First Person in ME3
#176
Posté 24 décembre 2010 - 08:00
#177
Guest_Brandon lee Shepard_*
Posté 24 décembre 2010 - 08:06
Guest_Brandon lee Shepard_*
#178
Posté 24 décembre 2010 - 08:13
A smaller presentation of yourself on these battlefields give you arguable advantages for not getting shot when there is little cover to take advantage of. How it was done in ME 1 was ideal, you hit rush you popped up and it allow you to run if cover (if you missed cover you dropped back down into crouch and your shots were always more accurate with it, just like it would be if your avatar was real.) To say it wasn't there. . or argue it's a FPS mechanic. . tells me ya been playing alot of midevil era games where it may or may not be needed.
(Course I must admit there is probably very few here that has actually done some precision shooting or had to make combat marksmanship scores IRL.) Or if you chose to tactically 'pull' the AI into a ambush you could do so with out that pause it takes to get into or out of 'cover'. It's a way to further managing how big of a target you are.
Maybe this is a sign of the times, but I cringe every time my avatar gets killed out there. Sometimes I suspect folks just don't care at all and just rush there way though no matter how many deaths, no matter how much story, no matter how much is put in or left out, just to see or get to the ending. To me this is sad, since after my first play-though I went back though multiple times to fish out each line that was spoken in each of the ME games. Someone posted some statistics out there proving this point from Bioware's own studies. Dose this apply to everyone, no. . . It's just a since I get from time to time.
Then again I and I hate to be negative, but most of you may not understand how to set up ambushes and manage firing lines from a squad leader's or company commander's point of view. And your play-style may or may not accommodate your squad mates. Still rather you agree or not, and no matter what your point of view when it comes to public safety or military . . . You still use baseline tactics that's been established for centries, long before computers were even a blip in anyone's mind.
Also if the development team took every negative argument that was posted on any board we wouldn't have a game at all. And I'm not arguing for the 1st person perspective either.
Adding in crouch is a simple animation, given the skeleton animation methods used in modern game development. (Games these days are built using emulators for the most part and tweeking is done by programmers, grafic artists, animators (yes yes devs I know I left out a few positions depending on how you have your studio set up.) along the way. It's not like back in the day when you had to type out every line of code for how a character looked, how they acted, each and every mechanic involved, and the storyline.)
And rather you realize it or not but the cover mechanic in ME 2 is partly broken, for example if you turn around to shoot something behind you. . . Everytime you squeeze that trigger you suddenly start to take shots from anything that's shooting at you, dispite rather you stood up or not or actually broke cover.
*puzzles* I must be a bit punchy tonight from a lack of sleep or something. . . or I just decided to poke a stick at a few.
#179
Posté 24 décembre 2010 - 07:43
#180
Posté 24 décembre 2010 - 07:45
#181
Posté 24 décembre 2010 - 07:56
As an RPG fan, I'm tired of making submissions to other genres. They have their games...which I do not like or I would buy them...and I want to have mine. It's like they want us to co-exist.
You cannot force that though. I'm tired of it. Thank goodness Assassin's Creed hasn't.
#182
Posté 24 décembre 2010 - 08:23
#183
Posté 24 décembre 2010 - 08:43
And why are people talking about Halo? Is it because Mass Effect has guns? Fallout 3 has guns, Fallout 3 is an RPG with a first and third person viewpoint. No one is trying to compare Fallout to a first person shooter.
#184
Posté 24 décembre 2010 - 09:35
When you have the option to play in first or third person viewpoints the game generally doesn't play as well as if the developers had chosen a viewpoint and built the game around it. Look at Oblivion and Fallout 3 as examples, sure you can play either in both perspectives, but they don't play as well as a game that is developed around one perspective.ItsFreakinJesus wrote...
Why would people be pissed over a game having an option they won't even have to use? That, I do not understand.
And why are people talking about Halo? Is it because Mass Effect has guns? Fallout 3 has guns, Fallout 3 is an RPG with a first and third person viewpoint. No one is trying to compare Fallout to a first person shooter.
