ME 2 felt small
#1
Posté 22 décembre 2010 - 09:55
here is the link http://bit.ly/aesUFq
just a thought
#2
Posté 22 décembre 2010 - 09:56
Modifié par Skilled Seeker, 22 décembre 2010 - 09:59 .
#3
Posté 22 décembre 2010 - 10:04
#4
Posté 22 décembre 2010 - 10:05
I like such travel in world that makes it worthwhile (Oblivion springs to mind) but in ME1 the bigger areas were just... empty.
Modifié par onelifecrisis, 22 décembre 2010 - 10:07 .
#5
Posté 22 décembre 2010 - 10:08
#6
Posté 22 décembre 2010 - 10:09
onelifecrisis wrote...
ME1 had bigger environments but they just looked completely empty, and all that space just padded out the game with a whole lot of dull jogging from A to B.
I think it worked though because space is big, and ME made this very obvious, the bigness of space isnt conveyed as much in ME 2
#7
Posté 22 décembre 2010 - 10:12
#8
Posté 22 décembre 2010 - 10:16
TheNexus wrote...
I kinda liked that there weren't huge areas. Let's be honest, if there are huge areas, most of them will be empty and without any content. I prefer something more linear but with content every step of the way.
You don't need giant areas of nothing like Fallout 3 to get the same impression.
#9
Posté 22 décembre 2010 - 10:22
-Polite
#10
Posté 22 décembre 2010 - 10:37
For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.
It felt like a game made up of DLC.
Modifié par Orkboy, 22 décembre 2010 - 10:37 .
#11
Posté 22 décembre 2010 - 10:43
Orkboy wrote...
For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.
I agree with this. Something about ME1's scope made it feel...vast... different than ME2.
#12
Posté 22 décembre 2010 - 10:45
Orkboy wrote...
For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.
ME2 is a load of unrelated linear self-contained levels, but that has nothing to do with the size of the levels or the type of loading screen used.
#13
Posté 22 décembre 2010 - 10:52
Shoot, I miss planet exploration.
#14
Posté 22 décembre 2010 - 11:01
onelifecrisis wrote...
ME2 is a load of unrelated linear self-contained levels, but that has nothing to do with the size of the levels or the type of loading screen used.
I understand where you're coming from, but at the moment ME2 is disjointed and seems like we're teleporting to places at random.
At least with the ME1 elevators and airlocks we had a sense of context. We knew where things lay in relation to eveything else because we had physical linking transitions.
ME1 on the whole had a nice interelated flow, ME2 is just random where the hell am I now.
LiquidGrape wrote...
You know what contributed to ME1's sense of scale?
Shoot, I miss planet exploration.
So do I.
All that was needed was a few more bring down the sky style planets and a forward boost for the Mako. ( Which, oh look, is something they gave to the pathetic Hammerhead. )
Modifié par Orkboy, 22 décembre 2010 - 11:04 .
#15
Posté 22 décembre 2010 - 11:01
#16
Posté 22 décembre 2010 - 11:02
#17
Posté 22 décembre 2010 - 11:06
DominusVita wrote...
Nothing like the refreshing taste of nostalgia...
It's not nostalgia if you're still doing it.
I haven't stopped playing ME1, but the only time I go back to ME2 is when new DLC comes out.
#18
Posté 22 décembre 2010 - 11:07
LiquidGrape wrote...
You know what contributed to ME1's sense of scale?
Shoot, I miss planet exploration.
Ahh yess. I just got finished playing ME1, and made the most of the opportunities to land on the various planets.
I'm going to miss that going into ME2 again. Hopefully we get more ME1 styled mechanics/gameplay than ME2. Including landable planets, Mako, larger more explorable environments, and a proper walk/weapon holstering animation set.
-Polite
#19
Guest_Guest12345_*
Posté 22 décembre 2010 - 11:09
Guest_Guest12345_*
#20
Posté 22 décembre 2010 - 11:10
#21
Posté 22 décembre 2010 - 11:22
LiquidGrape wrote...
You know what contributed to ME1's sense of scale?
Shoot, I miss planet exploration.
Seeing that video reminded of how crap ME's 'exploration' was. An ugly bland world with little of interest, its main purpose being to act as filler thanks to the 5 minute uneventful treks required to find the mildly interesting objects randomly placed around the map.
#22
Posté 22 décembre 2010 - 11:28
#23
Guest_LesEnfantsTerribles_*
Posté 23 décembre 2010 - 12:07
Guest_LesEnfantsTerribles_*
ME1 planetary exploration wasn't perfect by any stretch of the imagination, but it was something.
#24
Posté 23 décembre 2010 - 12:07
#25
Posté 23 décembre 2010 - 12:19
Orkboy wrote...
DominusVita wrote...
Nothing like the refreshing taste of nostalgia...
It's not nostalgia if you're still doing it.
I haven't stopped playing ME1, but the only time I go back to ME2 is when new DLC comes out.
Agreed. True for me as well. I have replayed ME1 more often than 2.





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