kamalpoe wrote...
Give xp for disarming traps and picking locks, and make traps more dangerous. All of a sudden rogue doesn't look so useless and they hold their own in accumulating xp for the party.
This!
POE is a very rogue accomodating module, in unique and custom ways to. White Plume Mountain and Risen Hero also give the rogue his due.
The rogue class is under utilized by module builders. It really is a great class to accompany, compliment, or shepard the PC. It's such a flexible class by it's nature. You can use it to advance plots easily when the PC is clearly not suited to do so because all Gronk can do is smash and drool, all the Holy Man can do is pray, and The Wiz is waiting for just the right time for just the right spell.
I think that modules that make good use of rogues are a cut above. They are more fleshed out modules. Even if they don't have traps and locks, there are lots of skills that can be used to flesh out a module and rogue has nearly all of them. Plus, it's image is more flexible and backed up by implementation. A rogue can be a thug, a diplomat, a master of deception, an information expert, a scout, a McGuyver, an entertainer, an archer, a sword and board skirmsher, despite the fact that the WotC implementaton can be improved greatly. Bard has a good skill set and decent skill points per level, but, it's got an art image that needs accomodating.





Retour en haut







