Modifié par Lumikki, 23 décembre 2010 - 02:03 .
First Person in ME3
Débuté par
Guest_Ms. Lovey Dovey_*
, déc. 23 2010 04:06
#151
Posté 23 décembre 2010 - 12:40
I don't want FPS, I have motion sickness illness and it doesn't work well with FPS type of games. Also some TPS aren't good, because they camera perspective is same as in FPS. Meaning you character is like glued figure in front of screen, no other camera angle's at all. Also too close to your character, so they feel like FPS. To avoid motion sickness the camera has to be as far as possible and very calm when it comes to movements. Changing camera angles based cinematic situation seem to be fine, like swiching close up camera. It's not the switch of camera angle, but fast motions what cause problems.
#152
Posté 23 décembre 2010 - 01:00
I can see why you might be interested in seeing this, but the 3rd person perspective and method for this has been already strongly established as part of the ME style of gameplay - having it "tacked on" would feel a bit odd at the end of the trilogy. A lot of games, particularly action RPGs like Elder Scrolls/Fallout have been successful in allowing both, but I wouldn't count on this happening any time soon.
#153
Posté 23 décembre 2010 - 01:07
rynluna wrote...
No, thanks. I'd rather they put their time into the story and characters to close out the series.
Yup.
Imo the Story needs some serious redeeming along with "rpg elements" after ME2.
I doubt there's money/time for FP.
Modifié par MassEffect762, 23 décembre 2010 - 01:13 .
#154
Posté 23 décembre 2010 - 01:11
@ kaff33nd
You spiked a memory of mine about VR. The main reason why developers shy away from putting distortion into these games is mainly due to the limitations set with your view screens. Also for some reason it didn't take with many during the testing phases
utilizing fairly flat screen monitors, I assumed this had something to
do with motion sickness. . but honestly I don't remember all of the
reasoning. So it's been tried in the past to varying degrees of success /
failure.
Some developers had tried warping / distortions flat screens with varied degrees of success in the past. By that I mean, as a PC user you could be in the 2 feet range from your screen. . . but console users may be at any distance. Plus it's tough to manage with the various different compression ratios various visual devices already have and various sizes each monitor could be. (or formats in other words, example wide screen vs normal and raw screen size.) Maybe the software has caught up these days? I guess I can't think of a sim or game thats doing this right now?
VR (Virtual Reality took roots in the late 80's for those that remember.) was created to solve these problems and thus so are special screens (though goggles and the like) they and other simulators employ . . . (eg visit A.C.E.s at the Mall of America in Minnesota, they have bubble like screens that rap around and give you a real feeling of flying (if you want to try a flight sim.) By the way I can't remember if the Mall still has the NASCAR sims or not, nor do I remember how their screens were set up. Arcades used to have a few games (I'm not sure if they do anymore.) with
VR goggles as well, and for some reason I think they had a few with sit
down booths too?
3d and stuff also had issues with folks who experienced nausea issues, headaches, and more than a few people (again in the past - I'm not sure what movie goers think about it today.) found the glasses wholly lacking in comfort to set though a movie.
Still I've been pleasantly surprise BTW that 3d seems to be making a come back in theaters these days!
Plus maybe someone could enlighten us with some updated info ? I know my memory is scattered on some things.
You spiked a memory of mine about VR. The main reason why developers shy away from putting distortion into these games is mainly due to the limitations set with your view screens. Also for some reason it didn't take with many during the testing phases
utilizing fairly flat screen monitors, I assumed this had something to
do with motion sickness. . but honestly I don't remember all of the
reasoning. So it's been tried in the past to varying degrees of success /
failure.
Some developers had tried warping / distortions flat screens with varied degrees of success in the past. By that I mean, as a PC user you could be in the 2 feet range from your screen. . . but console users may be at any distance. Plus it's tough to manage with the various different compression ratios various visual devices already have and various sizes each monitor could be. (or formats in other words, example wide screen vs normal and raw screen size.) Maybe the software has caught up these days? I guess I can't think of a sim or game thats doing this right now?
VR (Virtual Reality took roots in the late 80's for those that remember.) was created to solve these problems and thus so are special screens (though goggles and the like) they and other simulators employ . . . (eg visit A.C.E.s at the Mall of America in Minnesota, they have bubble like screens that rap around and give you a real feeling of flying (if you want to try a flight sim.) By the way I can't remember if the Mall still has the NASCAR sims or not, nor do I remember how their screens were set up. Arcades used to have a few games (I'm not sure if they do anymore.) with
VR goggles as well, and for some reason I think they had a few with sit
down booths too?
3d and stuff also had issues with folks who experienced nausea issues, headaches, and more than a few people (again in the past - I'm not sure what movie goers think about it today.) found the glasses wholly lacking in comfort to set though a movie.
Still I've been pleasantly surprise BTW that 3d seems to be making a come back in theaters these days!
Plus maybe someone could enlighten us with some updated info ? I know my memory is scattered on some things.