#185
Posté 24 décembre 2010 - 09:47
#186
Posté 24 décembre 2010 - 09:52
You know what RPG that the 1st person perspective worked in? Not Oblivion/Morrowind, not Fallout 3/NV.
Deus Ex.
Don't say that the 1st person perspective inherently makes the game bad. If you don't like it, that's what a toggle is for. In a game that features SHOOTING, it's generally easier to aim in the 1st person perspective. Adding first person as an OPTION is not the end of the world.
For those of you who are worried about the cover system and its functionality in 1st person, there is a game that has jumped that hurdle as well. There once was a game called Rainbow Six Vegas, 2 of them in fact. It featured a near perfect (IMHO) transition from 1st person shooting to 3rd person shooting from cover. Who is to say that BioWare can't pull that off?
For those worried that BioWare won't be able to juggle it all, you may be right. We can't figure that out right now. Personally, I hope they pull out all the stops for Mass Effect 3. If they can keep their great storytelling intact and do a good job of adding a first person option, then more power to them.
Modifié par Zodiac541, 24 décembre 2010 - 09:54 .
#187
Posté 24 décembre 2010 - 10:31
Another example of another option available to players.
#188
Posté 25 décembre 2010 - 02:31
Oh, I agree completely that the first person perspective can work perfectly fine in an RPG, in fact there is nothing wrong with it if the game is developed as a first person title. It's when a game is developed with both perspectives that you run into trouble, it doesn't end up working the greatest in either perspective. It's like a jack-of-all-trades master of none type scenario.Zodiac541 wrote...
If BioWare can make a 3rd/1st person toggle work well, then more power to them. There is nothing inherently wrong with 1st person in RPGs.
You know what RPG that the 1st person perspective worked in? Not Oblivion/Morrowind, not Fallout 3/NV.
Deus Ex.
Don't say that the 1st person perspective inherently makes the game bad. If you don't like it, that's what a toggle is for. In a game that features SHOOTING, it's generally easier to aim in the 1st person perspective. Adding first person as an OPTION is not the end of the world.
For those of you who are worried about the cover system and its functionality in 1st person, there is a game that has jumped that hurdle as well. There once was a game called Rainbow Six Vegas, 2 of them in fact. It featured a near perfect (IMHO) transition from 1st person shooting to 3rd person shooting from cover. Who is to say that BioWare can't pull that off?
For those worried that BioWare won't be able to juggle it all, you may be right. We can't figure that out right now. Personally, I hope they pull out all the stops for Mass Effect 3. If they can keep their great storytelling intact and do a good job of adding a first person option, then more power to them.
#189
Posté 25 décembre 2010 - 02:35
Why change the perspective when all that needs polishing are the RPG elements?
#190
Posté 25 décembre 2010 - 03:05
#191
Posté 25 décembre 2010 - 05:03
#192
Posté 25 décembre 2010 - 09:02
#193
Posté 26 décembre 2010 - 09:57
#194
Posté 26 décembre 2010 - 10:18
#195
Posté 26 décembre 2010 - 12:30
@Sympathy4saren - 1st person isn't a genre, it's a camera perspective. We know Deus Ex isn't Mass Effect (I could tell by the titles. They say different things), but that doesn't mean we can't capitalize on it.
Why is it that having the option to toggle between 1st and 3rd person elicits such hate from either camp? It's like homophobes speaking out against gay marriage: They hate homosexuality and people who don't hate homosexuality. To say "I like 3rd person, so please don't let me choose to use 1st person" is just silly imo. If the option is there, so is the option not to use it.
#196
Posté 26 décembre 2010 - 12:33
Modifié par Lumikki, 26 décembre 2010 - 12:35 .
#197
Posté 26 décembre 2010 - 12:35
#198
Posté 26 décembre 2010 - 01:28
#199
Posté 26 décembre 2010 - 01:41
Lumikki wrote...
There is also one other thing to consider. FSP can't be cinematic, because main character (actor) is not in view. Meaning to have cinematic movie like feeling, you need to see the main character. It's perspective difference, between camera view and what person sees with eyes.
So Modern Warfare isn't cinematic? Hmmm...
#200
Posté 26 décembre 2010 - 01:43





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