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Interactive Mass Effect Comic Book(A.K.A Mass Effect Genisis) Officially announced for PC and 360 Players !


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#226
didymos1120

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-Skorpious- wrote...
 I know I would rather use the comic to fix a single mistake in my character than play the game all over again for my 7+ characters.


You know this raises a good question: how exactly will the comic interact with imported characters?  I really hope it won't, and I also doubt it will, but it IS possible the thing will just over-write all your choices except for those it let's you make.

#227
Guest_LiamN7_*

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I have a question. I hear for the PS3 the comic will happen after the intro but before the Lazarus project. So how will it work for the pc and 360 ?

#228
Assasin4Hire

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I don't see what's fair about PS3 owners getting all the current DLC for free while we've had to pay for it. I think compensating by giving us a 15 minute comic that lets us make decisions without playing through ME1 is fine

#229
iggy4566

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Assasin4Hire wrote...

I don't see what's fair about PS3 owners getting all the current DLC for free while we've had to pay for it. I think compensating by giving us a 15 minute comic that lets us make decisions without playing through ME1 is fine


Were paying for it and the game at full price.

#230
didymos1120

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Assasin4Hire wrote...

I don't see what's fair about PS3 owners getting all the current DLC for free while we've had to pay for it.


Oh for crying...

Look:  it ain't "free".  You've fallen for a marketing trick; the exact same one they're hoping PS3 players will fall for.  See, you bundle it in, call it a "bonus" or "free" or whatever....and charge about the same amount as it would cost to buy the game at current prices and all the DLC.  ME2 can be aqcuired new right now (and the price right now is the only one that matters) for $20 (or even less.  More if you're really bad at shopping).  Every bit of the paid DLC will currently run you $32.  A little arithmetic, and voila: $52 for the full ME2 experience on PC/360 at, again, current market prices.  ME2 PS3?  That'll run you $59.99; maybe a few bucks less here and there. 

Yes, you paid more for the base game (I'm assuming).  So did I.  Such is cruel economic reality:  things get cheaper the longer they've been out.  You and I bought it at the point of peak demand, so we paid more for the base game.  But the DLC...yeah they're paying the same price too, it's just that that fact is being (rather poorly, if you ask me) disguised.  But hey: it obviously works sometimes.

Now, when ME2 PS3 gets significantly cheaper, as all games do?   Well, that's different.  Then they really will be paying much less for the DLC.  That's a ways in the future yet, though, and it assumes no similar bundles and/or discounts will happen for other platforms.

Modifié par didymos1120, 24 décembre 2010 - 01:14 .


#231
SOG TOUGH

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Everybody throw out your old copies of Mass Effect 1! Image IPB

#232
Sir Ulrich Von Lichenstien

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LiamN7 wrote...

I have a question. I hear for the PS3 the comic will happen after the intro but before the Lazarus project. So how will it work for the pc and 360 ?

Probably the same way, it doesn't make sense though for any system because in the opening intro with TIM and Miranda, she mentions one of the choices which is a downright certainty to be in the comic and of course it's the 'default' choice she goes with

I did notice in the demo for the PS3 that the text that comes directly between that cut-scene and the one with the Normandy has been knocked out though (that also mentions the choice).

To me it makes more sense if the comic is right at the start before the intro but I've seen some of the comic stills showing Shep falling and the Normandy blowing up, which I imagine is at the start of the Comic because from what I've read up on it, it's told from a first person perspective by Shepard (Meer or Hale depending on which sex is chosen). So maybe we get to choose between having Comic intro or default intro? With the former skipping the TIM/Miranda scene and going straight into the explosive scene and the latter having the TIM/Miranda scene and going through as regular default.

#233
xlI ReFLeX lIx

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It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no? In Mass Effect 1 you really had to work to get your charm/intimitade up so you can get stuff like this were in the comic it'll be easy to get the best playthrough.. but anyways this is cool news. I own ME1 so don't really care but I'll get it anyways for the hell of it.

#234
Guest_LiamN7_*

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Sir Ulrich Von Lichenstien wrote...

LiamN7 wrote...

I have a question. I hear for the PS3 the comic will happen after the intro but before the Lazarus project. So how will it work for the pc and 360 ?

