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ME 2 felt small


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#76
TheMiroHa

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Relinquished2 wrote...

I agree, timewise ME1 had over 60 hours of gameplay, even with skipping dialogue. ME1 felt huge!

I can beat ME2 in under 25 hours with all quests and DLC packs completed. ME2 felt like a short story to fill the trilogy. We didn't even get to kill a reaper, honestly the story was mediocre compared to ME1 and not worth the game. If it wasn't for Tali's Romance, I would've deleted ME2 and reinstalled ME1 by now.

I'm not getting high hopes for ME3 either. BioWare said it'll be even darker then ME2, but funnier at the same time. WHAT!? the freaking reapers are invading and they want to make the story funnier? And (OMG) I so hope freeing Earth is the beginning of the game, not the end and that we don't kill reapers so often and casually that killing them will not seem all that special anymore.


I have no idea how you've been able to spend that much time on ME1 and so little in ME2. My most recent insanity playthrough on ME1 was little over 30 hours long and I did nearly all assigments though I don't have Pinnacle Station but I don't think it would have added more than just few hours. I imported that save to ME2  where I have all DLC (except one weapon pack and alternate appearance pack) and I managed to spend over 50 hours on that insanity run.

Funny thing is that ME1 insanity run felt longer because it didn't offer as much challenge as ME2 and somewhat broken gameplay and boring exploration didn't help it.

EDIT: About immersion...

Personally I can't agree with people saying ME1 was more immersive than ME2. I spent good amount of time just looking at sunset on a balcony in Illium, vast halls inside Collector ship and just the beautiness of space from Samara's room in Normandy. That really gave me a feeling of immersion unlike empty and simple explorable worlds in ME1.

Modifié par TheMiroHa, 23 décembre 2010 - 12:12 .


#77
BiancoAngelo7

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^if you got your immersion from looking out a window or at the interior of the collector ship then more power to you, Im happy you were able to ignore all the disjointed and claustrophobic elements of ME2.



However, for all those players like us who are looking for a lot more in immersion, like what we got in ME1, those few things that you listed aren't going to compensate for the complete removal of all those game elements in ME1 that made it so special.


#78
Vena_86

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Yeah ME2 has beautiful vistas...only that they are two dimensional. Animated textures on the skybox. The low resolutions make that very obvious. What you see is not what you get, and the game makes no big secret out of that. Even with higher resolutions it would still become obvious that it is just textures when you change the camera angle. Immersion is all about forgetting that you are looking at a screen and becoming part of the game world. It does not work as well with flat pictures as with actual three dimensional, virtual environments.

#79
88mphSlayer

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Googlesaurus wrote...

As opposed to Shepard's Pistol of Doom in ME2 cutscenes? The insta-loyalty mission to romance dialogue paths? Skintight catsuits and heavy armor having the same number of hitpoints? They're not that far apart in terms of realism. 

C-Sec only exists on the Citadel.


you know what i mean, more realistic/fleshed out maps, in ME2 most gun-fights take place in seedy run-down areas like cargo bays, or the contaminated area on Omega, or on top of a company's HQ

if it was ME1, they'd all be taking place right outside the planet's urban hub area, if not in it

#80
A Culchie

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Gibb_Shepard wrote...

kelsjet wrote...

ME 2! felt small :(

'twas what she said... to your ex.

In all seriousness, ME2 is a larger game than ME1 in terms of actual core content (i.e. the stuff that is relevant to the main story arc).

What made ME1 *seem* larger was the random and inane 1/2 hr treks through empty terrain on that godforsaken 6 wheeled daemon that manages to break most of the laws of physics, which doesn't really add much imho.

What ME2 could have used was a metric ton's worth more side missions, and bigger locations for some of the "world" zones (i.e. Citadel, Ilium, Omega).

That being said; production values, VO work, scripting, atmosphere, and other 'cinematic' based stuff, ME2 beats ME1 hands down.


I agree with you on your other points, but ME1 had a far better atmosphere, hands down.

