Do Haks stop people from coming to a server?
#1
Posté 23 décembre 2010 - 09:21
since 2002 this server has been hak free with a few overrides that can be used if you so choose
one of the greatest fears is haks will run off new potential players from logging in and trying out the server
so
my question is this to the community
Do Haks turn off new players from trying a server?
my response would be not in the least
#2
Posté 23 décembre 2010 - 10:30
This is an old dilemma and really there is no right or wrong, if your game is good enough and popular enough to bring people in through your publicity or word of mouth then haks are great but if you are already struggling for players then chances are that having to download haks will make it worse.
Modifié par Tyndrel, 23 décembre 2010 - 10:32 .
#3
Posté 23 décembre 2010 - 01:24
Falonthas wrote...
Do Haks turn off new players from trying a server?
I don't think so. At least not if your server has a well structured forum or homepage where this information is easy to find and all the links to the downloads are avaliable there.
Might sound easy...but obviously it is not...I tried out numerous servers where the above information was either impossible to find or in worst case even outdated. Also most servers do not explain how CEP really works...meaning that if the server requires CEP 2.3 it COULD also require earlier version...like 2.1...this can also lead to frustration and get players to "ragequit".
Having HAK's...and most importantly implementing them in a good way...(It is eays to stuff a server full of HAK's and harder to actually build something good with them)...is probably something that will make the server more popular.
Look at servers like Cormanthor. Although they started out totally fresh almost they have managed to get a player base almost like some of the most popular long standing servers...
Modifié par SuperFly_2000, 23 décembre 2010 - 01:27 .
#4
Posté 23 décembre 2010 - 01:30
#5
Posté 23 décembre 2010 - 01:35
Yes - Haks can diminish the amount of players who grace the front porch of your server.
Its just a technicality though.
A server with no hak requirements can be entered by ALL players
A server with hak requirements can only be entered by those who have those haks.
A note on CEP2.X
Because CEP2.X uses haks that are named along the same naming convention etc, you will find that
A server with cep2.1 installed, can be entered by cep2.3 clients. - Backwards compatability
A server with cep2.3 installed, can be entered by cep2.2 and maybe 2.1 clients, however, there exists the possibility of the client crashing if they enter an area which has placeables or tilesets not present in the clients hak.
There are some content types which are optional though, and I use these with my own server.
Music / BMU's
Sound Effects / WAV's
These, if stored in override folder, will not prevent players from entering the server, if they are not present, the players simply wont hear the content, but can still enter areas and the server itself.
In some ways, its kinda catch 22.
To get in the server, they need your content
To be notified about needing the content, they may need in your server - eg Notice Boards etc
#6
Posté 23 décembre 2010 - 01:36
and we are polling our playerbase because we have been around and in top percentage of players logged in since 03. afterall the dms and builders are players as well.
#7
Posté 23 décembre 2010 - 01:54
Making your hak requirements more managable by linking to them from your forums, wiki, web, blog, etc. makes it more likely that those who are lacking your haks may download them and thus be able to join the server.
All this said, there are still a portion of the NWN audience who are purists and will not even consider downloading a hak. Most of them play on the more crowded servers such as ARELITH where both numbers that lure new PLAYERS to click and explore are met with a successful connection attempt. Once you get the new PLAYER through the door and started, usually, they will stay (if your content is worth anything at least).
All that said, I'll tell you, add haks ONLY if you need them.
Hope to see you online.
Be well. Game on.
GM_ODA
66.232.100.90
cep2.1 or better required
24x7 we bring the game!
aldohral.forumotion.com
#8
Posté 23 décembre 2010 - 06:50
That being said, the decision of adding haks is largely based on what you want your server to accomplish in my experience. If you add a good deal of high quality content that makes the big download worthwhile, publicity might fill your sails enough for you to garner a community, and then your haks are worthwhile additions. Alternatively you can just run CEP (or even base NWN) and get a good source of players because you're accessible.
Since the server is already established from the sounds of it, your players are likely to stick around either way, but I could be wrong. I'm sure other people have opinions.
#9
Posté 23 décembre 2010 - 08:03
If you do do haks this is a cool tool I have been looking at that helps streamline the proccess a bit I think.
Server Custom Content Downloader / Updater
The nwn server updater is a java program designed provide players with an easy way to download and stay up to date on the custom content used in the servers they play. It works by downloading a text file hosted by the server admin which contains a list of the files required to play on their server. It then compares this file to the files in your nwn directory and downloads any of the files you don't have. Once finished, it places the files in the correct folder so you are ready to play as soon as it's finished.
Please take a look at the readme before using this program.
Latest Version: 0.2 beta
Special Thanks to Zunath and his teams at Solar Odyssey Online and Revenge of the Dead for their help in designing and testing this program.
If this works as advertised I think this is a great tool and am glad it is out there.
#10
Posté 23 décembre 2010 - 09:10
#11
Posté 23 décembre 2010 - 09:31
I'll speak for what I believe to be an extreme minority, yet nonetheless has some impact.Falonthas wrote...
Do Haks turn off new players from trying a server?
It's the fraternity/sorority of low-speed connection users like myself about which I refer. And in those cases, the answer can definitely be a "Yes", depending on the size of the hak, so let me explain my rationale which may reflect other connection-challenged attitudes in the community.
If the server has an excellent rep and thorough documentation, folks like myself may venture into the realm of constant drop-outs and overnight DLs in an attempt to obtain the necessaries. However, a newly-birthed server with similar hak requirements is simply not worth all the aggravation. It becomes a matter of expediency then and I for one am not getting any younger.
If a small hak, then the answer is likely "No" since the process requires few additional resources and merely customizes the basic content a bit.
