.
#27
Posté 22 décembre 2010 - 12:31
Honestly, apart from some lingering reservations about the art style and the voice acting, the more I hear about the game, the more awesome it sounds. Keep on rolling!
Modifié par Sable Rhapsody, 22 décembre 2010 - 12:32 .
#28
Posté 22 décembre 2010 - 12:58
Maria Caliban wrote...
Maybe. It seem to be the default for treating women in a pre-industrial fantasy, however, and it's never added to the game or book for me. I see nothing wrong with doing it a bit different.
Maybe it's because I see it as sort of obligatory to most fantasy settings...which might be a problem unto itself. It's a bit hard for me to combine "social equality" and "Middle Ages".
Anyhow, I won't mind this bit of alteration at all--the reason I didn't mind (and, at times, appreciated) the sexist comments in DAO was because it was a case of the game acknowledging my gender instead of ignoring it, like ME does. If I see just as much sex-reference saturation in the game, I'll be just as pleased.
#29
Posté 22 décembre 2010 - 01:00
Amagoi wrote...
I don't think this has been posted yet, thanks for sharing. It's been a while since I've been to RPGamer.
Interesting tidbit:
ML: We'll be treating the Warden dying in Origins as kind of a precedent. Certain things are being parsed in certain ways. You could also import an Awakening save that's using a different Warden on top of an Origins save that had a dead Warden and that kind of thing. It's a pretty complex logic tree, but it's basically set up so that if it is self-conflicting, the Origins stuff will take precedent.
Maybe this means we can have two seperate imports for Origins and Awakening? I wonder what that would mean for DLC saves though.
This confuses me. We couldn't import our Origins save into Awakening if playing an Orlesean warden. Or does he mean that if you import an Orlesean warden from Awakening it's assumed the warden is dead? Or is it actually importing two different saves? That COULD be interesting.
Modifié par ejoslin, 22 décembre 2010 - 01:05 .
#30
Posté 22 décembre 2010 - 01:09
ejoslin wrote...
(...) You could also import an Awakening save that's using a different Warden on top of an Origins save that had a dead Warden and that kind of thing. (...)
This confuses me. We couldn't import our Origins save into Awakening if playing an Orlesean warden. Or does he mean that if you import an Orlesean warden from Awakening it's assumed the warden is dead? Or is it actually importing two different saves? That COULD be interesting.
I think he's saying that it might not assume the Warden is dead? o_0
#31
Posté 22 décembre 2010 - 01:19
I would say Dragon Age: Thedas WarBrockololly wrote...
relhart wrote...
"I could easily imagine us doing some sort of strategy game in the future, especially if we want to get into very large, political stories where we have nations fighting against each other. So there's a lot still to be done."
Yes, please.
Which is to say, chop-chop, my money won't spend itself.
Dragon Age: Total War = YESSSSSSSSSSSS!
Qunaris, Orlais, Ferelden, Grey Warden, Blight, Mages, Templar, Apostates, Dwarves, Elf, Crows and much more
Give to this an MMO dimension, and yessss
Modifié par AbounI, 22 décembre 2010 - 01:24 .
#32
Posté 22 décembre 2010 - 01:45
Hawksblud wrote...
ejoslin wrote...
(...) You could also import an Awakening save that's using a different Warden on top of an Origins save that had a dead Warden and that kind of thing. (...)
This confuses me. We couldn't import our Origins save into Awakening if playing an Orlesean warden. Or does he mean that if you import an Orlesean warden from Awakening it's assumed the warden is dead? Or is it actually importing two different saves? That COULD be interesting.
I think he's saying that it might not assume the Warden is dead? o_0
Perhaps he just forgot that a dead warden save couldn't be imported to Awakening if playing an Orlesean -- that if you imported your dead warden save, your warden was alive again. Hmmmm, or maybe your decision to kill off your warden IS recognized in DA2 and it's assumed that Awakening was done by a different warden if your Origins save had your warden doing the DR.
Edit: rereading it, I'm no longer confused. If there's a conflict between Awakening and Origins, what happened in Origins is what happened. So if you kill off your warden in DAO and then import her to DAOA, then import that save, indeed, your warden is dead.
Modifié par ejoslin, 22 décembre 2010 - 04:12 .
#33
Guest_Temet Nosce_*
Posté 22 décembre 2010 - 01:53
Guest_Temet Nosce_*
Modifié par Temet Nosce, 22 décembre 2010 - 01:54 .
#34
Posté 22 décembre 2010 - 01:53
And i want more and more to play as a mage. I think it's gonna have a huuuge impact on the conflict with mages/templars.
#35
Posté 22 décembre 2010 - 02:34
Maria Caliban wrote...
Saibh wrote...
I honestly didn't mind the "women can't be warriors!" thing. Maybe it's because it seemed like people actually recognized that the Warden was female, as opposed to Shepard being treated absolutely identically except the occasions of being hit on. It didn't bother me because clearly I was a warrior and I could do what the men did, regardless of gender.
I don't take offense to sexist people in video games, so long as I feel the game itself isn't degrading me. And DAO was the first game I've ever, ever played where I really felt like I was a female character.
Maybe. It seem to be the default for treating women in a pre-industrial fantasy, however, and it's never added to the game or book for me. I see nothing wrong with doing it a bit different.