Probably the same way, it doesn't make sense though for any system because in the opening intro with TIM and Miranda, she mentions one of the choices which is a downright certainty to be in the comic and of course it's the 'default' choice she goes with

I did notice in the demo for the PS3 that the text that comes directly between that cut-scene and the one with the Normandy has been knocked out though (that also mentions the choice).

To me it makes more sense if the comic is right at the start before the intro but I've seen some of the comic stills showing Shep falling and the Normandy blowing up, which I imagine is at the start of the Comic because from what I've read up on it, it's told from a first person perspective by Shepard (Meer or Hale depending on which sex is chosen). So maybe we get to choose between having Comic intro or default intro? With the former skipping the TIM/Miranda scene and going straight into the explosive scene and the latter having the TIM/Miranda scene and going through as regular default.


Thanks for the replay. I guess all we can do is guess. I can't seem to find anything concrete on how it will work for 360 and pc. I would think it would have been better for the choices to be before the intro so choices could be implemented. Also I hear Liara is the one to go to shep on the PS2 no matter what. They make her the default choice. Wonder how the comic will affect the default for PC and 360. Which has Ash and Kaidan. If it doesn't have any impact on the PC and 360  why change things for the PS3?  It would be nice if a Dev could clear things up. I doubt they will. But thanks for your thoughts.

#235
didymos1120

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LiamN7 wrote...
Also I hear Liara is the one to go to shep on the PS2 no matter what. They make her the default choice. Wonder how the comic will affect the default for PC and 360. Which has Ash and Kaidan. If it doesn't have any impact on the PC and 360  why change things for the PS3?


OK, here's why it's always Liara on the PS3 (and it definitely is.  It's how it is in the demo and the articles about the comic all say the same thing):  Imagine that Ash showed up in the intro instead, based on your being MShep.  Then you get to the comic....and suddenly you can decide whether or not Ash died on Virmire. Sort of a weird situation if you decide to kill her, no?  Same goes for Kaidan and FemShep.  Liara?  She can't die in ME1, so it's always her for both on the PS3.

Modifié par didymos1120, 24 décembre 2010 - 02:02 .


#236
didymos1120

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xlI ReFLeX lIx wrote...

It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no?


Anyone who is curious to see what happens in ME2 if he's dead? 

#237
TomY90

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i do have Mass Effect 1 but glad they are adding this to the xbox and PC will make it easier for when I am just wanting to do the opposite of what I normally do without having to spend days doing ME1 over again

#238
Guest_LiamN7_*

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didymos1120 wrote...

LiamN7 wrote...
Also I hear Liara is the one to go to shep on the PS2 no matter what. They make her the default choice. Wonder how the comic will affect the default for PC and 360. Which has Ash and Kaidan. If it doesn't have any impact on the PC and 360  why change things for the PS3?


OK, here's why it's always Liara on the PS3 (and it definitely is.  It's how it is in the demo and the articles about the comic all say the same thing):  Imagine that Ash showed up in the intro instead, based on your being MShep.  Then you get to the comic....and suddenly you can decide whether or not Ash died on Virmire. Sort of a weird situation if you decide to kill her, no?  Same goes for Kaidan and FemShep.  Liara?  She can't die in ME1, so it's always her for both on the PS3.



Yes I understand that is what they did. I don't like it. Comic could have been done before the the intro. So it makes me curious how the comic will work for the PC and 360. Will it be before the intro and therefore not have any impact on the current default ?  If so why do it different on the PS3 ? Will having the comic on the PC or 360 change the current default?   We don't know. I would like to know. All any of us can do is guess till bioware says something.

#239
Aggie Punbot

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Elite Midget wrote...

Justice never gets tired when presented against the injustices of greed, laziness, and hatred. Someone needs to speak for the ones wronged.


May I just say that this is one of the funniest things I have ever read on this forum?  :lol:

Modifié par TS2Aggie, 25 décembre 2010 - 06:39 .


#240
khawaja07

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TS2Aggie wrote...

Elite Midget wrote...

Justice never gets tired when presented against the injustices of greed, laziness, and hatred. Someone needs to speak for the ones wronged.


May I just say that this is one of the funniest things I have ever read on this forum?  :lol:


I second this....

#241
JockBuster

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didymos1120 wrote...

xlI ReFLeX lIx wrote...
It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no?

