To illustrate what I'm trying to do I'll use really, really awful looking ASCII that will
+ Hello, what would you like to change?
_1. Head
__+ LINK TO CHANGER
_2. Arms
__+ Which arm part?
___ 1. Right Bicep
____+ LINK TO CHANGER
Both of the links go to:
+ How would you like to change this?
_1. Next.
_2. Previous.
_3. Back
__+ LINK TO ROOT
_4. Back
__+ LINK TO ARM PART SELECTION
What I'd really, really love is the ability to just have one single "Back" that has a dynamic link. Right now they just use conditionals. Obviously I can't put all of the links into the same back, because then I have to put conditionals on the nodes, and then it's a fiasco because I'm increasing my number of scripts significantly.
Right now I'm using NWNX_Events to handle a lot of the scripting (using the node-based mucking about to reduce the number of scripts) but there's nothing in NWNX or standard NWN to make this easier (that I've noticed).
Before I get called OCD for not simply linking everything back to the main menu for the selector, some of these links are really elaborate, part of different branches, and entirely different depths in the conversation I'm using, so it's really, really inconvenient for players to get swooped all the way back to the root and spend a while navigating back.
Thanks for any help in advance.





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