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ME 2 felt small


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104 réponses à ce sujet

#1
A Culchie

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I read an article by Yahtzee lately and he said something i couldnt stop noticing afterwards, however boring the elevator lifts were and halving to walk to the front of the ship to exit was they added to the feeling of scope in ME 1. The citadel felt huge compared to the Zakera Ward in ME 2, and walking outside the Normandy where it was docked showed how big the world was.
here is the link http://bit.ly/aesUFq

just a thought

#2
Skilled Seeker

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I agree. These things helped immersion and I don't understand why they got replaced. Maybe loading screens load faster than the elevator. If that is the case then loading screens all the way baby! I loved the decontamination chamber aboard the Normandy though and that was fast.

Modifié par Skilled Seeker, 22 décembre 2010 - 09:59 .


#3
DJBare

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Some folk lack patience, a walk to the ship was just too much for them, they had to rest their controller fingers and thumbs afterward.

#4
onelifecrisis

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ME1 had bigger environments but they just looked completely empty, and all that space just padded out the game with a whole lot of dull jogging from A to B.

I like such travel in world that makes it worthwhile (Oblivion springs to mind) but in ME1 the bigger areas were just... empty.

Modifié par onelifecrisis, 22 décembre 2010 - 10:07 .


#5
Skilled Seeker

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This isn't about the area size. I believe its about the illusion of size created by elevators, transition from the Normandy to the planet etc.

#6
A Culchie

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onelifecrisis wrote...

ME1 had bigger environments but they just looked completely empty, and all that space just padded out the game with a whole lot of dull jogging from A to B.


I think it worked though because space is big, and ME made this very obvious, the bigness of space isnt conveyed as much in ME 2

#7
TheNexus

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I kinda liked that there weren't huge areas. Let's be honest, if there are huge areas, most of them will be empty and without any content. I prefer something more linear but with content every step of the way.

#8
Googlesaurus

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TheNexus wrote...

I kinda liked that there weren't huge areas. Let's be honest, if there are huge areas, most of them will be empty and without any content. I prefer something more linear but with content every step of the way.


You don't need giant areas of nothing like Fallout 3 to get the same impression.

#9
Jaron Oberyn

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I agree, ME1 felt endless. ME2 feels too constrained... Typical of a "shooter" eh?



-Polite

#10
Tasker

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As i've said in other threads.

For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.

It felt like a game made up of DLC.

Modifié par Orkboy, 22 décembre 2010 - 10:37 .


#11
shinobi602

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Orkboy wrote...

For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.


I agree with this. Something about ME1's scope made it feel...vast... different than ME2.

#12
onelifecrisis

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Orkboy wrote...

For me, ME2 was too compartmentalised, it just came across as a load of unrelated linear self-contained levels.


ME2 is a load of unrelated linear self-contained levels, but that has nothing to do with the size of the levels or the type of loading screen used.

#13
LiquidGrape

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You know what contributed to ME1's sense of scale?



Shoot, I miss planet exploration.

#14
Tasker

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onelifecrisis wrote...
ME2 is a load of unrelated linear self-contained levels, but that has nothing to do with the size of the levels or the type of loading screen used.


I understand where you're coming from, but at the moment ME2 is disjointed and seems like we're teleporting to places at random.

At least with the ME1 elevators and airlocks we had a sense of context. We knew where things lay in relation to eveything else because we had physical linking transitions.

ME1 on the whole had a nice interelated flow, ME2 is just random where the hell am I now.



LiquidGrape wrote...

You know what contributed to ME1's sense of scale?



Shoot, I miss planet exploration.



So do I.

All that was needed was a few more bring down the sky style planets and a forward boost for the Mako.  ( Which, oh look,  is something they gave to the pathetic Hammerhead. )

Modifié par Orkboy, 22 décembre 2010 - 11:04 .


#15
fmsantos39

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I really would enjoy to have again some elevators (in some places that make sense), exploring uncharted planets and discover a secret base controled by the geth(or some other enemy) to gain extra XP, all those things makes the game feels larger and I like it. How many of you doesn't wish to play ME1 with ME2 gameplay?...

#16
Dominus

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Nothing like the refreshing taste of nostalgia...

#17
Tasker

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DominusVita wrote...

Nothing like the refreshing taste of nostalgia...


It's not nostalgia if you're still doing it.  Posted Image

I haven't stopped playing ME1, but the only time I go back to ME2  is when new DLC comes out.

#18
Jaron Oberyn

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LiquidGrape wrote...

You know what contributed to ME1's sense of scale?



Shoot, I miss planet exploration.


Ahh yess. I just got finished playing ME1, and made the most of the opportunities to land on the various planets. ^_^
I'm going to miss that going into ME2 again. Hopefully we get more ME1 styled mechanics/gameplay than ME2. Including landable planets, Mako, larger more explorable environments, and a proper walk/weapon holstering animation set. 

-Polite

#19
Guest_Guest12345_*

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yup, ME2 is massive and comes on 2 discs, but because of level design, the game feels small, fragmented and claustrophobic. The heavy instancing in big cities makes places like Illium and Omega feel unnaturally small when you can't access anything other than the first 2-3 rooms. ME1 had cities and levels that felt bigger, more open and subsequently, more realistic. Noveria really felt like the appropriate size for a corporate hub, Omega and Illium feel unnaturally small for what they represent.

#20
carlosjuero

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I really miss the airlock thing - I get annoyed in ME 2 that I have to re-land/dock with any planet or station and can't just walk out the airlock like in ME 1 (it makes no sense, they put the airlock in but its never used :( )

#21
Skilled Seeker

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LiquidGrape wrote...

You know what contributed to ME1's sense of scale?



Shoot, I miss planet exploration.


Seeing that video reminded of how crap ME's 'exploration' was. An ugly bland world with little of interest, its main purpose being to act as filler thanks to the 5 minute uneventful treks required to find the mildly interesting objects randomly placed around the map.

#22
88mphSlayer

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most games actually render large maps with giant skyboxes into the gameplay to give a sense of scale, Bioware tried to get away with fmv's but only Square Enix seems good at that

#23
Guest_LesEnfantsTerribles_*

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I do miss the feeling of vastness and remoteness from ME1 whenever I play ME2. There's something quite special about exploring a large uncharted planet, complimented by unusual and extraterrestrial skies and atmospheres. It contributed to the feeling that there was a huge galaxy waiting to be charted and explored, in contrast to the more confined and segmented feeling of ME2.



ME1 planetary exploration wasn't perfect by any stretch of the imagination, but it was something.

#24
Zatwu

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Why not just make the elevator move faster if your system can load faster?

#25
ModerateOsprey

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Orkboy wrote...

DominusVita wrote...

Nothing like the refreshing taste of nostalgia...


It's not nostalgia if you're still doing it.  Posted Image

I haven't stopped playing ME1, but the only time I go back to ME2  is when new DLC comes out.


Agreed. True for me as well. I have replayed ME1 more often than 2.