Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
Two-handed warrior?
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
I was actually agreeing with you. =) Sorry if that wasn't clear.Herr Uhl wrote...
I'm talking about in effect. You can still make use of the defensive boosts of the duelist spec with a strength/dex-build. And I don't think evading blows is making cheap-shots or low-blows. Sub-optimal? Yes, but still workable.
Ah, good. Thought you meant that the wit-part didn't fit.Hawksblud wrote...
I was actually agreeing with you. =) Sorry if that wasn't clear.Herr Uhl wrote...
I'm talking about in effect. You can still make use of the defensive boosts of the duelist spec with a strength/dex-build. And I don't think evading blows is making cheap-shots or low-blows. Sub-optimal? Yes, but still workable.
That may be a possibility, but I believe that many warrior abilities will focus on tanking, instead of mobility, no?Maria Caliban wrote...
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
Two-handed warrior?
What kind of mobility do you want? Do you want a talent that says "you move faster", "you dodge better" or "you hit faster"?Aermas wrote...
That may be a possibility, but I believe that many warrior abilities will focus on tanking, instead of mobility, no?Maria Caliban wrote...
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
Two-handed warrior?
Modifié par Dave of Canada, 22 décembre 2010 - 02:56 .
Aermas wrote...
That may be a possibility, but I believe that many warrior abilities will focus on tanking, instead of mobility, no?
Modifié par Hawksblud, 22 décembre 2010 - 02:58 .
I would be fine with a rogue if they had any non-assassin/thief specs & abilities.Dave of Canada wrote...
I'm thinking he wants to be a rogue and a warrior at the same time.
Aermas wrote...
Moving faster, & away from & into combat, the saying "Leaf on the wind" comes to mind
Modifié par Herr Uhl, 22 décembre 2010 - 03:01 .
Like duelist.Aermas wrote...
I would be fine with a rogue if they had any non-assassin/thief specs & abilities.
ziggehunderslash wrote...
Like duelist.Aermas wrote...
I would be fine with a rogue if they had any non-assassin/thief specs & abilities.
Yes.blothulfur wrote...
Scout/skirmisher?
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
Aermas wrote...
People get it into there heads that Warriors MUST be Strength/Stamina fighters & Rogues are Agile/Smart fighters, & will not accept anything different.
Modifié par Dave of Canada, 22 décembre 2010 - 03:10 .
bsbcaer wrote...
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
What you're trying to argue is that there is no flexibility amongst the classes, that because you choose class A, you MUST play in this way. Fact is, we simply do not know. We don't know what the abilities are (in fact, looking at some recent screenshots, we KNOW that some of the rogue abilities focuses specifically on damage dealing, which goes against your "smoke bomb dropping dirty fighter" archetype) and if you look at the Peter Thomas thread from a while back (check the first page of "what we know"), you can see a developer (who's focused on the combat by the way) telling us that there are different ways to build your different classes. There isn't enough information right now to say that choosing class A means playing way Y (similar to choosing a class in "Gauntlet"...maybe a little too old school for you guys
Aermas wrote...
bsbcaer wrote...
Aermas wrote...
Yet the Rogue forces me to be a smoke bomb dropping dirty fighter, & the warrior forces me to be a tank. There is no support for a Strong/Fast fighter
What you're trying to argue is that there is no flexibility amongst the classes, that because you choose class A, you MUST play in this way. Fact is, we simply do not know. We don't know what the abilities are (in fact, looking at some recent screenshots, we KNOW that some of the rogue abilities focuses specifically on damage dealing, which goes against your "smoke bomb dropping dirty fighter" archetype) and if you look at the Peter Thomas thread from a while back (check the first page of "what we know"), you can see a developer (who's focused on the combat by the way) telling us that there are different ways to build your different classes. There isn't enough information right now to say that choosing class A means playing way Y (similar to choosing a class in "Gauntlet"...maybe a little too old school for you guys
look at the Rogue's specs. Only one isn't an assassin/thief type class
I meant that you are not likely to find the "dirty fighting" skills in the list of Weapon Abilities.Dave of Canada wrote...
Well, that's wonderful because weapon trees are unique amongst classes!
Modifié par Dave of Canada, 22 décembre 2010 - 04:12 .
Aermas wrote...
ziggehunderslash wrote...
"Patton was clearly a mage".
& I can no longer take you seriously.