Albeit a bit off-topic, trying out custom content in general, faces the same hurdle as a PW. The modules that provide short, non-epic type content would be the last to consider since it essentially takes longer to download the hak then play the game itself. Longer-spanning content makes it more attractive. Of course, quality of content is important and in many ways the equalizer in these situations.
So to cut to the chase, for the low-speed connection audience probably "Yes", high-speed folks probably "No". At least, I can state that were it not for the limitations of dial-up, I wouldn't care myself if a server required haks or not. If it adds some interesting innovations it is well worth the little bit of extra effort to set up the proper environment.
Modifié par HipMaestro, 23 décembre 2010 - 09:34 .
#12
Posté 23 décembre 2010 - 10:52
For our part, we've gone to great pains to avoid using any hak but CEP, which we feel represents a good compromise. You can do a LOT of custom stuff without adding haks - more if you use CEP, which has a blank 'custom' hak you can fill with your own stuff, allowing players to log in regardless if they have your version of it or the bank version (name, not content, is checked). If you keep your custom content outside of beginning areas, you can then allow them to demo the server without having to download your version of the custom hak. Obviously, that won't work with ALL customizations, but it will for many.
Funky
#13
Posté 24 décembre 2010 - 08:44
So, for me at least, it's the opposite. The lack of haks will immediately prevent me from trying a server. Having several gigs of custom haks, some new spells and classes, that sort of thing, will draw me in.
#14
Posté 24 décembre 2010 - 09:16
I think that having clear information regarding getting the haks, and having a website/screenshots of some of what is offered in the haks, can make it more likely that someone might be willing to download the files to log in. But even such enticements and ease of downloading won't work on many potential players.
I accept this fact and live with it. My world's players do get to enjoy new things that come with using custom haks, so I continue to use them (and I'm constantly adding new things to them as time passes). Personally, I couldn't continue to build my PW (or retain any interest in it myself) if I didn't have the ability to add pretty much anything visual or 2da related that I want to it. Going without haks would mean missing out on the chance to use practically anything that's been developed by the community in the last 8 1/2 years, and it would mean my PW would end up visually looking pretty much like every other PW.
#15
Posté 24 décembre 2010 - 07:49
Eradrain wrote...
So, for me at least, it's the opposite. The lack of haks will immediately prevent me from trying a server. Having several gigs of custom haks, some new spells and classes, that sort of thing, will draw me in.
You don't need to have custom hacks for this beyond the cep_custom hak. We have oodles of custom spells, for example, by this method. That way, players can sample the server and determine if it's worth their time to download additional content.
Funky
#16
Posté 24 décembre 2010 - 10:59
That isn't to say other people can't appreciate visuals, just you're a lot more likely to if you're not busy contending with PvM or PvP gameplay to want prettier stuff.
#17
Posté 25 décembre 2010 - 09:33
If you plan to use a hak, then the most up to date CEP seems like the most logical one to use when you are building a PW.
That said ... there are still alot of old PWs that were around before CEP.
#18
Posté 26 décembre 2010 - 04:31
#19
Posté 26 décembre 2010 - 11:27
#20
Posté 26 décembre 2010 - 09:01
NorthWolf wrote...
As I said earlier, most people won't leave over the addition of haks to a server if they've invested time in it. I've seen twice where a community got all up in arms about the addition of haks, but neither time did I see a decrease in player count at the end of everything. That's just me, though; other people might have different experiences.
I totally agree and have witnessed the same. There will undoubtably be an initial uproar, but once the fruit of your labors starts to be seen by players, they'll forget all about it and want more.
Since your module uses all standard tilesets though, I think adding the CEP 2.3 is the best option, at least as a start. For a module being built from scratch, I'd recommend even more haks depending on the campaign setting. The thing I like the most about the CEP for an otherwise vanilla module is that their tileset additions can be added as both stand alones and extensions. The extensions option would allow you to update many of your pre-existing maps without having to completely replace them instead. There are two rather large PWs doing just this right now infact.
#21
Posté 26 décembre 2010 - 10:02
As Admin of a PW we do not use anything besides CEP at the moment. Would we lose players? Probally not as we started with a optional override and it went over rather well. Yet you do lose the drop in guy to see what it is like but honestly as the game ages there is less of those and more just Base.
With Barry being down and out and CEP slowly regrouping I am hoping that the Custom Content guys will get together as one massive force and merge thier fab work together for the good of the Community. (nudge nudge...I would even bake you guys cookies!)
#22
Posté 27 décembre 2010 - 12:07
#23
Posté 27 décembre 2010 - 04:22
#24
Posté 27 décembre 2010 - 05:07
Kudos! That capsulates it about as good as can be. It's seems a difficult decision to make so my question is: what is the proportion of new samplers vs. innovation-seeking vets? Perhaps the availability of sites like GoG will change the ratio in the future?Jenna WSI wrote...
....clip...
The question is really more about what kind of players you're looking to attract.
#25
Posté 27 décembre 2010 - 09:48
At the risk of beating a dead horse, though, it's not a decision that's nearly as costly now as it used to be, either, with the addition of the CEP custom hak. With that, you can stow an enormous amount of custom content for access in your mod, without it costing you any players that that have the CEP. Spells, custom classes, custom icons, and much more are all available through this method in vanilla nwn. We've actually added vfx and item properties to that list as well on HG, though it took some engine edits in order to create alternate vfx for those without our custom hak, and to make those item props not show as badstrref for them. Likewise, you can even add tilesets, though you would need some way to prevent those without your custom hak from entering such areas - we haven't managed that yet.
Unless you're eying a really large number of custom content items, packing them into CEP's custom hak is likely the best tradeoff of added content / player loss you're going to see.
Funky





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