Least Liked class?
#51
Posté 22 décembre 2010 - 04:25
- Soldier
- Infiltrator
- Adept
- Sentinel
- Engineer
- Vanguard
I know I'm in a minority for disliking the Vanguard so much, but it's totally not my play-style, despite me having done a complete playthrough as a Vanguard.
#52
Guest_LesEnfantsTerribles_*
Posté 22 décembre 2010 - 04:28
Guest_LesEnfantsTerribles_*
#53
Posté 22 décembre 2010 - 04:30
#54
Guest_rynluna_*
Posté 22 décembre 2010 - 04:34
Guest_rynluna_*
#55
Posté 22 décembre 2010 - 04:41
#56
Posté 22 décembre 2010 - 04:48
Now Infiltrator? I like to sneak up on people from behind.
Modifié par axl99, 22 décembre 2010 - 04:52 .
#57
Posté 22 décembre 2010 - 04:56
#58
Posté 22 décembre 2010 - 05:45
Leeroi wrote...
JaegerBane wrote...
Considering there is a shotgun in the game that actually can kick out more damage in one shot, as well as retain it's use over different ranges, I feel that the Claymore sits in the Revenant's camp as a weapon that looks good on paper but in reality isn't worth the penalties incurred to wield it.
The Geth shotty's charged shot only does more damage to shields and barriers than the Claymore. A Claymore shot still does more damage to armor due to Geth shotgun not having armor multiplier at all. So you're right to an extent there.
It's got a better multiplier versus armour than the GPS, yes - it doesn't actually do more damage. If I have the multiplier right the Claymore does 501 damage to armour (400.8 x 1.25) while the GPS does 556.4 damage (556.4 x 1.0), so it doesn't even outdamage the GPS - the GPS does so much damage that it still pulls ahead without the multiplier. The only advantage the claymore has is that it's easier to pull off a 1S1K because it doesn't require a charge-up and, with the reload trick, it can pull them off in quicker succession.
#59
Posté 22 décembre 2010 - 06:00
JaegerBane wrote...
It's got a better multiplier versus armour than the GPS, yes - it doesn't actually do more damage. If I have the multiplier right the Claymore does 501 damage to armour (400.8 x 1.25) while the GPS does 556.4 damage (556.4 x 1.0), so it doesn't even outdamage the GPS - the GPS does so much damage that it still pulls ahead without the multiplier. The only advantage the claymore has is that it's easier to pull off a 1S1K because it doesn't require a charge-up and, with the reload trick, it can pull them off in quicker succession.
That is true.
Although Claymore is good enough for 1S1K with only 2 SG upgrades on NG+ Insanity (which is imho vastly superior gameplay experience compared to regular NG).
The extra damage GPS does is redundant against regular enemies, one GPS shot + melee(s) is better than charging GPS up. This makes the Claymore the only shotgun in the game that enables me to play 1S1K close combat machine, which consequently makes it a lot better than GPS for my playstyle.
Modifié par Kronner, 22 décembre 2010 - 06:03 .
#60
Posté 22 décembre 2010 - 06:29
darknoon5 wrote...
I suppose the one time I played as one in ME2 was with AR training. The 3s cooldown doesn't mean much though-the power isn't that useful to begin with, at least with my playstyle. Only good for distracting enemies like harbinger that approach you really. (Though against the shadow broker, it is amazing) ... I can still incorporate tech with an Infiltrator or a Sentinel, and if I want drones I can bring Legion and Tali, despite their larger cooldown times.
Combat Drones are among the most powerful abilities in ME2; I'm an Adept-addict, but I have to admit Combat Drone is 'better' power than Singularity. The 3s cooldown is everything; 3 tech upgrades require only 3 missions - unlocked straight out of Freedom's Progress - plus 20 cooldown reduction (passive) allows drone-spamming - (can be cast every > 2 s).
The ability to spam drones every couple of seconds means great CC; you can take out enemies very fast and it works against everything - not just YMIRs and bosses.
Tali and Legion's drones are not really useful - they're on a 30s (base) cooldown; and drones won't last very long in combat. I didn't like Engineers in ME1 and never gave em a real try in ME2 (mostly because of the same reasons you've posted here). Those guys in their SG Engineer vids convinced me to see for myself, if I could do the crazy stuff they can do with their Engineer. I love em since, best class for me except Adept.
darknoon5 wrote...
