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Creating dungeons with building parts


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#1
052Hagen

052Hagen
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Just have a simple question, really - will it be possible to create dungeons with the help of the building parts? So instead of relying on an interior area, we can simply put the dungeon we want on the map with streamless transition. I mean, at least for small dungeons, I see this as an interesting alternative. A problem would be that we could most likely not hide it underground or out of sight for the player, of course.

#2
DavidSims

DavidSims
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If I'm understanding you, what you want is a continuous space from an exterior to an interior, rather than an area transition?

That's theoretically possible, but there are a number of issues and the existing pieces aren't built for it.

One problem is you can't punch holes in the terrain mesh. You would have to lower the terrain beneath the dungeon and cover it up with props, or you would have to build the dungeon off the side of the terrain mesh.

Another issues is the lack of path over path support in the pathfinding engine. Wherever the dungeon is, the player wouldn't be able to walk over it. Creating such a situation would be rather difficult anyway though.

A third issue is the existing pieces and the tactical camera. In exterior areas we don't use tactical cutaways, but an interior would have to. Creating the transition between those two styles would be problematic.

Overall, I think this is something that the community is likely to figure out, but it's going to take quite a bit of work.

Modifié par DavidSims, 27 octobre 2009 - 01:31 .