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Stacking of combat modifiers


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#1
Pro_Consul

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Has anyone posted any kind of analysis of which combat modifiers stack well and which, other than haste effects, have stacking problems or do not stack at all? I have tried googling the crud out of this and all I get are NWN posts and variations on the haste issue.

The kinds of things I am trying to figure out are:

1. If I stacked up reduce-hostility equipment on a single toon could it make them tactically invisible? Or if I put too much on one toon would it break the entire modifier like stacking haste on top of momentum does?

2. What about multiple mages casting party-wide spells? How are their spells going to interact with each other and with the individual modifiers applied by each party member's own equipment and talents?

It seems like the haste effect is the only one that has attracted any serious analysis in this area. Or I need to cut back on the IPA and do my googling sober. :sick:

#2
soteria

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1. AFAIK the "reduce/increase hostility" modifiers don't even work.

2. Depends. You can have fire, frost, and telekinetic weapons all running and they play together but you can't stack two fire weapon buffs. I don't know about other buffs, though there aren't many, I suppose.