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Would you be ok if you lost?


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#76
Count Viceroy

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Slavka13748 wrote...

Not that I don't support a 'lose' ending as one of the options, but to have it as the only option (or to have all the options involve either Shepard dying or suffering heavy losses) would just be depressing. Maybe they make the cheesy 'everybody wins' ending dead hard to get, but I still want it to be there.


Haha, Bioware likes their paragon knights in shining armor. The everybody wins, lets have a furry party on endor ending  will the default one.

#77
Alienmorph

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Slavka13748 wrote...

Not that I don't support a 'lose' ending as one of the options, but to have it as the only option (or to have all the options involve either Shepard dying or suffering heavy losses) would just be depressing. Maybe they make the cheesy 'everybody wins' ending dead hard to get, but I still want it to be there.


Exactly my opinion. The hardest to achieve? Yes, but still possible. And also it doesn't mean "no losses at all", but just that Shepard, the LI and the team survives.

#78
ODST 3

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If I'm forced to lose I will be PISSED. This game is about choices and options. It should, however, be difficult to get the best ending.

#79
Woodsworth

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I'm actually of the opposite thinking. I do not like perfect endings. Usually (Unless you count the stupidity rule in ME2) they can only be achieved through cheating (See perfect ending thread on the forum) or a lot of luck (which I'm fine with). Maybe I'm just weird, but could you imagine how awesome the game would be if character deaths were not uncommon. Could you imagine a game where you had to have a mix of an amazing strategy with equal parts luck to get everyone out of certain situations alive? Keeping everyone alive would be so much more of an accomplishment rather than something you had to actively work against to not get.



Now I realize that they will never do this, because a majority of people who will get this game can only see in black and white. Either they win (Perfect ending) or they did something wrong and must reload a save (One mistake or many). Can there be no room for the reality that someone could possibly die while fighting a war? Is it impossible to hate that someone dies because of a decision you made but love the fact that the game made you feel that way? While that is not everyone, the people who enjoy living with unknown consequences to decisions (I will refrain from speaking of my hate for the blue/red bar system) have to almost work against the game to in order to get the effect they want. But I've started to ramble.



"Perfect" endings should be extremely difficult to get in my opinion without making some kind of sacrifice. In other word, a shining blue Shepard with no stain of red can't do it. This is war folks. People are going to and should die unless Shepard does the almost impossible. I’m just tired of getting that ending my first time playing while charging into every battle as a vanguard, shotgun blazing. I guy can dream though.


#80
Xilizhra

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Could you imagine a game where you had to have a mix of an amazing strategy with equal parts luck to get everyone out of certain situations alive?


No. Certainly I'd be fine with an amazing strategy, but making plot points like this luck-based is uncool.

#81
Merlin 47

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Woodsworth wrote...
Maybe I'm just weird, but could you imagine how awesome the game would be if character deaths were not uncommon. Could you imagine a game where you had to have a mix of an amazing strategy with equal parts luck to get everyone out of certain situations alive?


No...I can't imagine it because it WOULDN'T BE AWESOME; it'd be HORRIBLE.  Strategy....maybe I can argue for and get behind.  But having character deaths become common and based on luck?  No thanks......my Shepard story would end at ME 2 then.

#82
Count Viceroy

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I'd prefer a bittersweet ending to an 'endor' one any day. The most realistic thing we can do is to do our best to prepare the next generation of organic races to fight back, do what the protheans did but more elaborate.



Oh well, we'll no doubt end up dancing on endor but if any furry midgets step on my toes I'll slap em silly.

#83
Xilizhra

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Why? The reason the Reapers won all those other times was because of the Citadel trap, which they can't use now. It's open war across the galaxy with everyone having mass relays, something that they didn't plan for and won't be as good at. Victory will likely be difficult, but possible.

#84
GodWood

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Xilizhra wrote...
Why? The reason the Reapers won all those other times was because of the Citadel trap

We don't know that.
Some may of made it as far as us and lost.

#85
Amyntas

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A sadistic option for Bioware would be to allow a perfect ending only on Insanity difficulty setting, while the default outcome on Normal difficulty would be bitter-sweet. This would give an incentive to replay the game on higher difficulty. They shouldn't make the normal ending too frustrating though ;-)

#86
Tentura

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I agree with many... I would be very unhappy if I completely 'lost' in ME3. But, I think it is important to define what I mean by lose - I mean the Reapers succeed at their mission and harvest all sentient life. I am alright with 'losses.' I think Halo Reach does provide us with an example of loss that I might find acceptable. (Halo Spoilers -->) Though Reach fell and your PC dies, Noble Team did succeed at passing on Cortana, and allowed the Pillar of Autumn to escape the battle... thus leading to the events of 1-3. I would be alright with an ending to ME3 where Shep died, even where Earth is lost... as long as I saved the galaxy and humanity. It would be oh so bittersweet.



Of course, I expect there to be a wide variety of endings... determined by my choices throughout the 3 games. Anything else, and I'll be disappointed. And I will undoubtedly play through all the potential endings just to experience them.

#87
DarkWarSoldier

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iNixiRir wrote...

