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Warrior class Discussion


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#126
Bryy_Miller

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Aermas wrote...
I said Mobile, not fast.


I don't think you know what you're talking about. Anyways, look at games like the Elder Scrolls: a dozen classes, but all are the same thing, just with different starting skill bonuses. And once you actually start playing the Scrolls games, it is incredibly easy to go from your starting class to a Jack of All Trades. DA2's three classes make sense in context of the game BioWare is making. 

#127
Piecake

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It's pretty obvious that you either want a two class system (Mage+fighter) or a classless system. Admit that, and lets put this dead end discussion out of its misery

#128
Aermas

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Bryy_Miller wrote...

Aermas wrote...
I said Mobile, not fast.


I don't think you know what you're talking about. Anyways, look at games like the Elder Scrolls: a dozen classes, but all are the same thing, just with different starting skill bonuses. And once you actually start playing the Scrolls games, it is incredibly easy to go from your starting class to a Jack of All Trades. DA2's three classes make sense in context of the game BioWare is making. 

We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.

#129
Sharn01

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Dave of Canada wrote...

Then what do you want, exactly?

You don't want anything to do with "dirty fighting", there's options that ignore them but you point at them and say "there's dirty fighting elsewhere in the class!".


Judging from his arguments if they renamed the rogue class "acrobatic warrior" and renamed the specializations to something that did not sound sneaky, but kept the class exactly the same it would be what he wants.  He seems really hung up on the names of the classes rather then their function.

#130
Guest_Puddi III_*

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I wouldn't mind a Ranger class which combined S&S and bows and, I dunno, animal summoning.

#131
Bryy_Miller

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Aermas wrote...

Bryy_Miller wrote...

Aermas wrote...
I said Mobile, not fast.


I don't think you know what you're talking about. Anyways, look at games like the Elder Scrolls: a dozen classes, but all are the same thing, just with different starting skill bonuses. And once you actually start playing the Scrolls games, it is incredibly easy to go from your starting class to a Jack of All Trades. DA2's three classes make sense in context of the game BioWare is making. 

We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.


Well, it is kind of an RPG. No use saying that "______ has no idea what a _______ is because it doesn't meet my definition".

#132
AlanC9

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Aermas wrote...
Then what class pray tell would a Strong Mobile Sword & Board fighter fulfill?


Just for intellectual clarity here, "strong" and "mobile" are relative terms. Are you looking for a S&B fighter who is strong and mobile relative to everyone else on the battlefield, relative to characters of lower levels, or just relative to other S&B fighters?

#133
Ziggeh

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leonia42 wrote...

ziggehunderslash wrote...

Aermas wrote...

it is flawed & outdated

But has very few, if any reasonably competing dynamics.


*looks at all the RPGs she owns*

*tries to pick out one that doesn't have a holy trinity concept*

*is stuck holding the rubbish that is Darkfall Online*

Someone mentioned Guild Wars last time it came up, I meant to look it up at the time, but it slipped my mind. To wikipedia!

#134
Aermas

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AlanC9 wrote...

Aermas wrote...
Then what class pray tell would a Strong Mobile Sword & Board fighter fulfill?


Just for intellectual clarity here, "strong" and "mobile" are relative terms. Are you looking for a S&B fighter who is strong and mobile relative to everyone else on the battlefield, relative to characters of lower levels, or just relative to other S&B fighters?


S&B that can move in & out of combat & lose aggro more than other characters

#135
Piecake

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Aermas wrote...

 We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.


two class system (fighter + mage) seems exactly what you want.  You say you want a fast, mobile warrior that is also built on strength?  or something like that?  But where does that leave rogues?  That class is built on mobility, if you give that to warriors as well you make rogues useless.  Perhaps you don't care about class balance, but class balance is important in a 3+ class system party rpg for reasons others have metnioned.  

With a mage fighter class system you still need to somewhat balance mages and fighters, but the key point is that you don't need to make 2 melee classes distinct and then balance the two. 

Modifié par Piecake, 22 décembre 2010 - 05:51 .


#136
Bryy_Miller

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Aermas wrote...

AlanC9 wrote...

Aermas wrote...
Then what class pray tell would a Strong Mobile Sword & Board fighter fulfill?


Just for intellectual clarity here, "strong" and "mobile" are relative terms. Are you looking for a S&B fighter who is strong and mobile relative to everyone else on the battlefield, relative to characters of lower levels, or just relative to other S&B fighters?


S&B that can move in & out of combat & lose aggro more than other characters


See, now you're just making up attributes to a class that doesn't even exist while still trying to maintain the context of real world warriors.

#137
Aermas

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Piecake wrote...

Aermas wrote...

 We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.


two class system (fighter + mage) seems exactly what you want.  You say you want a fast, mobile warrior that is also built on strength?  or something like that?  But where does that leave rogues?  That class is built on mobility, if you give that to warriors as well you make rogues useless.  Perhaps you don't care about class balance, but class balance is important in a 3+ class system party rpg for reasons others have metnioned.  

With a mage fighter class system you still need to somewhat balance mages and fighters, but the key point is that you don't need to make 2 melee classes distinct and then balance the two. 

Rogues have access to Lockpicking & other skills, & get more skills, that way they balance.

#138
packardbell

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A dps warrior should do a lot of nice dmg, although shouldn't beat a rogue or mage since obviously they would have more survival. But they should have some nice utility as well.

#139
Aermas

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Bryy_Miller wrote...

Aermas wrote...

AlanC9 wrote...

