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Bethany or Carver? Do you have to choose?


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#76
Kail Ashton

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I'll trade you one Aveline for two Bethany breasts...wait...

#77
Shady314

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I care more about her apostate mage status than female status.

#78
Ortaya Alevli

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Should be like this: Finish the game once, an option to keep them all alive opens up. Complete with new banter and such.

Wee. Instant replayability solution.

#79
upsettingshorts

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Shady314 wrote...

Your Aveline idea is fine.
Also forum rules don't stipulate that to complain you must offer an alternative. If you want to see what I do in games you'd have to play in my tabletop game. I'm not going to waste my energy on something too late to change even if Bio wanted to which they clearly do not.
EDIT: Not just fine. Great even. I wish Bio had done that instead.


My Aveline idea might actually be how it works.  We have no idea.  

It's not about forum rules, it's about being persuasive.  Complaining without suggesting alternatives is just noise.  If that's all you're going for, that's fine - just don't be surprised when people ask you to turn down the volume.

Modifié par Upsettingshorts, 24 décembre 2010 - 01:51 .


#80
Alodar

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Shady314 wrote...


And making the choices available to you be based on your class is stupid.
The fact that they hid the stupid mechanic does not make the mechanic any less stupid.




Although repeatedly calling something stupid might make you feel better, it is not the greatest of debating techniques.

Several things:

1)  You seem to dismiss my examples because the characters that died weren't full party members, you do not know in any way shape or form that Carver and Bethany are full party members outside of the prelude. A lot of assumptions have gone on but you do not know that they will travel with you outside of the Prelude rendering it no different than the Tower of Ishtal.

2)  Every Origin you encountered in DAO was based on your class/race -- were they stupid? My mages never had a brother betray him, or his family betrayed, or fell victim to the blight while helping a friend, or went disguised into a Proving to save his sister and it was all based on my class.  Pretty stupid huh?

3)  I would suggest you avoid reviews. If this tiny bit of knowledge is enough to throw you into a tizzy, then perhaps avoiding reviews and spoiler threads and taking the game for what it its without outraged metagaming is the way to go.


Alodar :)

#81
Shady314

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Upsettingshorts wrote...
My Aveline idea might actually be how it works.  We have no idea.  

The devs would not have answered so unambigously if that were the case. they would have been coy.

It's not about forum rules, it's about being persuasive.  Complaining without suggesting alternatives is just noise.  If that's all you're going for, that's fine - just don't be surprised when people ask you to turn down the volume.

I could persuade the entire forum to back me up and it wouldn't matter because it's too late for Bioware to change it so why am I going to waste my time trying to do something meaningless?
And don't be surprised when I ignore and laugh at any would be forum police. I'll say what I want so long as it stays within the forums boundaries.

#82
Alodar

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Ortaya Alevli wrote...

Should be like this: Finish the game once, an option to keep them all alive opens up. Complete with new banter and such.
Wee. Instant replayability solution.


I suppose it's possible, however quite a bit more writing and testing.

Now clearly none of us has played the game so we don't know how it goes, but we never got to save Gorion, you couldn't save your brother in the Dwarf Origin, you couldn't save your friend in the Dalish Elf origin, or your betrothed in the City Elf Origin, or your house in the Human Noble Origin.

 You can't always save everybody.


Alodar :)

#83
Shady314

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Alodar wrote...
Although repeatedly calling something stupid might make you feel better, it is not the greatest of debating techniques.

Pretending your in a debate may make you feel better but were just shooting the **** on a forum.

Several things:
1)  You seem to dismiss my examples because the characters that died weren't full party members, you do not know in any way shape or form that Carver and Bethany are full party members outside of the prelude. A lot of assumptions have gone on but you do not know that they will travel with you outside of the Prelude rendering it no different than the Tower of Ishtal.

And if that turns out to be the case then forget I said anything but previews have already mentioned that they stick around.

2)  Every Origin you encountered in DAO was based on your class/race -- were they stupid? My mages never had a brother betray him, or his family betrayed, or fell victim to the blight while helping a friend, or went disguised into a Proving to save his sister and it was all based on my class.  Pretty stupid huh?