Anyone who is curious to see what happens in ME2 if he's dead? 

Yeah, you get Wreave. What happens in ME3, we'll have to wait n see. But I'm not sure what happens if you do NOT recruit him (ie he is alive but NOT in your squad), same goes for Garrus.

Modifié par JockBuster, 29 décembre 2010 - 02:46 .


#242
Zulu_DFA

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JockBuster wrote...

didymos1120 wrote...

xlI ReFLeX lIx wrote...
It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no?

Anyone who is curious to see what happens in ME2 if he's dead? 

Yeah, you get Wreave. What happens in ME3, we'll have to wait n see. But I'm not sure what happens if you do NOT recruit him (ie he is alive but NOT in your squad), same goes for Garrus.


If you haven't recruited Garrus, as I hear it, he won't say "Just like old times" during the seige of his base on Omega, and that's it.

If you haven't recruited Wrex, in the Character Import screen he is listed as "Survived Virmire", but Wreave rules Clan Urdnot. But Maleon still says "Wrex" is too soft fo his experiments. So it has to be assumed that Wrex went to Tuchanka, grabbed the power there but Wreav managed to wrestle if away from him (after Maleon passes by on his way to the Weyrlock), which probably means Wrex is dead (and ME3 will treat it just as if he was killed on Virmire).

However, there is a clear bug that when talking to TIM after Freedom's Progress you still can ask him about their whereabouts, as if you did recruit them both.

#243
TheSeventhJedi

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When? When? When do I get this? Gimme gimme gimme gimme gimme!

#244
Midey77

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Zulu_DFA wrote...

JockBuster wrote...

didymos1120 wrote...

xlI ReFLeX lIx wrote...
It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no?

Anyone who is curious to see what happens in ME2 if he's dead? 

Yeah, you get Wreave. What happens in ME3, we'll have to wait n see. But I'm not sure what happens if you do NOT recruit him (ie he is alive but NOT in your squad), same goes for Garrus.


If you haven't recruited Garrus, as I hear it, he won't say "Just like old times" during the seige of his base on Omega, and that's it.

If you haven't recruited Wrex, in the Character Import screen he is listed as "Survived Virmire", but Wreave rules Clan Urdnot. But Maleon still says "Wrex" is too soft fo his experiments. So it has to be assumed that Wrex went to Tuchanka, grabbed the power there but Wreav managed to wrestle if away from him (after Maleon passes by on his way to the Weyrlock), which probably means Wrex is dead (and ME3 will treat it just as if he was killed on Virmire).

However, there is a clear bug that when talking to TIM after Freedom's Progress you still can ask him about their whereabouts, as if you did recruit them both.

I missed that part<_<

#245
Darth_Ravor

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Angel-Shinkiro wrote...

HappyHappyJoyJoy wrote...

PetrySilva wrote...

Council dead or alive, Rachni queen dead or alive, LI, Wrex died or is alive, Virmire survivor, Paragon or Renegade path.


This makes sense. 

Feros, honestly there's no reason to have a "choice" here.  The choice in the game was driven by combat, not something on the dialogue wheel.  I can see why it would be removed.

Well there is a choice to kill Shiala.

that would fall under "paragon/renegade" for example instead of asking if u punched the reporter chick or what u did to conrad, if u said u were renegade it would automaticly choose yes and shoved gun in face.

#246
Guest_Bennyjammin79_*

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Elite Midget wrote...

Justice never gets tired when presented against the injustices of greed, laziness, and hatred. Someone needs to speak for the ones wronged.


:mellow:

Modifié par Bennyjammin79, 01 janvier 2011 - 08:19 .


#247
Jebel Krong

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xlI ReFLeX lIx wrote...

It makes it a little too easy I find. If theres stuff like "Do you kill Wrex? [YES] or [NO]" Who would pick no? In Mass Effect 1 you really had to work to get your charm/intimitade up so you can get stuff like this were in the comic it'll be easy to get the best playthrough.. but anyways this is cool news. I own ME1 so don't really care but I'll get it anyways for the hell of it.


yeah but players, like me, who have got a new 360 and the game doesn't recognise saves (only completed games not on my current system0 this is a blessing as well - because we'll get those choices rather than the rather crappy standard ones for a new character.