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Bethany or Carver? Do you have to choose?


175 réponses à ce sujet

#101
Maria Caliban

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DSerpa wrote...

It certainly wouldn't be cost efficient to develop two unique and mutually exclusive companions if they can be used throughout the entire campaign, particularly since most people seem to play through only once. I also don't think Bioware would replicate the shallowness of the VS-Horizon encounter and extend it to the end of the game. I'm guessing that the sibling who survives the prologue either dies soon after or becomes the Senechal Varel of DA II.


In both DA:O and Awakening, the majority of companions you could kill or tell to scram. What is the difference between killing Zevran, missing Isabela, or having Bethany die and getting Carver instead? I mean hypothetically, one could go through and get all the companions in DA:O, but that doesn't mean that the average player did so. They're obviously not worried about people missing companion content.

I hope we can upgrade Vigil's Keep Kirkwall: bigger city walls, shinier armor for the guards, etc. Perhaps we could breed some sort of albino shouting gorilla to patrol the battlements.


I don't think it's meant to be like Virgil's Keep, but I wouldn't object to a few upgrade quests. Those always make me happy.

#102
Dave of Canada

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I want Carver to grow a goatee.

#103
Guest_DSerpa_*

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Maria Caliban wrote...

In both DA:O and Awakening, the majority of companions you could kill or tell to scram. What is the difference between killing Zevran, missing Isabela, or having Bethany die and getting Carver instead? I mean hypothetically, one could go through and get all the companions in DA:O, but that doesn't mean that the average player did so. They're obviously not worried about people missing companion content.


It's not the same as the situation with the Origins companions. In DA:O, you could either recruit a companion or not. The only choice between companions was at the end of the game between Loghain and Alistair. As a consequence, Loghain doesn't receive anywhere near the screentime and dialogue as Alistair. His character development occurs mainly through cutscenes at the end of each mission and through the Landsmeet.

Apparantly, the situation with Bethany/Carver is at the very beginning, and the player doesn't get to choose which sibling lives and which dies. Your class will probably have a much bigger impact on the story in DA II than it did in DA:O, Bethany being more important to the stories of warrior/rogue Hawke and Carver being more important to the story of mage Hawke. I doubt that either Bethany or Carver will be full companions for the same reason that Loghain wasn't a full companion.

Maria Caliban...
I don't think it's meant to be like Virgil's Keep, but I wouldn't object to a few upgrade quests. Those always make me happy.


As happy as having albino shouting gorillas patrol the battlements?

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#104
David Gaider

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DSerpa wrote...
Apparantly, the situation with Bethany/Carver is at the very beginning, and the player doesn't get to choose which sibling lives and which dies.


I suggest reading the comments in the thread Seb pointed to. Choosing which sibling lives or dies would be a fairly ridiculous choice, especially at the beginning of the game when you hardly know either of them. The fact that some people here have meta-information on the fact that either of them could be companions (and some evidently already decided which they wanted, despite knowing nothing else about them-- or even if they were permanent companions) doesn't change the fact that most people heading into that situation wouldn't and shouldn't know anything about it.

Your sibling adds a lot to the story, and we've included two as opposed to one because the dynamic fits very well with your particular character's story (and their class). And that's all there really is to it.

My suggestion is to pick the class you want to play and see how it turns out. If you wish to do metagaming convolutions beyond that to try and engineer the story you think you want, by all means, but we take no responsibility for it. :)

#105
Guest_DSerpa_*

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David Gaider wrote...

DSerpa wrote...
Apparantly, the situation with Bethany/Carver is at the very beginning, and the player doesn't get to choose which sibling lives and which dies.


I suggest reading the comments in the thread Seb pointed to. Choosing which sibling lives or dies would be a fairly ridiculous choice, especially at the beginning of the game when you hardly know either of them. The fact that some people here have meta-information on the fact that either of them could be companions (and some evidently already decided which they wanted, despite knowing nothing else about them-- or even if they were permanent companions) doesn't change the fact that most people heading into that situation wouldn't and shouldn't know anything about it.

Your sibling adds a lot to the story, and we've included two as opposed to one because the dynamic fits very well with your particular character's story (and their class). And that's all there really is to it.

My suggestion is to pick the class you want to play and see how it turns out. If you wish to do metagaming convolutions beyond that to try and engineer the story you think you want, by all means, but we take no responsibility for it. Posted Image


I think you misread my post. I'm agreeing with you. I was only explaining to Maria why I thought it was unlikely that Bethany/Carver would be full companions.