Actually it was based on your background. Subtle difference. And the details of what occured in your origin were influenced by your choices not class. Also this is still the same flawed argument because in all of your examples NO ONE got to change the ultimate outcome of their origin. But we will get to change the outcome of the prologue.
IE which of our siblings survives and continues with us. It's like if rogues in the Dwarf Noble origin got to have Gorim join them as a full companion and warriors later got Leliana instead. Stupid.

3)  I would suggest you avoid reviews. If this tiny bit of knowledge is enough to throw you into a tizzy, then perhaps avoiding reviews and spoiler threads and taking the game for what it its without outraged metagaming is the way to go.

Always amusing to me when people believe they can read my emotional state from my posts. First of all I have not read a single review. There are no reviews. Second of all it's not the previews that have sent me into a "tizzy." it's a specific knowledge I would have gained at some point. It just happened to be sooner rather than later. Walkthrough, review, forum after release etc. Finally I am not in a tizzy just because I think something is stupid. Otherwise I'd be in a perpetual state of tizziness. If DA2 turns out to be a horrible game I won't enter a blind rage. I'll just shrug. My emotional well-being is not tied to Bioware in any way.

Modifié par Shady314, 24 décembre 2010 - 02:08 .


#84
Ortaya Alevli

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Alodar wrote...

You can't always save everybody.

Good thing we can't. Me, I'd hope for an option to sacrifice anybody I deem necessary whenever the situation at hand demands.

#85
Shady314

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Alodar wrote...
Now clearly none of us has played the game so we don't know how it goes, but we never got to save Gorion, you couldn't save your brother in the Dwarf Origin, you couldn't save your friend in the Dalish Elf origin, or your betrothed in the City Elf Origin, or your house in the Human Noble Origin.

You really don't understand why your examples don't fit do you? NO one gets to do those things EVER. But that is not the case for Beth/Carver.

 You can't always save everybody.

Horrible strawman.

Modifié par Shady314, 24 décembre 2010 - 02:07 .


#86
Seb Hanlon

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David Gaider and Luke Kristjanson have written at length about this on the Escapist Preview thread. If you haven't already read their posts, go hence and be educated.

#87
Ruby Tabris

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Alodar wrote...

If you're a mage you get a warrior to travel with.
If you're a rogue/warrior you get a mage to travel with.
And either way there is an apostate mage (you or Bethany) that ups the stakes in the Templar/Mage contreversy that is central to the story.


If that is true, then for me that's a good enough reason as any, to choose Bethany over Carver. Since that would take some of the attention off Hawke, it would give some extra depth to the story. So it wouldn't be like, "Hawke did this, Hawke is that," the whole way through the main storyline.

#88
Wissenschaft

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Collider wrote...

andar91 wrote...

It was revealed that one always dies. Bethany joins you if you're a warrior or rogue, and Carver joins you if you're a mage.

And I HATE this. It should be because of choices my Hawke makes, not gameplay balance.


Its not for gameplay balance. It very likely has to do with the storyline. They want 1 mage sibling paired with a non-mage sibling. When you get to kirkwall your going to have to deal with the Templars and they are both very powerful in the city as well as Draconian towards mages. A few of us suspect that your going to have  to defend your sibling from getting into trouble with the templars  during the game or vis versa.

#89
Wissenschaft

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Shady314 wrote...

Alodar wrote...
Now clearly none of us has played the game so we don't know how it goes, but we never got to save Gorion, you couldn't save your brother in the Dwarf Origin, you couldn't save your friend in the Dalish Elf origin, or your betrothed in the City Elf Origin, or your house in the Human Noble Origin.

You really don't understand why your examples don't fit do you? NO one gets to do those things EVER. But that is not the case for Beth/Carver.


Actually, its exactly the same. We've never had a choice about Beth/Carver just like we don't have a choice about the temp companions that die in the origin stories.

#90
Alodar

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[quote]Shady314 wrote...


[quote]2)  Every Origin you encountered in DAO was based on your class/race -- were they stupid? My mages never had a brother betray him, or his family betrayed, or fell victim to the blight while helping a friend, or went disguised into a Proving to save his sister and it was all based on my class.  Pretty stupid huh?
[/quote]
Actually it was based on your background.
[/quote]

Nope.

I only played mages.
Once I chose the mage class I had 0 choice of background. Mages had only one origin, so all those possibilities were denied me -- all because I chose the mage class. You can try and differentiate it if you'd like, but all of those options were taken away because I chose a class.



