Costin_Razvan wrote...
It's just one of those choices the writers didn't really think about but they still put it there so it would be "cool"
"snort"
There seems to be a lot of that going around.
-Polaris
Costin_Razvan wrote...
It's just one of those choices the writers didn't really think about but they still put it there so it would be "cool"
"snort"
It's metagame knowledge, too, but you'd have to go on the reputation of the Dalish as hunters and warriors. Even Loghain was afraid of them.KnightofPhoenix wrote...
I saw nothing of Zathrian's clan or the Dalish origin clan that hinted at them being profficient at fighting. So I personally would take my chances with armies funded by lords. While I am not expecting too much discipline from the half civilised Fereldans, I'd rather take my chances with them than with nomads whose use is limited to guerilla warfare that can't apply in the context of a blight.
And... the werewolves would provide you with such disciplined troops?IanPolaris wrote...
As a veteran myself, I'll explain it. A warrior might have excellent individual martial skills, but in a battlefield which is easily the most frightening thing you'll ever experience with thousands of people just waiting to kill little ol' you, discipline is the premier requirement. It takes discipline to hold your ground in a fireline while lots of angry people with pointed sticks are looking to turn you into a shish-ka-bob. It takes discipline to concentrate on your foe when a quarrel barely misses your head,etc.
Soldiers have been trained in group tactics and have (if they are any good at all) iron discipline.
Warriors generally don't.
Warriors that haven't been trained as soldiers have a tendency to break and run from a battle regardless of how good their individual skills are. War is nothing like hunting.
-Polaris
Addai67 wrote...
And... the werewolves would provide you with such disciplined troops?
Addai67 wrote...
And yet in the final battle your melee troops end up being useless and the Dalish army quite effective. The dwarves are also diminished in number and their commitment to helping you seems pretty paltry, despite the politicians' big words. It's a "surface problem." You find this out in the castle before the last battle, that politics has diminished the dwarven army from what it could have been. Also, as Duncan points out, one mage is an army unto herself.
Modifié par IanPolaris, 24 décembre 2010 - 06:37 .
Addai67 wrote...
Also, as Duncan points out, one mage is an army unto herself.
KnightofPhoenix wrote...
Addai67 wrote...
Also, as Duncan points out, one mage is an army unto herself.
And yet 7 of them, including two seniors, proved very much useless at Ostagar.
They are overrated. Unless they happen to know all the spells that our party members / PC know, which I find unlikely.
It's the Tevinter Imperium that harnessed the real potential of mages.
IanPolaris wrote...
The fact is that of all the quests, only the dwarves can supply enough troops that are combat trained to be meaningful. The best choice for king is of course Bhelen who will insure you get the troops you need. Get the cooperpation of the LotD and save the Anvil, and you've got a respectable army from that one quest alone.
Modifié par Addai67, 24 décembre 2010 - 06:44 .
KnightofPhoenix wrote...
IanPolaris wrote...
The fact is that of all the quests, only the dwarves can supply enough troops that are combat trained to be meaningful. The best choice for king is of course Bhelen who will insure you get the troops you need. Get the cooperpation of the LotD and save the Anvil, and you've got a respectable army from that one quest alone.
We should have gotten more troops with Bhelen, as he enlists casteless into the army. But I guess they didn't want to punish those who pick Harrowmont too much.
Modifié par IanPolaris, 24 décembre 2010 - 06:45 .
Addai67 wrote...
Although some of that, like in the Tower of Ishal, is just game balancing.
And the ballista can break. Besides, your team should know from fighting high dragons and Flemeth that ranged attack makes the most sense and is the most effective against a dragon. I also would throw everything I have at the AD. As you tell Riordan in the Cunning check, the AD is all that really matters.IanPolaris wrote...
Addai67 wrote...
And yet in the final battle your melee troops end up being useless and the Dalish army quite effective. The dwarves are also diminished in number and their commitment to helping you seems pretty paltry, despite the politicians' big words. It's a "surface problem." You find this out in the castle before the last battle, that politics has diminished the dwarven army from what it could have been. Also, as Duncan points out, one mage is an army unto herself.
Actually no they don't. Sure the archdemon in one part of the final battle gets on his perch out of reach of melee attacks, but did you miss the big balista on the next tower? Use that and the Archedemon will quickly vacate that perch.
Morrigan doesn't come with a heal spell, either, and she was trained by the most powerful mage in Ferelden without Circle restrictions. They're trying to get you to work with tactics and not make the game too easy at the beginning.IanPolaris wrote...
Addai67 wrote...
Although some of that, like in the Tower of Ishal, is just game balancing.
That last statement I don't understand at all. I can understand that the cicle mage might not have Fireball (for example) which really makes life a lot easier in the tower, but can you please explain to me why a competant mage in the middle of a warzone doesn't at least have a simple HEAL SPELL?
-Polaris
Addai67 wrote...
Morrigan doesn't come with a heal spell, either, and she was trained by the most powerful mage in Ferelden without Circle restrictions. They're trying to get you to work with tactics and not make the game too easy at the beginning.
Addai67 wrote...
And the ballista can break. Besides, your team should know from fighting high dragons and Flemeth that ranged attack makes the most sense and is the most effective against a dragon. I also would throw everything I have at the AD. As you tell Riordan in the Cunning check, the AD is all that really matters.
Don't disagree that the dwarf troops are a strong ally. Especially if you have golems, too. But all your allies end up being useful. You really can't be that picky when most of Ferelden's armies have been decimated.
Zy-El wrote...
Of course, you do know that the Ballista can be repaired by any Rogue with lockpicking. When the AD goes on his perch, the ballista is the fastest means to wear him down til he has to leave; at which point, I can take him down by melee.
The Dwarves are more effective if your Warden managed to persuade the Legion to help out.
IanPolaris wrote...
I would have liked that circle mage we got to be at least as competant as some apostate that learned their magic in a swamp.
-Polaris
Pro_Consul wrote...
IanPolaris wrote...
I would have liked that circle mage we got to be at least as competant as some apostate that learned their magic in a swamp.
-Polaris
I don't follow this logic. The Circle seems to exist more to restrain the powers and activities of mages, not make them as powerful as possible. Flemeth, on the other hand, is very possibly the most dangerous mage alive, and she trains her "daughters" to be as dangerous as they can be. I would expect MUCH more from a "Witch of the Wilds" than from a repressed graduate of a repressive school like the Circle. This is, after all, why Morrigan has such disdain for the Circle in the first place: because it exists to restrain mages, not to promote them.