Aermas wrote...
Then what class pray tell would a Strong Mobile Sword & Board fighter fulfill?


Just for intellectual clarity here, "strong" and "mobile" are relative terms. Are you looking for a S&B fighter who is strong and mobile relative to everyone else on the battlefield, relative to characters of lower levels, or just relative to other S&B fighters?


S&B that can move in & out of combat & lose aggro more than other characters


See, now you're just making up attributes to a class that doesn't even exist while still trying to maintain the context of real world warriors.

What did I make up?

#140
Leonia

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ziggehunderslash wrote...

Someone mentioned Guild Wars last time it came up, I meant to look it up at the time, but it slipped my mind. To wikipedia!


Eh, the trinity still exists in Guild Wars, it's just less obvious. Every group still needs it's tank/dps/healer but there are more "hybrid" classes to play around with so those roles are mixed up amongst them dependig on how people set up their attributes. Plus in GW you have two classes per character so you draw your skills from two pools.

#141
Leonia

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Aermas wrote...

Piecake wrote...

Aermas wrote...

 We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.


two class system (fighter + mage) seems exactly what you want.  You say you want a fast, mobile warrior that is also built on strength?  or something like that?  But where does that leave rogues?  That class is built on mobility, if you give that to warriors as well you make rogues useless.  Perhaps you don't care about class balance, but class balance is important in a 3+ class system party rpg for reasons others have metnioned.  

With a mage fighter class system you still need to somewhat balance mages and fighters, but the key point is that you don't need to make 2 melee classes distinct and then balance the two. 

Rogues have access to Lockpicking & other skills, & get more skills, that way they balance.


How does lockpicking effect combat?

#142
Aermas

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leonia42 wrote...

Aermas wrote...

Piecake wrote...

Aermas wrote...

 We don't need to eliminate all classes, how would they deal with mages? I just want enough classes or broad enough classes in which to play the kind of character I wish.


two class system (fighter + mage) seems exactly what you want.  You say you want a fast, mobile warrior that is also built on strength?  or something like that?  But where does that leave rogues?  That class is built on mobility, if you give that to warriors as well you make rogues useless.  Perhaps you don't care about class balance, but class balance is important in a 3+ class system party rpg for reasons others have metnioned.  

With a mage fighter class system you still need to somewhat balance mages and fighters, but the key point is that you don't need to make 2 melee classes distinct and then balance the two. 

Rogues have access to Lockpicking & other skills, & get more skills, that way they balance.


How does lockpicking effect combat?

It does not

#143
Guest_Puddi III_*

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I don't think the Final Fantasy games I've played had much of a "trinity"-- at least, there's not much of a concept of tank, considering there's no aggro. And there are other concepts like "summoner."

#144
Piecake

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Aermas wrote...

Rogues have access to Lockpicking & other skills, & get more skills, that way they balance.


So basically the only reason you'd take a rogue along in your class balance  scenario is to pick locks, steal loot, and disarm traps?  And, in terms of fighting, they'd either be weaker or equal to warriors in every category?  I'm sorry, but that is some horrible class balancing. 

Modifié par Piecake, 22 décembre 2010 - 05:58 .


#145
Dave of Canada

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In other words, you want Warriors to have everything a Rogue has (and Rogue have none of it) combat wise and you want Rogues to be totally useless except for lockpicking?

Modifié par Dave of Canada, 22 décembre 2010 - 05:58 .


#146
Ziggeh

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leonia42 wrote...

Eh, the trinity still exists in Guild Wars, it's just less obvious. Every group still needs it's tank/dps/healer but there are more "hybrid" classes to play around with so those roles are mixed up amongst them dependig on how people set up their attributes. Plus in GW you have two classes per character so you draw your skills from two pools.

Yeah, been searching for the thread where it was mentioned, as the first thing  I read on it involved healing the tank.

#147
Aermas

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Why does trading skills for combat effectiveness make them useless?

#148
Aermas

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Dave of Canada wrote...

In other words, you want Warriors to have everything a Rogue has (and Rogue have none of it) combat wise and you want Rogues to be totally useless except for lockpicking?

No a rouge would retain it's dirty fighting moves & sneak attack

#149
Bryy_Miller

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Aermas wrote...

Bryy_Miller wrote...

Aermas wrote...

AlanC9 wrote...

Aermas wrote...
Then what class pray tell would a Strong Mobile Sword & Board fighter fulfill?


Just for intellectual clarity here, "strong" and "mobile" are relative terms. Are you looking for a S&B fighter who is strong and mobile relative to everyone else on the battlefield, relative to characters of lower levels, or just relative to other S&B fighters?


S&B that can move in & out of combat & lose aggro more than other characters


See, now you're just making up attributes to a class that doesn't even exist while still trying to maintain the context of real world warriors.

What did I make up?


S&B that can move in & out of combat & lose aggro more than other characters

Honestly, you need to actually think about what you write, not just write it because it sounds good. Nobody in this thread has the slightest clue as to what you are trying to say. 

#150
Ziggeh

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filaminstrel wrote...

I don't think the Final Fantasy games I've played had much of a "trinity"-- at least, there's not much of a concept of tank, considering there's no aggro. And there are other concepts like "summoner."

While they tend not to define the roles quite as much, they do generally have defensive, offense and healing "stances", or modes, or dresses, depending on which game. Mind you, only played a few of them.

You're right that it's generally not anyones static role or anything, but I'd say it's the same system from a different angle. I don't know many jrpgs, bound to be some experimentation on that front somewhere there.