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Least Liked class?


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#26
Praetor Knight

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I've played through, from start to finish, more as a Soldier then the other classes (got over ~95% of my achievements including Insanity as a soldier), and Concussive Shot very quickly got zero points after my first completion.

There should have been an achievement, The McClane Way, (aka The Hard Way): kill 30 enemies with Concussive Shot, that would have been fun :P.

Then again I'm on 360 and did not like bringing up the power wheel so often in combat, it was enough with switching between weapons, I mostly stayed with the Assault and Sniper Rifles and quick swapping between the two.

Also, I'd offer that the poll should be split between the Console and PC to get a better perspective on player's preferences, since it seems PC hotkeys give more control to the player without bring up the power wheel so often, which could skew class preferences, among other differences between the two versions.

#27
RiouHotaru

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Miss Yuna of Atlanta wrote...

Sparroww wrote...

Tried playing Soldier again recently and about 2 or 3 missions in I really started to miss having powers to cast, got to Horizon and quit 'cause 1) It was boring JUST shooting things and 2) I realized there's hardly any versatility with Soldier.


Am I the only one who sees the variability of the Soldier class? Centering your entire playstyle around a weapon with additional weapons to back it up isn't something other classes can do really well.


It's not the effect predicted when I stated I found the Soldier boring.  I won't deny the class is versatile, but that's a far cry from fun and/or interesting.  Simply having the ability to alter your build doesn't necessarily make it more fun.  Even with bonus powers the Soldier still boils down to the same basic powers.  I only call them boring because aside from the bonus power they only have 2 active powers, one of which is apparently never used much (Concussive Shot).

I know that there are a multitude of Soldier builds, but that's not the point of the question.  In ME1 the Soldier's only claim to fame was being slightly more durable than the Infiltrator due to heavy armor and being able to melee a Thresher Maw to death.

So you're right, the Soldier is incredibly versatile, possibly one of the most flexible classes at any range.  But for me it's not FUN.

Modifié par RiouHotaru, 22 décembre 2010 - 08:50 .


#28
Sable Rhapsody

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I actually found the Engineer pretty trying in ME1, partially because the balance in ME1 between tech, combat, and biotics is pretty god-awful, and partially because I missed being able to throw stuff around with my brain. Can't speak for ME2, though, since I haven't tried anything other than Adept and Infiltrator, both of which I love.

#29
Kronner

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From the most favourite to least: (gaps intentional)

Vanguard + Heavy Slam; main weapon: Claymore

Soldier + 1pt Fortification; main weapon: Revenant

Adept + Deep Stasis; main weapons: Mattock/Locust
Sentinel + 1pt Stasis; main weapon: Shotgun (usually Eviscerator)
Infiltrator + Neural Shockwave; main weapons: GPS/Viper
Engineer + Geth Shield Boost; main weapon: Mattock (but I am about to start NG+ with a modified Engineer - using the Claymore which is going to be a lot more fun for me)

Although Engineer is my least favourite class, I still enjoy playing it very much.

Modifié par Kronner, 22 décembre 2010 - 09:47 .


#30
JaegerBane

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RiouHotaru wrote...

So you're right, the Soldier is incredibly versatile, possibly one of the most flexible classes at any range.  But for me it's not FUN.


This. Mass Effect 2 in particular is a game of powers and shooting, and realistically Soldiers are just about shooting, so it can rapidly get boring. I'd assume that was why Bioware put in 'premium' weapons that only a weapon specialist can take, with the soldier having the greatest variety... but that backfired due to the whacky balance/DLC issues between them.

I mean, let's be honest here - the Widow is the only weapon that is a clear upgrade to tier 1. Both the Claymore and the Revenant are outperformed by DLC stuff that any punter can get from the second they board the Normandy.

Modifié par JaegerBane, 22 décembre 2010 - 09:42 .


#31
hong

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Probably the vanguard, because I never really got the hang of charge. I had more fun with the shotgun as a sentinel, when I could rely on tech armour to save my butt when I screwed things up.

#32
darknoon5

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Engineer, boring and difficult to play, and it's bonus power isn't unique and (compared to bonus powers like cloak, tactical armour and AR) isn't that great.

#33
RiouHotaru

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JaegerBane wrote...

RiouHotaru wrote...

So you're right, the Soldier is incredibly versatile, possibly one of the most flexible classes at any range.  But for me it's not FUN.


This. Mass Effect 2 in particular is a game of powers and shooting, and realistically Soldiers are just about shooting, so it can rapidly get boring. I'd assume that was why Bioware put in 'premium' weapons that only a weapon specialist can take, with the soldier having the greatest variety... but that backfired due to the whacky balance/DLC issues between them.