And what made ME1 seem larger was the fact that you weren't teleported everywhere. Wanna go down 1 floor on the normandy? Instead of taking an elevator, you teleport there. Because of this, the SR2 felt like it was 4 different parts, instead of one whole ship. Also the fact that every mission had one path to your objective, one very narrow path. These kind of little things have a drastic effect on how big the game feels.


ye seriously, on a spacefaring vessel relience on an elevator seems kinda rediculous
it made sense in ME 1 having to take heavy goods up from the cargo bay, but as primary level to level trasition dont make sense

#81
Bad King

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Elevator rides were fine. Not only did they make the scope appear larger, they also allowed squad members to chat (something that was almost absent in ME2). The only lift I didn't like was the one on the Normandy. Grr!

#82
88mphSlayer

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Ahglock wrote...

Dark?  ME2 is lights and faries compared ot ME1.  Comic bookish mwahaahhah evil isn't dark.  It may be cheesy and fun but it isn't dark.  Jack;s story is about the only really dark thing in the game, and they had evil scientists experimenting on people in ME1 a plenty.  Heck Cerberus went from a fairly dark organization to becomeing Cobra
from GiJoe or a bond villain.  Really matchinhg jumpuits a cerberus logo
on everything no matter where you go?  It is like all the lame cobra
infiltrators with cobra tats.  As for personal, well it gave small personal stories about your crew but very little shepard growth.  So I guess you could call it more personal. 


i'd say the icing on the cake for ME2 feeling dark is that the entire game you're a pawn of The Illusive Man and never really know if what you're doing is true or not, whereas in ME1 you're the defacto untouchable hero and all the bad stuff is peripheral

i do miss the subleties of ME1 tho, like how corrupt everything is even if it appears modern and civilized, in ME2 if something is violent or corrupt it really is comic-book evil looking, same goes for all the off-world stuff, i miss all the crazy cults or gangs or derelict ships or companies experimenting on humans or etc. it really felt like a wild west vs. ME2 which feels a lot more structured as you mostly only face down some geth or the blue suns

#83
Knottedredloc

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LiquidGrape wrote...

You know what contributed to ME1's sense of scale?



Shoot, I miss planet exploration.


Thanks for this reminder, I had almost forgot the epicness of ME.  I'm going to fire up a new game of ME today.   ME2 came off as trying to hard to be everything for everyone which unforunately ruined the total emersive experience I had with ME1. ME2 had it moments but ME1 was masterpeice.

I think I am going to leave my office early today, finish my shopping, and spend the evening saving the galaxy from Saren and crew.

#84
Mister Mida

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I agree with OP. ME (1) was bigger in my opinion. ME2's hubs were linear and not as interesting. Yet strangely enough Tuchanka is my favourite hub (maybe because of the Wrex effect :P). LotSB was on the right track with the sky car chase although this could've been longer and be more expanded.

#85
Gibb_Shepard

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TheMiroHa wrote...

Relinquished2 wrote...

I agree, timewise ME1 had over 60 hours of gameplay, even with skipping dialogue. ME1 felt huge!

I can beat ME2 in under 25 hours with all quests and DLC packs completed. ME2 felt like a short story to fill the trilogy. We didn't even get to kill a reaper, honestly the story was mediocre compared to ME1 and not worth the game. If it wasn't for Tali's Romance, I would've deleted ME2 and reinstalled ME1 by now.

I'm not getting high hopes for ME3 either. BioWare said it'll be even darker then ME2, but funnier at the same time. WHAT!? the freaking reapers are invading and they want to make the story funnier? And (OMG) I so hope freeing Earth is the beginning of the game, not the end and that we don't kill reapers so often and casually that killing them will not seem all that special anymore.



EDIT: About immersion...

Personally I can't agree with people saying ME1 was more immersive than ME2. I spent good amount of time just looking at sunset on a balcony in Illium, vast halls inside Collector ship and just the beautiness of space from Samara's room in Normandy. That really gave me a feeling of immersion unlike empty and simple explorable worlds in ME1.


How do you get the sense of immersion by looking at a few stars out the Normandy's window, but not from standing on a planet taking in the many beautiful vistas overlooking you? You didn't think Earth looked awe-inspiring when you landed on Luna?

If you prefer a Collector vessel painted with human juices though, more power to you.

#86
padaE

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Not a chance.

.

I finished ME1 in under 4 hours. FOUR HOURS. Of course skipping all dialogues and side quests.

#87
Lumikki

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ME1 has more side missions, what are also more exploration style, so it may feel larger. ME2 is more conserate to only few sertain places. In general there may be small difference but not really worth of complaining and beging this ME1 vs ME2 war.

