Warrior class Discussion
#1
Posté 22 décembre 2010 - 12:59
#2
Posté 22 décembre 2010 - 01:03
#3
Posté 22 décembre 2010 - 01:06
Yes. But I don't think, in Origins, that there was enough differentiation between Rogue and Warrior. There was a lot of overlap, and if Rogue is to be a class of its own, it should be as different from Warrior as Mage is.Aermas wrote...
I'd like to ask what you think a warrior is, & if you think Bioware does a good job fulfilling that definition.
#4
Posté 22 décembre 2010 - 01:11
Aermas wrote...
I'd like to ask what you think a warrior is, & if you think Bioware does a good job fulfilling that definition.
A warrior is a class that can:
Take massive amounts of damage
Wear impressive armor
Wield giant weapons with aplomb
Keep their squishy companions safe
They're a cross between a shield and a giant, metal covered penis extension.
#5
Posté 22 décembre 2010 - 01:14
I like that in DA2, we have the more athletic and acrobatic aproach to combat, particularly flourishes like the sword twirling. I am aware how people hate that (or at least some do) but for me it makes a 2-hand warrior much more interest. Still wish they would thin out the ridiculous blade, though.
Modifié par In Exile, 22 décembre 2010 - 01:16 .
#6
Posté 22 décembre 2010 - 01:14
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
#7
Posté 22 décembre 2010 - 01:14
#8
Posté 22 décembre 2010 - 01:17
#9
Posté 22 décembre 2010 - 01:17
Aermas wrote...
So you do not think they can be agile?
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
Are you talking to me? I didn't say that.
#10
Posté 22 décembre 2010 - 01:17
Within their system I think they are doing well though I can't help thinking the warrior should be a weapons master with any object even his bare hands as he is the weapon and the steel merely an extension of his will (the riddle of steel).
#11
Posté 22 décembre 2010 - 01:18
ziggehunderslash wrote...
They're the brute force corner of the mind, strength, skill triangle. Either attacking or defending through robust, physical means.
I've heard of the Strength-Endurance-Flexibility triangle, but not a Mind Strength Skill triangle, (isn't mind & skill the same?)
Modifié par Aermas, 22 décembre 2010 - 01:18 .
#12
Posté 22 décembre 2010 - 01:18
Aermas wrote...
So you do not think they can be agile?
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
'Reality' is not 'class archetype.'
If you want agile fighter, there's this class called the rogue you might be interested in.
Warrior -> Strength and stamina
Rogue -> Dexterity and wit
Mage -> Intelligence
#13
Posté 22 décembre 2010 - 01:19
I think that's the sort of thing that might need to come down to specialization. A strong infantry force, heavy shield warrior has his place, but is very different from a quick-drop tactical team. Which is where, I believe, the warrior differs from rogue. I think that, with the classes as they are, it is necessary to create some sort of initial boundary between the strong and the quick, sacrificing one for the other. No limits on cunning, though.Aermas wrote...
So you do not think they can be agile?
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
Edit: Ninja'd by Maria.
Modifié par Hawksblud, 22 décembre 2010 - 01:20 .
#14
Posté 22 décembre 2010 - 01:19
Haha, man, you know were this line of thinking goes right?Aermas wrote...
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
#15
Posté 22 décembre 2010 - 01:20
Which includes, to me, 2h weapons, S&S, dual weapons, ranged weapons. I don't see warriors as being limited to not being agile, nor do I think the idea of a tank does them justice at all.
#16
Posté 22 décembre 2010 - 01:20
Modifié par Dave of Canada, 22 décembre 2010 - 01:21 .
#17
Posté 22 décembre 2010 - 01:21
blothulfur wrote...
Anybody who practises the arts of war, I suppose you could call a rogue a warrior if he can fight or a mage who scraps a lot so personally I would abandon classes and go full on skill based so that we can tailor the system more to our desires though obviously mage craft would need some kind of special attention or intense point cost.
Within their system I think they are doing well though I can't help thinking the warrior should be a weapons master with any object even his bare hands as he is the weapon and the steel merely an extension of his will (the riddle of steel).
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
#18
Posté 22 décembre 2010 - 01:22
I just made that up, I doubt it's an official term or anything. It's probably better to think of it as intelligence than mind and skill, as maria noted. That's a concept we're more familiar with.Aermas wrote...
I've heard of the Strength-Endurance-Flexibility triangle, but not a Mind Strength Skill triangle, (isn't mind & skill the same?)
#19
Posté 22 décembre 2010 - 01:23
I found it annoying that mages could learn shapeshifting over the course of an afternoon, when in real life it takes decades of practice to perfect the art.Aermas wrote...
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
#20
Posté 22 décembre 2010 - 01:25
*blink* Archery? I always considered the longbow, at least, to be pretty 'standard'. It's a pretty ancient discipline.Aermas wrote...
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
#21
Posté 22 décembre 2010 - 01:26
#22
Posté 22 décembre 2010 - 01:27
Hawksblud wrote...
*blink* Archery? I always considered the longbow, at least, to be pretty 'standard'. It's a pretty ancient discipline.Aermas wrote...
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
A present day marine doesn't have the hand strength to pull back the bowstring of a child's practice bow of the middle ages.
#23
Posté 22 décembre 2010 - 01:27
Hawksblud wrote...
*blink* Archery? I always considered the longbow, at least, to be pretty 'standard'. It's a pretty ancient discipline.Aermas wrote...
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
It does take a hell of a lot of practice, though. One reason why crossbows were developed.
#24
Posté 22 décembre 2010 - 01:29
ziggehunderslash wrote...
I found it annoying that mages could learn shapeshifting over the course of an afternoon, when in real life it takes decades of practice to perfect the art.Aermas wrote...
A yes a weapons master, I find it annoying that Rogues get dual weapons & archery, when this practices took years & years to develop compared to simply using standard weapons
It is in the game that Morrigan takes you aside at camp to teach you these skills, you have no clue on how long it took, you are just assuming that the instant of game time translates into an instant of consistent time spent within the games world
#25
Posté 22 décembre 2010 - 01:31
Maria Caliban wrote...
Aermas wrote...
So you do not think they can be agile?
Spartans were the consummate warriors, strong quick & cunning.
Every warrior training in history taught there warriors to be quick & not just strong & dumb.
'Reality' is not 'class archetype.'
If you want agile fighter, there's this class called the rogue you might be interested in.
Warrior -> Strength and stamina
Rogue -> Dexterity and wit
Mage -> Intelligence
But as I see it, to be a rogue I will be forced to use backflips, poison, & smoke bombs. This is not the kind of fighter I want to play





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