I mean, let's be honest here - the Widow is the only weapon that is a clear upgrade to tier 1. Both the Claymore and the Revenant are outperformed by DLC stuff that any punter can get from the second they board the Normandy.


Not necessarily.  The Revenant and Claymore do have a role, but a niche one.

The Revenant: While it doesn't have the Mattock's superior armor-destroying capabilities, it still has a absolute crapton of ammo, and like the Tempest SMG, gains a bunch back with each clip you pick up.  While it lacks the Mattock's theoretical DPS (which only occurs at point-black range under Adrenaline Rush), the Revenant is reliable, and has the ammo to compensate for any mistakes.

The Claymore: Sadly, you have a case here.  The Claymore is incredibly slow and tedious.  The ONLY advantage it has comes in the form of the frame-exploit reload trick, which does make the Claymore one of the highest damaging weapons in the game, BUT only if you use that exploit.  And I don't like the fact that you're only able to achieve such a thing by abusing that exploit.  Otherwise you're right, the DLC weapons are better.

And the DLC weapons are ridiculously good.  The Locust pretty much renders AR training obsolete unless you really want the Mattock.  The Phalanx is basically the lovechild of the Carnifax and the Mantis.  And the Eviscerator and GPS are easy contenders for any other shotguns in their tier.

So you're right, the Widow is the only clear upgrade, because the Incisor sucks for Shepard, though it makes your squadmates into gods.

#34
Bozorgmehr

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darknoon5 wrote...

Engineer, boring and difficult to play, and it's bonus power isn't unique and (compared to bonus powers like cloak, tactical armour and AR) isn't that great.


Really? Drones are insanely powerful and on a (base) 3 s cooldown - Engineers have a very unique style because of drones. Besides, what's unique? Liara can use Singularity, Vasir Charges, Geth hunters Cloak etc etc.

Engineers might not look like much and it requires some practice to get the most out of their powers, but you'll be surprised about their distictive playstyle. Check Shotgun Engineers: Who loves em? for some cool Engineering vids.

#35
Bad King

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Bozorgmehr wrote...

darknoon5 wrote...

Engineer, boring and difficult to play, and it's bonus power isn't unique and (compared to bonus powers like cloak, tactical armour and AR) isn't that great.


Really? Drones are insanely powerful and on a (base) 3 s cooldown - Engineers have a very unique style because of drones. Besides, what's unique? Liara can use Singularity, Vasir Charges, Geth hunters Cloak etc etc.

Engineers might not look like much and it requires some practice to get the most out of their powers, but you'll be surprised about their distictive playstyle. Check Shotgun Engineers: Who loves em? for some cool Engineering vids.


Agreed, Engineers are both effective and easy to play. But they aren't as fun as Adepts (who get cool biotic combos).

#36
Kronner

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RiouHotaru wrote...
The Revenant: While it doesn't have the Mattock's superior armor-destroying capabilities, it still has a absolute crapton of ammo, and like the Tempest SMG, gains a bunch back with each clip you pick up.  While it lacks the Mattock's theoretical DPS (which only occurs at point-black range under Adrenaline Rush), the Revenant is reliable, and has the ammo to compensate for any mistakes.


Revenant is also extremely efficient up close, with the large clip, you can basically hold the fire button all the time and just run around. Mattock is probably better in cqc as well, but Revenant is no slouch.

RiouHotaru wrote...
The Claymore: Sadly, you have a case here.  The Claymore is incredibly slow and tedious.  The ONLY advantage it has comes in the form of the frame-exploit reload trick, which does make the Claymore one of the highest damaging weapons in the game, BUT only if you use that exploit.  And I don't like the fact that you're only able to achieve such a thing by abusing that exploit.  Otherwise you're right, the DLC weapons are better.


The reload cancel trick, which by the way works for all weapons, was put in the game on purpose, which was stated explicitly by the devs on this very forum. More info here and here and here and here and
here

Although no one forces anyone to reload cancel if you don't like it/can't do it due to console contoller.
Regardless of the reload cancel trick, Claymore is the only shotgun capable of one shotting regular enemy on Insanity. Charged GPS can do it too, but it takes 2s to charge it up and it consumes 2 shots. This alone makes it unique weapon; if you think it sucks, you don't have to use it.

RiouHotaru wrote...
So you're right, the Widow is the only clear upgrade, because the Incisor sucks for Shepard, though it makes your squadmates into gods.


Only when you compare it to other Sniper Rifles, and even then Viper is better against targets that Widow can't one shot.
Compared to Mattock in Adrenaline Rush, Widow (and pretty much everything else) is obsolete weapon anyway.