And at the end of the day, engineers just don't sound or feel as fun as
charging headfirst into somebody and blowing them apart, or tearing
apart enemies with the Widow.
Engineers don't have fancy name like Vanguard
You can always ask High Lord Researcher Fortack about Krogan style Engineering
#61
Posté 22 décembre 2010 - 07:21
#62
Posté 22 décembre 2010 - 08:02
Last Vizard wrote...
I play as Adept, i think the Adept was massively weakend in ME2 compared to ME1, one of my friends watched me kill Sauran very quickly on the hardest difficulty with ease, while he had a little more trouble as a soldier, i think the balance system should be thrown out the window for ME3 and everyone should realise that an Adept(biotic) will win every time when against a soldier, its the whole mage vs warrior.... mage will always win if the game isn't balanced, the hardest guys to kill in ME are the ones with some form of biotic powers.
My only question, Lore-wise, is how exhausting is using biotics on the body of the user?
We know that they need to eat more, so I wonder about their stamina and endurance with using biotics in a fight.
#63
Posté 22 décembre 2010 - 08:29
#64
Posté 22 décembre 2010 - 09:35
Adokat wrote...
Looking at the results, I think it's interesting that soldier is my least favorite and engineer is my most favorite class. I wasn't surprised to see both of them as the least favorite classes by far. They're both kind of polar opposites in terms of gameplay. I'm hoping that Bioware takes note of this and further buffs the class in ME3 (although I'm pretty happy with the class as is). It probably just needs some some more flashy powers, although the class is very strong already.
I'm not really convinced that further buffing the soldier is going to help - in deed, it's the sheer power of the class that has made them so boring to play.
As for engineers, I'm not sure they need much of a change. They're a major upgrade in comparison to ME1 as it is - I'm not really sure how you could buff the class without removing it's current charm.
#65
Posté 22 décembre 2010 - 09:39
#66
Posté 22 décembre 2010 - 09:52
kstarler wrote...
and that the Engineer can strip any defense in the game.
How do they strip barriers? (Any class can strip any defense but engineers have nothing special built in that aids with Barriers.)
kstarler wrote...
If there was synergy between Incinerate and Cryo Blast, then I think I would like the class a lot more.
Agreed. I think Incinerate will do extra damage to a frozen target but that's not a specific synergy since it applies to all damage. I want exploding/burning chunks of ice flying everywhere.
#67
Posté 22 décembre 2010 - 10:06
JaegerBane wrote...
As for engineers, I'm not sure they need much of a change. They're a major upgrade in comparison to ME1 as it is - I'm not really sure how you could buff the class without removing it's current charm.
I think changing AI Hacking back to its hilarious roots would be a good start. I'd prefer if the geth I hack charge heedlessly towards my enemies, not slowly flank me despite being hacked. And finding a way to put at least one synthetic opponent in almost every fight would make that power more attractive too.
#68
Posté 22 décembre 2010 - 10:10
I am quite unsure as to why the Adept has the amazing power to deter me, I've tried many a time to complete runs with the adept in both games but i only have 1 successful run and i dispise that character It was the ipotome of poor planning + Renegade truly the most cold terrifyingly rutheless character i have ever made.
I like the Biotic powers, infact after my first playthrough as an ME 1 sentinel it has quickly become my second favorite class bowing out to the infiltrator as my favorite it also remains my second favorite in ME 2.
I think for me it's just the concept that the only cobat quality that an adept has is it's mental prowess. and all it's abilities reflect that, in ME 1 it was required to bring a tech specialist with you if you were an adept. It felt way to constricting and more often than not the bulk of Biotic Powers just felt useless and as if they did nothing but slow the game down, Granted they are typically a form of crowd control they seemed to add nothing a well placed grenade couldn't to combat. (exception Stasis, Lift, Throw [you needed to combine lift + Throw for them to truly be anything useful that wasn't provided by a grenade, and dependning on the map lift was the ultimate power]) perhaps overall i was displeased with the mostly useless powers and the lack of decent Damage Protection from armor alogn with the lack of range the class had.
