DSerpa wrote...
It certainly wouldn't be cost efficient to develop two unique and mutually exclusive companions if they can be used throughout the entire campaign, particularly since most people seem to play through only once. I also don't think Bioware would replicate the shallowness of the VS-Horizon encounter and extend it to the end of the game. I'm guessing that the sibling who survives the prologue either dies soon after or becomes the Senechal Varel of DA II.
In both DA:O and Awakening, the majority of companions you could kill or tell to scram. What is the difference between killing Zevran, missing Isabela, or having Bethany die and getting Carver instead? I mean hypothetically, one could go through and get all the companions in DA:O, but that doesn't mean that the average player did so. They're obviously not worried about people missing companion content.
I hope we can upgrade
Vigil's KeepKirkwall: bigger city walls, shinier armor for the guards, etc. Perhaps we could breed some sort of albino shouting gorilla to patrol the battlements.
I don't think it's meant to be like Virgil's Keep, but I wouldn't object to a few upgrade quests. Those always make me happy.





Retour en haut