#155
Posté 23 décembre 2010 - 01:11
There is an international saying that fits right into this discussion:
"if it 'ain't broke, don't fix it".
3rd person perspective is fine, and it lends to the whole storytelling experience since it makes it feel like an interactive epic movie. And i love the cover system.
"if it 'ain't broke, don't fix it".
3rd person perspective is fine, and it lends to the whole storytelling experience since it makes it feel like an interactive epic movie. And i love the cover system.
#156
Posté 23 décembre 2010 - 01:12
No.
#157
Posté 23 décembre 2010 - 01:18
I prefer first person away from my third person games.
#158
Posté 23 décembre 2010 - 01:59
sympathy4saren wrote...
No! No! No! No! No!
This is Mass Effect. Don't try and bring the cesspool that is Halo into Mass Effect.
Ignorant... it was more inclined to Fallout 3, which allows you to switch between FPS and TPS
#159
Posté 23 décembre 2010 - 02:44
I never played 1st in my life (unless I didn't have a choice, but I can't remember any game right now that didn't offer a choice), so no. Let them focus on the story and such, 3rd works just fine with the ME games.
#160
Posté 23 décembre 2010 - 02:47
Fat chance that's gonna happen. ME and ME2 were in 3rd person. What kind of reason would there be to change it into 1st person for the last game?
#161
Posté 23 décembre 2010 - 06:34
Maaaaaaaybeee if it is like FO3 and NV, otherwise, no.
#162
Posté 24 décembre 2010 - 04:48
Stick with what works. Most of the time I see a FO walkthrough its in fp. Thats what it succeeded on.
#163
Posté 24 décembre 2010 - 04:51
I wouldn't want it too change, why mess up a great thing? I mean they changed the combat around meaning it's not boring more fun in mass effect 2.
I don't like first person sorry but I will pass, I like the cover strategy system.
I don't like first person sorry but I will pass, I like the cover strategy system.
#164
Posté 24 décembre 2010 - 04:52
Sorry, OP, I do not think it would work. In FPS games and Halo, the character is thin enough that I can manage to see myself as the character. With Mass Effect (and Dragon Age), I see the game as me guiding a third party through their life. The third person camera is perfect for that.
Also, I miss the hell out of your Emma Frost avatar.
:D:P
Also, I miss the hell out of your Emma Frost avatar.
#165
Guest_Ms. Lovey Dovey_*
Posté 24 décembre 2010 - 05:44
Guest_Ms. Lovey Dovey_*
Staaaaaaaaaaaaaaaaaalker.
#166
Posté 24 décembre 2010 - 05:59
1) Not gonna happen, the game is already too far in development and devs already stated that there wouldn't be much change between the ME2 and ME3 mechanics.
2) For those who think that a 3rd Person Cover shooter won't work with a 1st Person View, go watch a Rainbow Six Vegas/Vegas 2 gameplay video, it combines both very well, Rainbow Six Vegas 2 specifically has a customizable PC, so that goes for not being able to see Shepard.
3) Some of the people here should really get off their mile-high horses, the amount of ignorance on this thread about what is simply A CAMERA ANGLE is staggering, so much for the intelligence of this community, especially those who just reading the word FPS go screaming COD**** or HALO**** as if they were the only FPSs ever, what happened to Half-Life or Portal or Deus Ex or System Shock or BioShock or Thief or Mirror's Edge or STALKER 1/2/3 or Oblivion, Fallout 3 and Fallout New Vegas that can all be played in a first person view, must've been part of my imagination then since CoD and Halo are all that exist.
Back to lurk-mode.
2) For those who think that a 3rd Person Cover shooter won't work with a 1st Person View, go watch a Rainbow Six Vegas/Vegas 2 gameplay video, it combines both very well, Rainbow Six Vegas 2 specifically has a customizable PC, so that goes for not being able to see Shepard.
3) Some of the people here should really get off their mile-high horses, the amount of ignorance on this thread about what is simply A CAMERA ANGLE is staggering, so much for the intelligence of this community, especially those who just reading the word FPS go screaming COD**** or HALO**** as if they were the only FPSs ever, what happened to Half-Life or Portal or Deus Ex or System Shock or BioShock or Thief or Mirror's Edge or STALKER 1/2/3 or Oblivion, Fallout 3 and Fallout New Vegas that can all be played in a first person view, must've been part of my imagination then since CoD and Halo are all that exist.
Back to lurk-mode.
#167
Posté 24 décembre 2010 - 06:00
I would say NO in ME trilogy but I think a good implementation or mix between 1st and 3rd person could work under some circumstances or e.g. as game mechanism.
Both have their pros and cons.
I'll say 1st person or fov is less cinematic and has a non realistic angle view, but can be more inmersive..., the contrary to the 3rd (more cinematic, better angle view but probably less inmersive).
Both have their pros and cons.
I'll say 1st person or fov is less cinematic and has a non realistic angle view, but can be more inmersive..., the contrary to the 3rd (more cinematic, better angle view but probably less inmersive).
Modifié par Razyx, 24 décembre 2010 - 06:01 .