But the Adept is the 1 class i just can't play.
#69
Posté 22 décembre 2010 - 10:25
Last Vizard wrote...
I play as Adept, i think the Adept was massively weakend in ME2 compared to ME1, one of my friends watched me kill Sauran very quickly on the hardest difficulty with ease, while he had a little more trouble as a soldier, i think the balance system should be thrown out the window for ME3 and everyone should realise that an Adept(biotic) will win every time when against a soldier, its the whole mage vs warrior.... mage will always win if the game isn't balanced, the hardest guys to kill in ME are the ones with some form of biotic powers.
no offense but your fanboyism over the Adept is quite hilarious.
From the logical standpoint(and ME 1 standards) a Vangaurd Should easily kill an Adept considering that vangaurds are Adept+Soldier they have better armor and better weapons training a
Sentinel might need to put up a slightly harder fight against an Adept but should win given it's Tech+Adept and can overheat the adepts weapons take away it's Shielding and still fight Bio on Bio with relatively equal powers
infiltrators would be able to outrange an Adept, Disable it's Defenses, Disable it's weapons and Damp it's powers rendering it entirely useless before it can pose any threat to the Infil.(could be my fanboism here but when you thin about the ability to Overload Sabotage and Damp + Superior Range that's pretty much it for any Biotic Wielding Warrior)
Engineers are easily beatable by adepts i'm sure
Soldiers is difficult because they have more durability better weapons training and better armor proficiency so it could divulge into a slugging match but the Soldier will probably loose in the end.
and just an add in here Balancing is necessary from the game play stand point Everything has draw backs while the adept has limitless telekenetic power they are not as capable in combat as other classes are for balancing purposes. IF we had to guess into the realm of Realism Chances are that Adepts would be feared in CQC but easily picked off from a distance as would any other Biotic class, So they'd make perfect infiltration teams or shock troopers like the asari commandos,but they'd still be lacking in ranged combat and easy for enemy soldiers to overwhelm and outshoot.
Modifié par darth_lopez, 22 décembre 2010 - 10:26 .
#70
Posté 22 décembre 2010 - 10:43
Vanguard, Area Reave (Charge is exciting, especially if you get into a bad situation with it but manage to win)
Infiltrator, Improved Flashbang (Yeah I know the Soldier is a better sniper but it doesn't feel the same)
Sentinel, Area Shield Drain because Overload had no points in it (You can just pop on Tech armor and go to town, I like not needing to use cover)
Adept, Improved Stasis (Throwing stuff around is awesome, good class but not my style)
Soldier, Squad Armor Piercing Ammo (It's fun enough but it's always extremely repetitive)
Engineer, Neural Shockwave (Bleeeeeegh, drone drone drone drone drone with a side order of overload sometimes and some incinerate sometimes seems even more repetitive than Soldiers. Also I don't like cryo anything)
#71
Posté 23 décembre 2010 - 03:44
Soldier - Lack of variety as far as powers go means I have the least fun here.
Mid tier:
Sentinel - not a huge fan of armor powers, you end up using too much cooldown time just refreshing your shields instead of using more active powers. Overall power list is ok not great, eg. throw + warp doesn't synergise, throw + cryo is rather redundant, but having a mix of tech and biotic abilities is nice.
Adept - Singularity is awesome as is warp explosion combos, but the power list has some kinda overlapping abilities.
Vanguard - Charge is extremely fun in the right circumstances, but can also lead to frustrating deaths.
Top tier:
Engineer - Excellent power list with a great combination of abilities that do CC and damage, especially the amazing drone. Very diverse, can use CC to play very aggressively if you are using the abilities strategically to control the battlefield.
Infiltrator - Nice mix of abilities and ammo powers, slow motion headshots, cloak is tactically interesting for flanking and repositioning etc. Very cool.
#72
Posté 23 décembre 2010 - 04:29
Most liked -- Something with powers
Least liked -- Soldier
I just don't get it. Soldier is, in my honest opinion, the strongest class is both games. So strong, that I never play either MEs unless it is on Insanity.