Modifié par DSerpa, 24 décembre 2010 - 06:55 .


#106
Fishy

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Has for me i won't be metagaming because my first character was going to be a warrior.It's just suck about spoiler..I should not read the forum.

#107
Johnny Chaos

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ill let them both die, wel maybe let bethany live, just because she is hawt

#108
Blackout62

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I disapprove of Bioware's decision of class choice relating to surviving sibling and feel the need to voice my opinion. I'm fully aware that this is Bioware's decision and the developers stand by it and this will likely not change my own decision to purchase the video game. Once again though I feel the need to express my disapproval of the developer's choice fully aware that my opinion likely will not sway theirs.

#109
Raygereio

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David Gaider wrote...
My suggestion is to pick the class you want to play and see how it turns out. If you wish to do metagaming convolutions beyond that to try and engineer the story you think you want, by all means, but we take no responsibility for it. Posted Image


While I've settled myself down into "wait & see" mode, I have to ask:
Won't basing an important choice - one with (hopefully) some consequences such as the death of a family member (let's skip over the question of whether B&C are permanent companions, or if BioWare's marketing department is busy pulling another Mhairi) - on primarily your class choice (which has been stated by Seb Hanlon, I don't see any other interpretation of his post) and not on the player's decisions, in-game actions or just something as simple as the flow of the story not exactly invite such attempts to engineer the story through meta-choices?

"Hey, let's play DA 2 for the second time. Man, Bethany annoyed me the last time. Let's check the DA wiki, maybe there's a way to get Carver. *cue intense Internet surfing action* What, I have to play a mage if I want that?"

Again, maybe the point is moot and both siblings die, or maybe the surviving subling hears legends from the far east about some Dark Hurricane and goes of in search of this axe-swinging wonder. I mean, we poor players do have to account for the possibillty that we haven't been told everything (*gasp* shocking, no?) and that maybe you evil, evil devs just like messing with us. But my point is, class choice based decision == meta decision.

Modifié par Raygereio, 24 décembre 2010 - 09:38 .


#110
Kail Ashton

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Seb Hanlon wrote...

David Gaider and Luke Kristjanson have written at length about this on the Escapist Preview thread. If you haven't already read their posts, go hence and be educated.

Ohhhhhh that's how it works, interesting route to take, does keep the mage party population in check, though i will shed a tear over Bethany's pavement smearing, luckily Mage is my least fav class, so i'll keep the spankalicious beth with me awhiles

#111
Gill Kaiser

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All of you who are annoyed at this because you "hate Carver" aren't doing the cause much good. We know nothing about him. It makes you sound reactionary and ill-informed.

The real problem is the invitation to metagame that this mechanic provides, and how it adds yet another caveat to one's class choice at character creation.

#112
What?

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Welp, guess I'm stuck with HerpDerp Carver.

#113
Alodar

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Wissenschaft wrote...

I've lost what point Alodar was trying to make.....if he was trying to make a point at all. Does Alodar know what a straw man is?


Ironically this statement is a straw man argument, albeit a weak one.

A straw man argument is misrepresenting someone else's position and arguing against that msirepresented positon. The comment horrible strawman was put right after "You can't always save everybody." which was a summary of my position not someone else's.  I suppose in a way it is a horrible strawman in the same way that the moon is a horrible butter knife -- ie not at all. 

As for my point,  we could discuss your lack of reading comprehension if you like (See this is a strawman. I've respresented your not understanding what I'm talking about as a problem of reading comprehension, which isn't what you were trying to imply, which would shift the discussion into you defending your intelligence instead of me defending whether or not I'm clear, which would of course further enable your  strawman which is the premise that I don't understand what a strawman is, attempting to shift the discussion into something that has nothing to do with what this thread is about.)


Also, we are still not sure if your other siblling dies for sure or if you can save them both. It might be that you can save the other non-partymember sibling but they stay a non-partymember through out the rest of the game.


See David's post or Seb's link.

When we play dragon age one of our siblings dies.
It is not our choice.



Alodar :)

#114
naledgeborn

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Wow.... My expectations are at an all time low. Never thought I'd say it, but here it is. So it's all but confirmed that you have no choice (other than pc class) in which sibling lives or dies. I'll keep my opinions to myself and *sigh* wait for reviews.

