grregg wrote...
Assuming that Tremor works as Maria described, it seems to be somewhat rule-free. If a warrior can perform a strike of that force, why not incorporate it into all combat? Making ground shake enough to throw people off balance requires a tremendous amount of momentum (unless of course the famous Kirkwall cliffs are rubber). A warrior with this capability should be able to punch door open without any trouble. Heck, he would likely be able to punch a hole in a wall. I doubt these are possible in DA2 though.
The same reason mages can't blast down stone walls with their spells: the engine doesn't support it.
As for why not every fighter attack uses it, that's because it uses Stamina, a limited resource. If a fighter used it for every attack, they'd be out of energy after the first wave.
In the world of DA, warriors have reservoir of physical power they can sometimes call upon during a fight. This was true in DA:O and it's true in DA 2.
This is not some new and strange concept that you've never encountered before and must struggle to integrate into understanding of the world. If a runner can sprint for a minute, then why don't they move that fast for an hour? Because high energy activities drain the body faster than medium or low energy ones. It's possible to create a sudden burst of speed or strength, but you can't maintain that peak for long.
In the end it's kind of weird, why give a warrior a superhuman power, that's only active when you punch the ground?
It isn't. Your character shows a burst of superhuman strength, speed, or ability whenever you use a stamina based power.
Modifié par Maria Caliban, 22 décembre 2010 - 07:28 .