Keep in mind, I am not as much of RPG freaks as most of you reading this; I'll admit, I am a big shooter fan and I never played an RPG until Oblivion. I do love the genre and think that it has more value that shooters do. This is not, however, the reason why I love the Soldier class. You receive better armor, weaponry, and accuracy. I seen many times throughout this forum that you got "bored." What the hell do you mean? Adrenaline Rush is by far one of the most disgusting powers and I never ever use it. This does not change view. Now, I am basing most of my feelings on ME2 because of a little something I call the "corner glitch." I probably am not the first to find this glitch, but it is very useful and allows me to dominate in any firefight.
Now, I am very sorry for ranting and I know that it was very off topic and hate provoking, but seriously, I don't get why people despise the Soldier class.
Most liked: Soldier
Least liked: Sentinel
#73
Posté 23 décembre 2010 - 04:32
Least: Soldier
#74
Posté 23 décembre 2010 - 04:32
I understand that I left many of my ideas incomplete, but most of my points were either off topic or meant for another forum, so no reason to elaborate.Chino 281 wrote...
Alright guys, I knew the quick answer everyone would put up, when I saw the thread, was going to be:
Most liked -- Something with powers
Least liked -- Soldier
I just don't get it. Soldier is, in my honest opinion, the strongest class is both games. So strong, that I never play either MEs unless it is on Insanity.
Keep in mind, I am not as much of RPG freaks as most of you reading this; I'll admit, I am a big shooter fan and I never played an RPG until Oblivion. I do love the genre and think that it has more value that shooters do. This is not, however, the reason why I love the Soldier class. You receive better armor, weaponry, and accuracy. I seen many times throughout this forum that you got "bored." What the hell do you mean? Adrenaline Rush is by far one of the most disgusting powers and I never ever use it. This does not change view. Now, I am basing most of my feelings on ME2 because of a little something I call the "corner glitch." I probably am not the first to find this glitch, but it is very useful and allows me to dominate in any firefight.
Now, I am very sorry for ranting and I know that it was very off topic and hate provoking, but seriously, I don't get why people despise the Soldier class.
Most liked: Soldier
Least liked: Sentinel
#75
Posté 23 décembre 2010 - 05:56
Chino 281 wrote...
I understand that I left many of my ideas incomplete, but most of my points were either off topic or meant for another forum, so no reason to elaborate.Chino 281 wrote...
Alright guys, I knew the quick answer everyone would put up, when I saw the thread, was going to be:
Most liked -- Something with powers
Least liked -- Soldier
I just don't get it. Soldier is, in my honest opinion, the strongest class is both games. So strong, that I never play either MEs unless it is on Insanity.
Keep in mind, I am not as much of RPG freaks as most of you reading this; I'll admit, I am a big shooter fan and I never played an RPG until Oblivion. I do love the genre and think that it has more value that shooters do. This is not, however, the reason why I love the Soldier class. You receive better armor, weaponry, and accuracy. I seen many times throughout this forum that you got "bored." What the hell do you mean? Adrenaline Rush is by far one of the most disgusting powers and I never ever use it. This does not change view. Now, I am basing most of my feelings on ME2 because of a little something I call the "corner glitch." I probably am not the first to find this glitch, but it is very useful and allows me to dominate in any firefight.
Now, I am very sorry for ranting and I know that it was very off topic and hate provoking, but seriously, I don't get why people despise the Soldier class.
Most liked: Soldier
Least liked: Sentinel
Favorite class.... custom Assault Sentinel:
Adrenaline Rush( gives me that awesome slow mo)
tech Armor (who doesn't like it... is just sweet looking)
Throw
Warp
Overload
Guardian (cooldown plus plus)
Energy Drain
Reaver
Disruptor Ammo
incendiary ammo
since the wheel can only hold 8 powers
Tech armor, reaver and energy drain are mapped to Y, LB, RB respectively and not show in wheel so the others are able to be in the wheel.
Sigh..... perfect class right there..... just so perfect I hate bioware for not actually making squadmates class specific.....
PS: bioware for ME3.... seriously make squadmates class specific, dont have miranda be a half ass sentinel, giver her the tech armor, give thane cloaking time, give grunt both ammo powers, give every biotic barrier... the common sense stuff that apparently you forgot to carry over from ME1.





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