Do Haks stop people from coming to a server?
#76
Posté 29 mai 2011 - 06:21
As for CEP being bloated, yeah, I aggree. I'm not content with how they go about adding stuff (choosing what or what not to add) and honestly believe that if "Barry_1066" doesn't want something in his own PW, its not likely to see use in the CEP. Add to that the fact that as sorely as the CEP Team needs help (especially fixing models and finishing the tilesets they began adding), there's been no recruitment drives to fill the gaps left as members have left.I'll not even go on to rant over the lack of what's included in updates or responses to glitches when reported to them.
All in all though, I do use the CEP for several projects. Toss aside the "builder" and "sb" haks and its not going to add any bloat to your modules. The appearances used for items, weapons, armors, creatures, placeables, etc... come from a wide variety of sources. Not having to pick and choose and merge or remake others haks from NWN Vault is a nice feature. While some of the content I rate as "Meh", most I like. CEP proves especially useful for refreshing older modules that lack other haks too. You've an option to upgrade existing Bioware Tilesets using the newer features in their CEP counterparts and that saves a crap ton of work for any builder updating an existing large PW.
As for Bioware being the standard to which we should hold others to, I wholeheartedly disagree. Much of their 1.69 material has glitches and causes those with older computers alot of grief still.
No ones work is ever perfect though. I'm just happy that their have been and still are folk both from Bioware and the NWN Community at large that saw "the possibilities" and ran with them. What other game that's over ten years old still elicites such high emotions in just about any forum devouted to it?
#77
Posté 29 mai 2011 - 06:27
kalbaern wrote...
Truth be told, I prefer Project Q over the CEP, but ... since it has such a comparatively small amount of content and doesn't play well with the other haks I also use, I've given it a pass. (I am however using it along with some of "sixes" other tilesets in an SP Module I'm working on though.)
As for CEP being bloated, yeah, I aggree. I'm not content with how they go about adding stuff (choosing what or what not to add) and honestly believe that if "Barry_1066" doesn't want something in his own PW, its not likely to see use in the CEP. Add to that the fact that as sorely as the CEP Team needs help (especially fixing models and finishing the tilesets they began adding), there's been no recruitment drives to fill the gaps left as members have left.I'll not even go on to rant over the lack of what's included in updates or responses to glitches when reported to them.
All in all though, I do use the CEP for several projects. Toss aside the "builder" and "sb" haks and its not going to add any bloat to your modules. The appearances used for items, weapons, armors, creatures, placeables, etc... come from a wide variety of sources. Not having to pick and choose and merge or remake others haks from NWN Vault is a nice feature. While some of the content I rate as "Meh", most I like. CEP proves especially useful for refreshing older modules that lack other haks too. You've an option to upgrade existing Bioware Tilesets using the newer features in their CEP counterparts and that saves a crap ton of work for any builder updating an existing large PW.
As for Bioware being the standard to which we should hold others to, I wholeheartedly disagree. Much of their 1.69 material has glitches and causes those with older computers alot of grief still.
No ones work is ever perfect though. I'm just happy that their have been and still are folk both from Bioware and the NWN Community at large that saw "the possibilities" and ran with them. What other game that's over ten years old still elicites such high emotions in just about any forum devouted to it?
Crud I was posting something just like this and you beat me to it...basically all i can say is what he said.
I perfer PrQ now for my own SP Mods but for the PW it is hard to beat the CEP. Sometimes I wish i would have gone just PQ and then with NWN Enhanced but all in all I still dig CEP and without them I do not think NWN would have lasted as long as it did.
I thank them and feel just about the same as Kal posted up above.
#78
Posté 29 mai 2011 - 06:30
#79
Posté 29 mai 2011 - 06:46
#80
Posté 29 mai 2011 - 10:00
#81
Posté 29 mai 2011 - 10:02
One man's junk is another man's treasure
Karvon
#82
Posté 03 juin 2011 - 02:06
Karvon wrote...
Agree with kalbaern...
One man's junk is another man's treasure
Karvon
I dig American Pickers just for that reason.
#83
Posté 13 juin 2011 - 08:32
I'd like to say that haks really don't make a difference to me, but honestly, I've never really bothered with a server that used a custom hak. Usually I just like to pop into a server check it out and see if it's fun, and going after a custom hak would just take more time. If a good server was recommended to me that sounded like something I'd player and required a hak, I think I might look into it. You know, I think a PW's reputation probably is just as important is not more so than whether or not it uses haks, certainly a new PW no one knows about that uses haks will probably draw fewer overall players than a new sever that doesn't. In the case of a well-known server that's known for quality I think it will be a less significant issue.
The idea that some people can't be bothered to check out a hakless PW seems kind of strange to me. I think server quality has nothing to do with what content is used at all, I think it's how the content is used. I'm more impressed with a server that uses no haks at all yet does so creatively than a PW that uses the CEP and proceeds to crap placeables all over, or uses content without any sort of rhyme or reason. Custom content is good, but should really be used when necessary and not overdone needlessly.
As for the CEP itself, I like using it because it does add some stuff that feels missing from the standard content, or stuff that improves on standard content. Downside is that there is a good deal of junk in there of rather dubious use, and some of that stuff has been in there quite a while. And there's a few subsystems that have been added that bloat it out more. I still find it useful because there's enough stuff for me to actually justify its use, and trying to collect the original material from the vault and piece it together would be tricky for me.
#84
Posté 28 juillet 2011 - 08:50
Where to start.
I started building my server the day nwn was released...fotr the first little bit the world was free of haks.....the server had maybe 15 world areas....the rural tile set.
The world was built using a grid over a map..horizontal was a b c d e
Vertical was 1 2 3 4
The areas are 20x20
The way to travel was to hit the edge area and you woyld goto the next area...so going east would take you from c1 to c2....so if you were traveling along a road on one map you would come out on that road on the next map...but say you were on the gras beside the road...next map you be on the gras beside that road traveling east
With 15 outdoor areas and growing....stuff was beging to repeat..... i Decided haks!!
First hak grew to 500 megs....as a builder it igs awesome...today the world has 2.5 gigs of hak pak and other content
And over jeezz 150 outdoor areas maybe more
100 dungeons
900 areas in total..( and no the server does not implode!! )...no haks woyld have just sucked.
I built a very unique place....haks were a must
Cheap advert coming
Lands of arda
Goto persistant world and multiplayer and see post of same name....map of the world is there
I on'm my phone so my typing sucks and battery going to die
Madwack
Also.................
I am at home now and can type \\o/
I think what one of the things that I enjoy about building is how complicated it is, this game makes me think and I love that and I like to show off my Ideas.
NWNs is like nothing ever made and it is amazing!!
so as a Builder and someone who has built alot....hak paks or nothing.
The End
Modifié par Madwack, 28 juillet 2011 - 06:25 .





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