Personally, I think it's even cooler if it's different in different parts of the game world. The difference between Alistair's automatic "you're the boss!", Morrigan's assumption that you were the only one with half a brain and Sten's "no, no, no, no, no, no, this isn't right at all" was really neat. It'd also be neat to have a well-done culture where it's expected that women will be the warriors. There's actually a neat version of this in the RPG Hellas where cavalry are pretty much exclusively women because the men believe that riding astride will make a man impotent. When stirrups were invented in the setting, women became cavalry because they can ride astride and take full advantage of the stirrups. It's pretty sweet.
#36
Posté 22 décembre 2010 - 02:41
#37
Posté 22 décembre 2010 - 03:18
The interviews were very interesting, it felt like we got a bit more information here than we have seen so far with previews.
Strategy-based game in Thedas in the future? Oh yes, please!
*goes back to daydreaming of a mod for Mount&Blade that pits the nations of Thedas against each other*
Modifié par leonia42, 22 décembre 2010 - 03:20 .
#38
Posté 22 décembre 2010 - 03:30
#39
Posté 22 décembre 2010 - 03:38
#40
Posté 22 décembre 2010 - 03:41
I will happily go to bat in defense of either.Bryy_Miller wrote...
I can sense a ton of people will be irked by Darrah putting Lord of the Rings in with Harry Potter.
#41
Posté 22 décembre 2010 - 03:46
I could easily imagine us doing
some sort of strategy game in the future, especially if we want to get
into very large, political stories where we have nations fighting
against each other. So there's a lot still to be done.
This I want.
#42
Posté 22 décembre 2010 - 11:46
Apollo Starflare wrote...
Dragon Age would definitely lend itself nicely to a RTS or TBS.
TBS would work better, I think. Or at least, turn-based management with real-time battles.
There is a clear need of turn-based games in general.
#43
Posté 22 décembre 2010 - 01:34
Hawksblud wrote...
I will happily go to bat in defense of either.Say what you will of the writing in HP, but the world building was excellent and spawned a whole new mythos.
Interesting, because I hate worldbuilding in HP, but love the writing.
On topic, a DA strategy game might be the only strategy game I'd be interested in playing. I usually find those boring (that's probably because I suck at them
#44
Posté 22 décembre 2010 - 01:49
Saibh wrote...
I honestly didn't mind the "women can't be warriors!" thing. Maybe it's because it seemed like people actually recognized that the Warden was female, as opposed to Shepard being treated absolutely identically except the occasions of being hit on. It didn't bother me because clearly I was a warrior and I could do what the men did, regardless of gender.
I don't take offense to sexist people in video games, so long as I feel the game itself isn't degrading me. And DAO was the first game I've ever, ever played where I really felt like I was a female character.
it's really just about the fishing pool and genetic . Most people would be surprised if the strongest boxer in the world was a woman.It's not sexist.It's logic.
Woman can't warrior = sexist
WOW you're a woman???? It's logic.
#45
Posté 22 décembre 2010 - 02:49
shepard_lives wrote...
I also really like the part where Dave talks about writing the family dynamics.
That has me really excited. So many RPGs are missing the family element to the main character, or at least that element is very light, but to most people, family is one of the most defining characteristics of their lives. Having a fully-fleshed out family will make Hawke seem much more alive and real, I'd wager.
And I for one can't wait to get into all the sibling arguments.
#46
Posté 22 décembre 2010 - 03:48
#47
Posté 22 décembre 2010 - 04:02
Saibh wrote...
Maria Caliban wrote...
Maybe. It seem to be the default for treating women in a pre-industrial fantasy, however, and it's never added to the game or book for me. I see nothing wrong with doing it a bit different.
Maybe it's because I see it as sort of obligatory to most fantasy settings...which might be a problem unto itself. It's a bit hard for me to combine "social equality" and "Middle Ages".
Anyhow, I won't mind this bit of alteration at all--the reason I didn't mind (and, at times, appreciated) the sexist comments in DAO was because it was a case of the game acknowledging my gender instead of ignoring it, like ME does. If I see just as much sex-reference saturation in the game, I'll be just as pleased.
If I can jump in here, I agree with Maria (as usual, I suppose). I don't feel like it adds anything, and usually it just makes me roll my eyes a littlle. My reasons may be different, though. As you observe, that kind of sexism is really common in fantasy settings, and I get tired of seeing the "But you're a GIRL!" followed by said girl "proving" herself to the young man (it's almost never an old guy) by kicking someone's butt. It just doesn't feel real to me and it's overdone. The other type of sexism I get tired of seeing is the heroic effort to keep capable women out of harm's way--the implication is they would be a liability.
#48
Posté 22 décembre 2010 - 04:05
Xewaka wrote...
Apollo Starflare wrote...
Dragon Age would definitely lend itself nicely to a RTS or TBS.
TBS would work better, I think. Or at least, turn-based management with real-time battles.
There is a clear need of turn-based games in general.
Well if they went a Total War approach, you could have your turn based campaign map of all Thedas then move your armies around and engage in real time battles, like Total War.
I always thought it would have been neat if in Awakening you had been able to do some broad RTS type management with Vigil's Keep in the last battle- like maybe being able to direct units to certain areas. Maybe if DA decends into World War Thedas in some future game, they can inject some strategy game elements into DA.
#49
Posté 22 décembre 2010 - 04:11
#50
Posté 22 décembre 2010 - 05:15
Wulfram wrote...
The important thing for a Bioware strategy game would be to choose a format which still allowed them to use their talents for writing and characters.
The first thing that popped into my head when I read it, (probaby because of all the Dynasty Warrior comparisons floating around this board) was Dynasty Warrior Tactics. Which, to those of you who didn't play it as a kid, was a story driven, cinimatic TBS. It was actually quite decent, if a little simplistic.





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