RiouHotaru wrote...
The Revenant: While it doesn't have the Mattock's superior armor-destroying capabilities, it still has a absolute crapton of ammo, and like the Tempest SMG, gains a bunch back with each clip you pick up. While it lacks the Mattock's theoretical DPS (which only occurs at point-black range under Adrenaline Rush), the Revenant is reliable, and has the ammo to compensate for any mistakes.
Don't get me wrong, I actually prefer the Rev over the Mattock thanks to it's auto-cannon style characteristics and ridiculous ammo capacity. In fact I use it more on my Adept than I use the Mattock (all hail the power of modding).
The fact remains, however, that in terms of effectiveness the Mattock eclipses the Revenant in the majority of practical situations - with the sole exception of a character that focuses on supressive fire (which is more a style choice rather than an opitimisation). Given that the Revenant is supposedly the pinnacle of assault rifle technology available solely to one class in the game... while the Mattock is available to anybody who paid the points and chose AR training... it's clear that the balance wasn't really achieved, and hence the value of access to these 'special' weapons becomes less for the soldier. It makes it even sillier that the Soldier is the only class that can actually achieve the Mattock's DPS potential, which completely torpedoes any effectiveness reason to pick the Rev.
The Claymore: Sadly, you have a case here. The Claymore is incredibly slow and tedious. The ONLY advantage it has comes in the form of the frame-exploit reload trick, which does make the Claymore one of the highest damaging weapons in the game, BUT only if you use that exploit. And I don't like the fact that you're only able to achieve such a thing by abusing that exploit. Otherwise you're right, the DLC weapons are better.
As Kronner points out, the Claymore does have an advantage in that it is the only shotty that can reliably 1S1K enemies without delay on insanity. My point wasn't so much that the Claymore is useless, it was more that it's sole advantage isn't
that powerful when seen in the context of the heavy price shep pays to wield it, regardless of his class (on a Vanguard that measn pistols for everything else and on a Soldier that means no Widow). Considering there is a shotgun in the game that actually can kick out
more damage in one shot, as well as retain it's use over different ranges, I feel that the Claymore sits in the Revenant's camp as a weapon that looks good on paper but in reality isn't worth the penalties incurred to wield it.
The reload trick is neither here nor there - there is a very very very very very loooooong running discussion about it and, ultimately, it's irrelevant. The fact the developer intended it, whether you feel comfortable using it, or whether it violates the hallowed code of games players or whatever, it doesn't matter - it doesn't change the fact that the GPS is a better 1S1K machine provided you accept the penalty that those kills aren't as often, it's useful in far more situations, and the Claymore requires you to sacrifice another type of weapon class to use it.
And the DLC weapons are ridiculously good. The Locust pretty much renders AR training obsolete unless you really want the Mattock. The Phalanx is basically the lovechild of the Carnifax and the Mantis. And the Eviscerator and GPS are easy contenders for any other shotguns in their tier.
Somewhat. To be honest I've got the feeling the problems with the Mattock are less to do with the weapon itself and more to do with the mechanics of AR, as the absurd 750 rpm fire rate is only possible through AR. The Phalanx, I thought, was a very balanced weapon, as although it was more accurate and packed more punch than any other pistol, it also was harder to use and had the lowest rate of fire. The evis is the same - it seemed to be a halfway house between the Scimitar and the Claymore.
So you're right, the Widow is the only clear upgrade, because the Incisor sucks for Shepard, though it makes your squadmates into gods.
Yah... though AFAIK the god-effect was more an unintended side effect of how the incisor's characteristics worked with the game mechanics and the AI.
Modifié par JaegerBane, 22 décembre 2010 - 02:09 .