But although Mattock crushes Revenant under AR, I still prefer the Rev; because it is more fun, and in ME2 you don't have to play optimal build to steamroll Insanity very easily.

#37
RiouHotaru

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Kronner wrote...

Only when you compare it to other Sniper Rifles, and even then Viper is better against targets that Widow can't one shot.
Compared to Mattock in Adrenaline Rush, Widow (and pretty much everything else) is obsolete weapon anyway.


Note that the Mattock only achieves this while using AR, and not everyone plays Soldier.  Outside of AR the Viper is still a good option.

As for the Claymore trick, you're right.  I didn't realize it was an intentional exploit.  Still, I've never been able to master it (on a 360 myself).  And while you're right, it DOES 1-shot stuff, I guess I want some leeway.

But that aside, you have to admit there is a significant misbalance in weapon tiers.

#38
Kronner

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RiouHotaru wrote...

Note that the Mattock only achieves this while using AR, and not everyone plays Soldier.  Outside of AR the Viper is still a good option.

As for the Claymore trick, you're right.  I didn't realize it was an intentional exploit.  Still, I've never been able to master it (on a 360 myself).  And while you're right, it DOES 1-shot stuff, I guess I want some leeway.

But that aside, you have to admit there is a significant misbalance in weapon tiers.


Yes, Viper is good, actually Infiltrator benefits more from Viper, due to the time slowdown when zoomed in, than Widow which gets only one shot and then you have to wait a bit.
Soldier is the only other class that can get Widow, and Mattock crushes it very easily in terms of killing speed.

For other classes Viper/Mattock are about the same, BUT Mattock is much more ammo efficient, you get about 20+ shots per clip, Viper gets significantly less so as far as primary weapons go, Mattock is easily better. Viper is better against armor, so if you want to use it as a secondary weapon against heavily armored targets, it is better than Mattock.

All in all, I think weapons in ME2 are well balanced with some of the DLC items being over the top (e.g. Mattock for Soldier), but it does not make Revenant/Claymore or Widow any less fun for me, actually Claymore and Rev are my top2 favourite weapons in the game by a very large margin.

Modifié par Kronner, 22 décembre 2010 - 12:18 .


#39
darknoon5

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Bozorgmehr wrote...

darknoon5 wrote...

Engineer, boring and difficult to play, and it's bonus power isn't unique and (compared to bonus powers like cloak, tactical armour and AR) isn't that great.


Really? Drones are insanely powerful and on a (base) 3 s cooldown - Engineers have a very unique style because of drones. Besides, what's unique? Liara can use Singularity, Vasir Charges, Geth hunters Cloak etc etc.

Engineers might not look like much and it requires some practice to get the most out of their powers, but you'll be surprised about their distictive playstyle. Check Shotgun Engineers: Who loves em? for some cool Engineering vids.

I suppose the one time I played as one in ME2 was with AR training.
The 3s cooldown doesn't mean much though-the power isn't that useful to begin with, at least with my playstyle. Only good for distracting enemies like harbinger that approach you really. (Though against the shadow broker, it is amazing) And at the end of the day, engineers just don't sound or feel as fun as charging headfirst into somebody and blowing them apart, or tearing apart enemies with the Widow. I can still incorporate tech with an Infiltrator or a Sentinel, and if I want drones I can bring Legion and Tali, despite their larger cooldown times.
And my point was other squadmates can use it. (Liara doesn't really count)

Modifié par darknoon5, 22 décembre 2010 - 12:26 .


#40
Bourne Endeavor

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I simply could not perceive the entertaining derived in playing a Soldier back in ME. It was essentially a power man's Vanguard/Infiltrator by my definition. It was destructive enough to compete with either in a gun to gun fight yet possessed not an ounce of versatility. Whereas a Vanguard could render an entire squad of enemies completely harmless or a Infiltrator turn foes against one another. A Soldier just... shot stuff, which both the other classes did quite effectively. I have not mentioned the other classes due to on a direct weaponry damage scale a Soldier is superior. I still do not fancy it but those classes require a completely different play style to the run 'n' gun-esque game of Infiltrator, Vanguard and Soldier. Hence the focused comparison.

ME2 offered slight intrigue with what is supposedly a widely worthwhile unique skill in Adrenaline Rush. In spite of that is once again simply does not readily appeal to me. I am likely to play it once and never again for the same reasons in Mass Effect. I can do everything a Soldier can with Infiltrator or Vanguard and oh so much more. This is less apparent in ME2 due to an overall decrease in diversity however it remains the same. Soldier does not even tank as efficiently as the Sentinel and therefore is further rendered to obscurity in my opinion.