I want multiple endings - you lose, you win, you win but also die etc.



#88
Lord Nicholai

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Woodsworth wrote...
 Maybe I'm just weird, but could you imagine how awesome the game would be if character deaths were not uncommon. Could you imagine a game where you had to have a mix of an amazing strategy with equal parts luck to get everyone out of certain situations alive? Keeping everyone alive would be so much more of an accomplishment rather than something you had to actively work against to not get.

If luck were involved at all I could imagine plenty of people punching their walls in anger as their favourite character dies over and over again. All it will result in is a lot of people angrily resetting their game and trying again for a better outcome.

GodWood wrote...

Xilizhra wrote...
Why? The reason the Reapers won all those other times was because of the Citadel trap

We don't know that.
Some may of made it as far as us and lost.

I doubt it, because then the reapers wouldn't have let it happen again.

#89
GodWood

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How?

#90
Xilizhra

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We know that it was the Protheans, the last race to fall, that fiddled with the Citadel to ruin that trap. In theory, other races could have screwed with the trap in the past and the Reapers reset it, but the way the story has worked out so far, I doubt this is the case and am fairly sure we can win this.

#91
H2Ape

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I have no doubt in my mind we won't win.

#92
Slayer299

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I can't see it if your only option in ME3 was to lose, I think that would really cheapen it for a lot of people (myself included there). Because what was the point then of ME1 &2?



But I really can be behind multiple endings with some good and some bad.

#93
Slayer299

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H2Ape wrote...

I have no doubt in my mind we won't win.


Than what is the point of playing the game then and who'd want to play it again after that? 

#94
GodWood

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We have no way of knowing (as of yet) how aware past cylces were.
But I personally like to imagine some completely failed and had no idea about the Reapers and then I like to imagine others were just as ready or perhaps even more ready and lost.

Slayer299 wrote...
Than what is the point of playing the game then and who'd want to play it again after that? 

Again, the journey.

Modifié par GodWood, 22 décembre 2010 - 04:58 .


#95
Northern Sun

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I've spent too much money on the ME franchise just to be forced to lose.

#96
Lord Nicholai

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GodWood wrote...

How?

If there was another time where the galaxy got even a chance to fight back they would have had to have seen the Reapers coming and had time to prepare. If the Protheans hadn't altered the citadel the Reapers would have wiped the galaxy clean already, so that's the only reason there is any chance to fight back at all. You'd have to assume that the citadel relay was closed previously if there was any decent resistance to the Reapers before, and thus the reapers would not allow it to happen again.

#97
Slayer299

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GodWood wrote...

We have no way of knowing (as of yet) how aware past cylces were.
But I personally like to imagine some completely failed and had no idea about the Reapers and then I like to imagine others were just as ready or perhaps even more ready and lost.

Slayer299 wrote...
Than what is the point of playing the game then and who'd want to play it again after that? 

Again, the journey.


That definitely wouldn't work for me. Seriously, why would i want to play for the 'journey' (over 100 hours over all 3) just so I can lose. That seems pretty pointless and ME3 would hit the garbage can as soon as I found that out, I'd keep 1 and 2 though.

#98
Last Vizard

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H2Ape wrote...

I think it would be great if the only thing you could do was leave clues for the next intelligent life so that they have a better chance of fighting the Reapers


You blew up the Collector base didn't you, now you need it and don't want to play through again so you just want everyone elses parallel Mass effect universes to be screwed too huh?

I for one mad the right choices.... ie. kept the Rachni Queen alive, Killed the council (loved it so much too, plus all the Turian misstrust of humans had them building as many ships as possible to defend themselves from the all powerful human race) unified the Geth, hopefully talked the Quarians outa attacking the Geth (Geth referred to themselves as gaurdings of the Quarian home world or something like that... so they just need to ask real nice for it back) and kept the base.

Oh and i don't understand all the anti-Cerberus comments i see everywhere, they spent alot of money to bring him back so i gave them the base... Cerberus is our only hope...... so much to say, but i'll just say one last thing, humans don't have that many Dreadnaughts (or whatever they are) but we have alot of Carriers (and we know from world War 2 that they are they super weapons of naval combat...(okay, the fighter/bombers that they carry are but you know what i mean.

#99
The Unfallen

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Slayer299 wrote...

GodWood wrote...

We have no way of knowing (as of yet) how aware past cylces were.
But I personally like to imagine some completely failed and had no idea about the Reapers and then I like to imagine others were just as ready or perhaps even more ready and lost.

Slayer299 wrote...
Than what is the point of playing the game then and who'd want to play it again after that? 

Again, the journey.


That definitely wouldn't work for me. Seriously, why would i want to play for the 'journey' (over 100 hours over all 3) just so I can lose. That seems pretty pointless and ME3 would hit the garbage can as soon as I found that out, I'd keep 1 and 2 though.


QFT/

#100
Xeranx

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If I was actively finding possible solutions to the reaper threat and they were going to fail then that's fine. If we fail in ME3 knowing what's happened so far, I'd be thinking we should have just started getting drunk at a bar until the end comes.