[quote]
But we will get to change the outcome of the prologue.
[/quote]

No you won't you will choose a character and one of you're family members wil die. Nothing you could do to change that. If it will make you feel better you can think of it as an Origin -- or a background choice, since they didn't bother you in Origins.


[quote]3)  I would suggest you avoid reviews. If this tiny bit of knowledge is enough to throw you into a tizzy, then perhaps avoiding reviews and spoiler threads and taking the game for what it its without outraged metagaming is the way to go.
[/quote]

Always amusing to me when people believe they can read my emotional state from my posts. [/quote]

One of Tizzy's definitions is agitated. I think it safe to say you were presenting yourself as agitated over  this issue.

Alodar :)

#91
Alodar

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[quote]Shady314 wrote...

[quote]Alodar wrote...
Now clearly none of us has played the game so we don't know how it goes, but we never got to save Gorion, you couldn't save your brother in the Dwarf Origin, you couldn't save your friend in the Dalish Elf origin, or your betrothed in the City Elf Origin, or your house in the Human Noble Origin.
[/quote]
You really don't understand why your examples don't fit do you? NO one gets to do those things EVER. But that is not the case for Beth/Carver. [/quote]




They fit because NO mage can never save Bethany,EVER.
NO Warrior/Rogue can never save Carver, EVER.


[quote]
 You can't always save everybody.
[/quote]
Horrible strawman.
[/quote]

Not strawman. Truism.

Alodar:)

#92
Wissenschaft

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I've lost what point Alodar was trying to make.....if he was trying to make a point at all. Does Alodar know what a straw man is? I don't see how anyone is misrepresenting what you wrote.

Also, we are still not sure if your other siblling dies for sure or if you can save them both. It might be that you can save the other non-partymember sibling but they stay a non-partymember through out the rest of the game.

Modifié par Wissenschaft, 24 décembre 2010 - 02:46 .


#93
Valisk

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I'm very disappointed by this development. It seems the story wasn't written to account for 2 or 0 Hawke mages. I'd speculate Carver will go templar and depending on your relationship he could be an antagonist, and if you choose a warrior/rogue you'll have to decide if you're with Bethany or against.




#94
Wissenschaft

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Valisk wrote...

I'm very disappointed by this development. It seems the story wasn't written to account for 2 or 0 Hawke mages. I'd speculate Carver will go templar and depending on your relationship he could be an antagonist, and if you choose a warrior/rogue you'll have to decide if you're with Bethany or against.


Oh, I hope your right. I'd love to kill Carver while defending Bethany. And I hope theres a line that  lets me say Carver was by least favorite/hated the herp derp.

#95
Valisk

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"Bethany was ten times the man you are you ungrateful little bastard I should have left you to be eaten alive by those darkspawn! You should've died instead of her, but I rolled a mage and didn't get to choose!" -MageHawke






#96
Onyx Jaguar

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I agree with Slidel and Collider



don't really have much more to add to the subject.

#97
Maria Caliban

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DraCZeQQ wrote...

Well from what was hinted on these forums by Bioware, that Isabel is new Morrigan and one can assume that Aveline is new Lelianna (red head, can die in first encounter, ...) ... and I fear they are serious about that, so I have to voice my concerns as paying long term supporting customer =)


I find your 'nubile companion or bust' attitude grating, but there's probably another female companion/love interest going to be revealed.

#98
I_am_that_is

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i hate this, i want to be a mage but i hate the brother,!!!

#99
Maria Caliban

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I_am_that_is wrote...

i hate this, i want to be a mage but i hate the brother,!!!


Why do you hate the brother,!!!?

#100
Guest_DSerpa_*

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It certainly wouldn't be cost efficient to develop two unique and mutually exclusive companions if they can be used throughout the entire campaign, particularly since most people seem to play through only once. I also don't think Bioware would replicate the shallowness of the VS-Horizon encounter and extend it to the end of the game. I'm guessing that the sibling who survives the prologue either dies soon after or becomes the Senechal Varel of DA II.

I hope we can upgrade Vigil's Keep Kirkwall: bigger city walls, shinier armor for the guards, etc. Perhaps we could breed some sort of albino shouting gorilla to patrol the battlements.