Having access to all the Ammo skills is irrelevant. My Infiltrator decimated everything that moved with Warp and Disruptor Ammo. I have no use for the others on that class.

Not that I wish to spill sour milk if you fancy the class. It is simply not my forte.

Modifié par Bourne Endeavor, 22 décembre 2010 - 12:39 .


#41
Lumikki

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I would say Infiltrator and Soldier would be my favoured. All others are least favoured because different reasons. Too much magic, too close combat, too passive.

#42
AntiChri5

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My order of apreciation:



1. Vanguard

2. Infiltrator/Sentinel (tied)

4. Adept

5. Engineer

6. Soldier



I just found the Soldier so mediocre. Yeah there is nothing wrong with the class, but it is just so........meh.

#43
TudorWolf

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I usually run an Adept, so Soldier really does nothing for me. You get used to casting powers all the time, not having that and simply shooting things with various ammo types is boring in comparison

#44
JaegerBane

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RiouHotaru wrote...
The Revenant: While it doesn't have the Mattock's superior armor-destroying capabilities, it still has a absolute crapton of ammo, and like the Tempest SMG, gains a bunch back with each clip you pick up.  While it lacks the Mattock's theoretical DPS (which only occurs at point-black range under Adrenaline Rush), the Revenant is reliable, and has the ammo to compensate for any mistakes.


Don't get me wrong, I actually prefer the Rev over the Mattock thanks to it's auto-cannon style characteristics and ridiculous ammo capacity. In fact I use it more on my Adept than I use the Mattock (all hail the power of modding).

The fact remains, however, that in terms of effectiveness the Mattock eclipses the Revenant in the majority of practical situations - with the sole exception of a character that focuses on supressive fire (which is more a style choice rather than an opitimisation). Given that the Revenant is supposedly the pinnacle of assault rifle technology available solely to one class in the game... while the Mattock is available to anybody who paid the points and chose AR training... it's clear that the balance wasn't really achieved, and hence the value of access to these 'special' weapons becomes less for the soldier. It makes it even sillier that the Soldier is the only class that can actually achieve the Mattock's DPS potential, which completely torpedoes any effectiveness reason to pick the Rev.

The Claymore: Sadly, you have a case here.  The Claymore is incredibly slow and tedious.  The ONLY advantage it has comes in the form of the frame-exploit reload trick, which does make the Claymore one of the highest damaging weapons in the game, BUT only if you use that exploit.  And I don't like the fact that you're only able to achieve such a thing by abusing that exploit.  Otherwise you're right, the DLC weapons are better.


As Kronner points out, the Claymore does have an advantage in that it is the only shotty that can reliably 1S1K enemies without delay on insanity. My point wasn't so much that the Claymore is useless, it was more that it's sole advantage isn't that powerful when seen in the context of the heavy price shep pays to wield it, regardless of his class (on a Vanguard that measn pistols for everything else and on a Soldier that means no Widow). Considering there is a shotgun in the game that actually can kick out more damage in one shot, as well as retain it's use over different ranges, I feel that the Claymore sits in the Revenant's camp as a weapon that looks good on paper but in reality isn't worth the penalties incurred to wield it.

The reload trick is neither here nor there - there is a very very very very very loooooong running discussion about it and, ultimately, it's irrelevant. The fact the developer intended it, whether you feel comfortable using it, or whether it violates the hallowed code of games players or whatever, it doesn't matter - it doesn't change the fact that the GPS is a better 1S1K machine provided you accept the penalty that those kills aren't as often, it's useful in far more situations, and the Claymore requires you to sacrifice another type of weapon class to use it.

And the DLC weapons are ridiculously good.  The Locust pretty much renders AR training obsolete unless you really want the Mattock.  The Phalanx is basically the lovechild of the Carnifax and the Mantis.  And the Eviscerator and GPS are easy contenders for any other shotguns in their tier.


Somewhat. To be honest I've got the feeling the problems with the Mattock are less to do with the weapon itself and more to do with the mechanics of AR, as the absurd 750 rpm fire rate is only possible through AR. The Phalanx, I thought, was a very balanced weapon, as although it was more accurate and packed more punch than any other pistol, it also was harder to use and had the lowest rate of fire. The evis is the same - it seemed to be a halfway house between the Scimitar and the Claymore.

So you're right, the Widow is the only clear upgrade, because the Incisor sucks for Shepard, though it makes your squadmates into gods.


Yah... though AFAIK the god-effect was more an unintended side effect of how the incisor's characteristics worked with the game mechanics and the AI.

