I hope this is a simple fix that I'm just too simple to see, but...
I have a stone block at either end of a bridge. I want PCs to be able to walk on the stone blocks but the best I can do is get them to walk through them (by setting walkable). I have checked the settings on placeables like the bridge and the stage and, as far as I can tell, the stone blocks are the same.
Any tips, please?
Cheers
Stone blocks can't be walked on
Débuté par
El Condoro
, déc. 22 2010 08:34
#1
Posté 22 décembre 2010 - 08:34
#2
Posté 22 décembre 2010 - 09:09
Put a walkmesh helper on top of the blocks. Also a pic would be useful.
#3
Posté 22 décembre 2010 - 09:24
I tried the walkmesh helper without success.
The picture shows the blocks at either end of the bridge.
The picture shows the blocks at either end of the bridge.
#4
Posté 22 décembre 2010 - 10:11
The Walkmesh Helper is your answer. You will have to mess around with its positioning to get it to work right, it can be very picky. Don't forget to Bake the area after you move the Helper.
#5
Posté 22 décembre 2010 - 10:12
Solved. I'm not sure if it's what should be done, but when I changed the stone block plc to an env object and then put the walkmesh helpers on top of them (and baked the area) it all works perfectly. Cheers
#6
Posté 23 décembre 2010 - 12:24
El Condoro, that's exactly right. You need to convert objects to environmental before using a walkmesh helper on them. Otherwise, the placeable's walkmesh will interfere.
Looking at your screenshot, I'm not sure you needed to use the walkmesh helper method. Lining up the edge of the bridge with the edge of the stone block should have worked. But sometimes this takes patience to line up properly. From the looks of things, you have the stone block overlapping considerably with the bridge, which may have been causing your walkmesh troubles.
Looking at your screenshot, I'm not sure you needed to use the walkmesh helper method. Lining up the edge of the bridge with the edge of the stone block should have worked. But sometimes this takes patience to line up properly. From the looks of things, you have the stone block overlapping considerably with the bridge, which may have been causing your walkmesh troubles.
#7
Posté 23 décembre 2010 - 01:05
Did you turn your bridge to environmental? I would and then I would take a walk-mesh helper and cover both stones and the bridge. To keep your players centered on the bridge use walk-mesh cutters (trigger) to cut out the bridge railings. This I believe would be the most efficient way if you’re worried about processing and FR’s.
alupinu
alupinu
#8
Posté 23 décembre 2010 - 03:05
Actually, I'm guessing the stone blocks need some terrain underneath it to 'mesh' with in order for their meshes to bake properly. As at least one of them is floating well above the ground, I'm not sure it could have been done without converting them to an EO and then using the walkmesh helper. Maybe it could, but the conversion method and walkmesh helper route seems to be the smartest way to go about achieving your objective.
Interesting look, by the way.
I will mention that I think, when taking screen shots of issues such as the one you have, it's important to provide plenty of good lighting so folks can easily see your dilemma. If it weren't for the lighter color of the area under the left end of the bridge, I would have no idea what to suggest had you not already solved it, simply due to the fact that I cannot make out the rest of your shot -- way too dark.
dunniteowl
Interesting look, by the way.
I will mention that I think, when taking screen shots of issues such as the one you have, it's important to provide plenty of good lighting so folks can easily see your dilemma. If it weren't for the lighter color of the area under the left end of the bridge, I would have no idea what to suggest had you not already solved it, simply due to the fact that I cannot make out the rest of your shot -- way too dark.
dunniteowl
#9
Posté 23 décembre 2010 - 10:25
Good call - I'll make sure the lights are on next time. The blocks are on the ground - in fact, the one on the right in the shot is lower than the ground. I think the thing that brought me undone was not converting them to env obj first.





Retour en haut