#168
Posté 24 décembre 2010 - 06:02
I wish blowhards like Politeassassin would quiet down. If you think ME1 gameplay was better than ME2, you're in massive denial.
#169
Posté 24 décembre 2010 - 06:07
#170
Posté 24 décembre 2010 - 06:09
This thread is worth it just to see the haters get their panties in a twist.
As a PROUD fan of both the shooter AND RPG genres, I support this idea IF (a) you can toggle between first-person and third, as the op said, and (
it doesn't divert resources from smooth graphics elsewhere in the game.
As a PROUD fan of both the shooter AND RPG genres, I support this idea IF (a) you can toggle between first-person and third, as the op said, and (
#171
Posté 24 décembre 2010 - 06:17
Maybe if you removed offensive posts on the first page of a thread, you wouldn't have to deal with insulting repliesPacifien wrote...
I wish people would keep their insults out of it like the Site Rules of Conduct tell them to.
#172
Posté 24 décembre 2010 - 06:49
Why do people use Fallout and Oblivion as if everybody likes them? I'm a huge rpg fan, and I thought those games sucked. There was oodles of stuff to do, and the graphics were great, but I didn't like the first person, the third person toggle looked horrendous, and the gameplay motion is WAYYYYYYYY too stiff. Oblivion more so than Fallout.
I like Mass Effect the way it is...people like me who are trying to keep the game true to its roots don't want it ruined by new concepts from other games I don't like. If I want a first person rpg, ill go buy those games. Until then, I'm going to stick to Mass Effect and Assassin's Creed.
The reason Mass Effect pwns all other games, in my opinion, is because it is what it is. When you meddle with a good thing by making a vast array of changes, the probability of a ruining it extensive.
I like Mass Effect the way it is...people like me who are trying to keep the game true to its roots don't want it ruined by new concepts from other games I don't like. If I want a first person rpg, ill go buy those games. Until then, I'm going to stick to Mass Effect and Assassin's Creed.
The reason Mass Effect pwns all other games, in my opinion, is because it is what it is. When you meddle with a good thing by making a vast array of changes, the probability of a ruining it extensive.
#173
Posté 24 décembre 2010 - 06:56
(devils advocate mode=on)
@ The Ayes (from the Nay perspective)
The problem is you are suggesting yet another "encroachment" of FPS mechanics into ME. The mechanics implemented between 1 and 2 seem to have come at the expense of story and plot. We have ended up with bite sized missions, generic "mission complete" screens, limited character interaction, and a story short enough to play through in a single day.
ME1= Baldurs Gate
ME2= Icewind Dale
We have seen the thin edge of the wedge, and we dont like what we see.
@ They Nayers (from the Aye Perspective)
Many of you are asking for the return of "crouch". This motion is available in other FPS games, yet you dont seem to validate that point. We are simply asking for a view toggle. Many of you believe that a change of camera angle will "break" the cover system by forcing Shepard to look directly at his/her feet. If crouch is returned, then let us worry about cover manually. Toggle of on/off cover mode to go with camera mode.
Camera=3rd person. CoverMode=On
Camera=1st person. CoverMode=Off
(devils advocate mode=off)
If its as simple as above, then I don't really care if they implement it.
Would I play it in FPS mode? As a Vanguard, yeah, just for a more "in your face" experience. Probably not with any other class though.
@ The Ayes (from the Nay perspective)
The problem is you are suggesting yet another "encroachment" of FPS mechanics into ME. The mechanics implemented between 1 and 2 seem to have come at the expense of story and plot. We have ended up with bite sized missions, generic "mission complete" screens, limited character interaction, and a story short enough to play through in a single day.
ME1= Baldurs Gate
ME2= Icewind Dale
We have seen the thin edge of the wedge, and we dont like what we see.
@ They Nayers (from the Aye Perspective)
Many of you are asking for the return of "crouch". This motion is available in other FPS games, yet you dont seem to validate that point. We are simply asking for a view toggle. Many of you believe that a change of camera angle will "break" the cover system by forcing Shepard to look directly at his/her feet. If crouch is returned, then let us worry about cover manually. Toggle of on/off cover mode to go with camera mode.
Camera=3rd person. CoverMode=On
Camera=1st person. CoverMode=Off
(devils advocate mode=off)
If its as simple as above, then I don't really care if they implement it.
Would I play it in FPS mode? As a Vanguard, yeah, just for a more "in your face" experience. Probably not with any other class though.
#174
Posté 24 décembre 2010 - 07:02
Story and plot > crouch
#175
Posté 24 décembre 2010 - 07:36
Ms. Lovey Dovey wrote...
sympathy4saren wrote...
No! No! No! No! No!
This is Mass Effect. Don't try and bring the cesspool that is Halo into Mass Effect.
Stop being ignorant and comparing games. It's still Mass Effect. Just because you don't like Halo doesn't mean every 1st person view is connected to it.
And don't be stupid for 2 reasons. He's not being ignorant. 2nd, not every ****ing game needs a 1st person view.





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