Ziggeh wrote...
Does it matter what it's called? Really? I mean, unless you're afraid of vowels the only difference is in the connotations you bring to the word, and really to "correct" that issue you just have to remember there are a barrel full of others that make the term a fairly vague umbrella term that can be applied anyone who might like a bit of flair with their violence in the morning, who might be a bit on the sly or a combination of the two.
They're using Rogue because it's one of the major fantasy archetype, not because it defines what the class should be, that would be impossible because due to the lack of definition.
I like the diversity that DA:O brought to each class with specialisation, however are not in favour of further limitations on each class DA2 is bringing. Perhaps they should have added traits to classes that limit the builds of each character for further customisation or create more classes to begin with. This could have substituted for the lack of choice of race in DA2 for added replay value.
Or even by adding more rogue combat skills rather than limiting the combat skills of a warrior for further distinction. For example dagger or poisoned dart throwing. Chained whips & so forth.
Modifié par jsachun, 27 décembre 2010 - 04:47 .





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