#88
LiquidGrape

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padaE wrote...

Not a chance.
.
I finished ME1 in under 4 hours. FOUR HOURS. Of course skipping all dialogues and side quests.


Roleplaying.
You're doing it wrong.

Modifié par LiquidGrape, 23 décembre 2010 - 03:55 .


#89
Matt VT Schlo

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ME1 a 60 hour game? Sure, if I played it 2.5 times...I just did a Soldier career in which I took my time, did 90% of the side missions, skipped completing thre UNC mining explorations, and beat it in 27 hours....and that's going slow...no way I could make one game last 60 hours!



Me 1 seemed bigger, but ME 2 was more immersive (to me)....that said, I missed the hell out of mako type missions

#90
BiancoAngelo7

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LiquidGrape wrote...

padaE wrote...

Not a chance.
.
I finished ME1 in under 4 hours. FOUR HOURS. Of course skipping all dialogues and side quests.


Roleplaying.
You're doing it wrong.


LOL!

Seriously, if you skipped every single side quest and all the dialogue why even play it? Are you sure you didn't mean to buy Halo? or Kane and Lynch?

#91
Gaxe

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This is heart breaking. I haven't played ME2 yet.   I love ME1's grand epic scale. Large areas, and everytime I hop into an elevator I look forward to hearing my spoils of war.

If this was removed from ME2, then there is only one explanation....

Bioware sold out to those who have zero time to dedicate towards imagination and fantasy.

Give them 20 minions to kill and let them go to bed for work the next day...

We're doomed!!!

#92
Fiery Phoenix

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ME1 managed to convey space; it takes you to the depths of the galaxy with it. ME2 does not, which it should have.

#93
TheNexus

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Skilled Seeker wrote...

Seeing that video reminded of how crap ME's 'exploration' was. An ugly bland world with little of interest, its main purpose being to act as filler thanks to the 5 minute uneventful treks required to find the mildly interesting objects randomly placed around the map.


This.

My favorite part was when it took you half an hour to get to an object only to find that your decrypting skill wasn't high enough to analyze it.

#94
padaE

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Because I just wanted a save file for ME2, and after playing the second one, the first become almost unplayable. Also, everything I missed had little effect in ME2, most side quests just add a bonus dialogue, or a email.


#95
desonnac00

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A lot of stuff got cut from ME2 final- convos, crew confrontations... it's sad. Hope they learn for ME3

#96
Mister Mida

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TheNexus wrote...

Skilled Seeker wrote...

Seeing that video reminded of how crap ME's 'exploration' was. An ugly bland world with little of interest, its main purpose being to act as filler thanks to the 5 minute uneventful treks required to find the mildly interesting objects randomly placed around the map.


This.

My favorite part was when it took you half an hour to get to an object only to find that your decrypting skill wasn't high enough to analyze it.

You're doing it wrong.

#97
TheMiroHa

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BiancoAngelo7 wrote...

^if you got your immersion from looking out a window or at the interior of the collector ship then more power to you, Im happy you were able to ignore all the disjointed and claustrophobic elements of ME2.

However, for all those players like us who are looking for a lot more in immersion, like what we got in ME1, those few things that you listed aren't going to compensate for the complete removal of all those game elements in ME1 that made it so special.


Maybe it's just me then but in ME2 I felt more like being in a living and breathing world than in ME1.

#98
Guest_MysticMage44_*

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I agree with the op. Me2 felt more cluttered and smaller overall. Me1 had such an open feel to it. I actually had to walk (or drive) to get to where i wanted to go. In me2. it kind of just teleports you to the different locations when you reach a door.

#99
Jaron Oberyn

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Bottom line: We want elevators back.

-Polite

#100
88mphSlayer

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TheMiroHa wrote...

BiancoAngelo7 wrote...

^if you got your immersion from looking out a window or at the interior of the collector ship then more power to you, Im happy you were able to ignore all the disjointed and claustrophobic elements of ME2.

However, for all those players like us who are looking for a lot more in immersion, like what we got in ME1, those few things that you listed aren't going to compensate for the complete removal of all those game elements in ME1 that made it so special.


Maybe it's just me then but in ME2 I felt more like being in a living and breathing world than in ME1.


you're not wrong, ME2 is a lot more crowded than the first game and everything looks more "used"