#115
Master Shiori

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Maria Caliban wrote...

I_am_that_is wrote...

i hate this, i want to be a mage but i hate the brother,!!!


Why do you hate the brother,!!!?


I think the better question would be why do you hate someone you know next to nothing about?

#116
Ortaya Alevli

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Maria Caliban wrote...

I_am_that_is wrote...

i hate this, i want to be a mage but i hate the brother,!!!


Why do you hate the brother,!!!?

Because his broth always tastes like crap, that's why,!!!

#117
Pedro Costa

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Disappointed to know that the only female character that is worth looking at is only present if I don't play the class that I want to play with...
In all truth, I do not understand just how much different is choosing a sibling so early on in the game or offing Zevran immediately after he ambushes you, as, to me, it is the exact same situation.
In fact, I'd be inclined to suggest we learn more of our siblings' character during a whole "level" than we learn of Zevran in an ambush in which he has no lines, and no added presence, he's just your random enemy #29103. We defeat him and his thugs and then are presented with the choice to interrogate or kill him on the spot. With nothing more to drive our decision than our personal preference (or mood, in my case).
Who knows, maybe I'd actually prefer to keep Carver alive more times than Beth, but at least I'd have the option to pick him over her and vice-versa.

Not a make-or-break thing, mind you, just... disappointing, especially when the other two revealed female characters don't impress me at all and carver appears to be so boring at this point..

Modifié par DarkLord_PT, 24 décembre 2010 - 01:36 .


#118
svenus97

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But... I want to have a mage duo with my sis :(

#119
Nerevar-as

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Maybe in the PC it can be modded, as happened with Kotor 2 (there it was gender based companion).

#120
Ziggeh

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Nerevar-as wrote...

Maybe in the PC it can be modded, as happened with Kotor 2 (there it was gender based companion).

If it works the way I suspect, it'd probably be a bit game breaking. Bethany assuming you're not a mage and such.

#121
Aoba

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Master Shiori wrote...

I think the better question would be why do you hate someone you know next to nothing about?


Because hating on someone (Carver and Fenris seem to be everyone's favourite punching bags at the moment) when you know next to nothing about them is the new fad! Like wearing your pants down round your ankles.

As far as how things go and who I'll pick solely depends on how I play the story. If other people don't like the way their story is turning out, there's always the option to start over.

#122
Pedonecrophile

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I would like an option to waste them both. They are boring. Oh, and mother too.

#123
Blacklash93

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They're boring just because they're your family? That's ridiculously stupid reasoning.

#124
test for echo

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Pedonecrophile wrote...

I would like an option to waste them both. They are boring. Oh, and mother too.


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#125
Sanguinerin

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I think the only part of the Bethany/Carver situation that upsets me is the reveal that your class determines who lives and who dies. I, too, had a dream of playing apostate mage sibling to Bethany. I liked the idea of some mage sibling bond (or rivalry, perhaps) and hoped that would be the case.

My only problem now is this: the mage class is and has always been my favorite class, while I always tend to "save the female" if I can help it. Maybe it's some deep sense of chivalry or "women and children" first, but if I have to choose between saving a female and a male, I usually pick the female. The only exception is in Mass Effect as I don't want to unexpectedly romance Ashley again on a character that I have other romantic plans for in ME2. (Tali <3 FTW!)

Naturally I still want to play as a mage because it's my favorite class but I was really looking forward to getting to know Bethany. I wanted to save Carver but not if it meant sacrificing her. The only solution, of course, is multiple playthroughs (and I'm perfectly fine with that!). Now I'm just trying to decide if I want brother-sister bonds, or brother-brother and sister-sister bonds. At least there's some time to decide...

The only other part that's mildly upsetting is that now I won't have that shock factor playing for me when I went mage and saw Bethany killed. I know, I should limit my forum activity if I don't want spoilers. Nothing else has delivered something quite so shocking though, but ah well! All I know is the fact, I still don't have the full image and it's bound to still call forth some emotional display. Although at least now I know ahead of time and won't automatically resent Carver for living instead of her and will have a chance to like his character.

I suppose my reaction here is quite neutral. I'm more interested in seeing how it all turns out, and March can't get here fast enough!
If only I could turn time... Posted Image

Modifié par HallowedWarden, 24 décembre 2010 - 08:05 .