Modifié par JaegerBane, 22 décembre 2010 - 02:09 .


#45
Lord_Caledore

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I really like all the classes, so it's hard to pick one I don't like. I guess any class that sits back and hugs cover would be the most boring to me (though I do enjoy the occasional sniping)...but that can really be any class depending on build (other than Vanguard). I far, far prefer CQC to long-range.

So...caster Sentinel, I guess? Or a caster Engineer or adept. But all three of those can be played aggressive and CQC, so I can't really vote for any particular class.

Modifié par Lord_Caledore, 22 décembre 2010 - 03:18 .


#46
Sparrow44

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The reload trick does take some practice especially on console (360 player) and is literally hit-or-miss when executing it on combat, but I've managed to do well with the Claymore Vanguard lately.



I do not HATE the Soldier class by no means, on paper the class sounds very cool and for a first time playthrough it can be enjoyable. However playing with all the other classes and getting to pick bonus weapon training kindof offsets the Soldier's unique factor when an Engineer can pick AR training and with DLC can use the Mattock which kinda turns him/her into a Soldier/Engineer hybrid same is true for any class and any weapon training.

Soldier doesn't get any leeway regarding an extra power as they're not really needed and so late on in the game compared to other classes the novelty does wear off.

#47
Leeroi

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JaegerBane wrote...

Considering there is a shotgun in the game that actually can kick out more damage in one shot, as well as retain it's use over different ranges, I feel that the Claymore sits in the Revenant's camp as a weapon that looks good on paper but in reality isn't worth the penalties incurred to wield it.


The Geth shotty's charged shot only does more damage to shields and barriers than the Claymore. A Claymore shot still does more damage to armor due to Geth shotgun not having armor multiplier at all. So you're right to an extent there.

Favourite to least favourite classes for me are:

Vanguard
Infiltrator
Soldier
Adept
Engineer

I actually disliked engineer so much that I had to switch my class mid-game to salvage my playthrough or I'd have got utterly bored. Sitting behind cover as an Engineer is inevitable and that's what I dislike doing most of all.

#48
CmdrShepardsGirl

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Mmm id have to say Infiltrator I'm either a Solider as I love the adrenaline rush especially when lining up those headshots BAM!!! lol and Vangaurd its worth it just for the biotic charge =)

#49
Ahglock

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JaegerBane wrote...

RiouHotaru wrote...

So you're right, the Soldier is incredibly versatile, possibly one of the most flexible classes at any range.  But for me it's not FUN.


This. Mass Effect 2 in particular is a game of powers and shooting, and realistically Soldiers are just about shooting, so it can rapidly get boring. I'd assume that was why Bioware put in 'premium' weapons that only a weapon specialist can take, with the soldier having the greatest variety... but that backfired due to the whacky balance/DLC issues between them.

I mean, let's be honest here - the Widow is the only weapon that is a clear upgrade to tier 1. Both the Claymore and the Revenant are outperformed by DLC stuff that any punter can get from the second they board the Normandy.


I agree with the problem of them just being about shooting and especially with the claymore I agree it has issues.  Yeah its the only shotty that will one shot kill on insanity but given that my vanguard gave up access to assault rifles or sniper rifles both of which are very useful it is not a clear enough upgrade IMO.  The scimitar is so damn  close to the one shot kill power for example that it feels lacking.  I still use it, but like I said not a clear upgrade when it should be given what you give up.  I use it mainly because it is cool not the most effective. 

As for just about shooting I wish they had not gone with ammo powers and instead had active weapon and gear tricks.  Maybe a suppressive fire power that basically was a hail of bullets for X period of time to an area as a power it would not cost ammo a real bad ass grenade power instead of the lame concussive shot, a thrown explosive that detonates when enemies get close etc.

#50
Ahglock

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Bozorgmehr wrote...

darknoon5 wrote...

Engineer, boring and difficult to play, and it's bonus power isn't unique and (compared to bonus powers like cloak, tactical armour and AR) isn't that great.


Really? Drones are insanely powerful and on a (base) 3 s cooldown - Engineers have a very unique style because of drones. Besides, what's unique? Liara can use Singularity, Vasir Charges, Geth hunters Cloak etc etc.

Engineers might not look like much and it requires some practice to get the most out of their powers, but you'll be surprised about their distictive playstyle. Check Shotgun Engineers: Who loves em? for some cool Engineering vids.


I almsot did not try engineer since I thought drone sucked from my experiences with Tali, but damn it is awesome on Shepard.  And I love having another drone class with me even when their's suck in comparison just so I can have an extra drone out.