Why ME3 should assume that everyone survived the SM
#1
Posté 23 décembre 2010 - 05:04
Since the actual danger of the Suicide Mission is nearly laughable, I don't think Bioware will lose much if they just go with assuming that everyone lived. That way, everyone can fit well into the story and it can be written around them.
#2
Posté 23 décembre 2010 - 05:06
#3
Posté 23 décembre 2010 - 05:08
#4
Posté 23 décembre 2010 - 05:08
#5
Posté 23 décembre 2010 - 05:10
Dead Wrex in ME2 default Shep's playthrough says hello.
That too.
Bioware have already said people who have died will not be returning.
Really? Well, they screwed the pooch there.
#6
Posté 23 décembre 2010 - 05:10
#7
Posté 23 décembre 2010 - 05:11
#8
Guest_m14567_*
Posté 23 décembre 2010 - 05:14
Guest_m14567_*
#9
Guest_Gnas_*
Posté 23 décembre 2010 - 05:15
Guest_Gnas_*
#10
Posté 23 décembre 2010 - 05:16
The entire idea of a suicide mission in the second part of a trilogy was terrible anyway. That should have been reserved for the final game. My way would at least compensate for the damage.FieryPhoenix7 wrote...
That would render the entire point of the suicide mission meaningless and useless. Not that I know it's going to result in anything of significance if everyone survives.
#11
Posté 23 décembre 2010 - 05:37
#12
Posté 23 décembre 2010 - 05:38
#13
Posté 23 décembre 2010 - 05:44
Elite Midget wrote...
Bioware wont do this an I question why they made them killable to try and make the Suicide Mission seem to have higher stakes. Than it's clear. Bioware wants a new Squad for ME3.
If ME3 does that, anything Mass Effect related in future will bomb.
#14
Posté 23 décembre 2010 - 05:44
Elite Midget wrote...
Bioware wont do this an I question why they made them killable to try and make the Suicide Mission seem to have higher stakes. Than it's clear. Bioware wants a new Squad for ME3.
Oh hey look it's Elite Midget and his "Facts" again.
Back on topic
Bioware doesn't need to make everyone live. You have to actively try to get a large number of your squad killed in the suicide mission. Carrying over the squad and just leaving dead characters dead is perfectly fine since most people's import file will be perfect or just have the ones they want dead killed, and Bioware has their death-o-meter statistics for new players.
#15
Posté 23 décembre 2010 - 05:49
#16
Posté 23 décembre 2010 - 05:50
#17
Posté 23 décembre 2010 - 05:51
jonesy1186 wrote...
What makes me a little concerned is that Bioware said Shepard was even killable (again) on the suicide mission, and yet now they are making him return in ME3 even if you've killed him. So what was the point in the first point making him killable. It doesn't make any sense at all. How does he come back? I thought Bioware said that if Shepard dies then you are getting a new hero in ME3? Have I missed something?!?
No, if your Shepard dies in ME2 you simply can't import him to ME3, the story ends there. That playthrough is done. Also considering that you have to actively try to kill Shepard it's more of a bonus ending than anything else.
#18
Posté 23 décembre 2010 - 05:51
If bioware decide that cameo's for characters who may die in the suicide mission is the way forward then what they're doing is basically making everyones playthrough of me2 a joke. If i played the suicide mission and every character survived then i should really be able to use all those characters in me3, if however some characters did not survive in my playthrough then whatever squad makeup i get should be less that number of characters in me3.
Making it the default that everyone survives makes this possible, as i say new players would be accounted for and returning players would also be covered with any option from 2 surviving squadmembers to all of them. Seriously no matter how badly you play the suicide mission at least 2 members must be alive for a valid import to take place and really how many people would import a save with only 2 members alive.
Not to mention the simple replay factor it would allow those of us who played through me2, there would be countless different experiences depending on which characters survived just by making the default in me3 as the op suggests,
#19
Posté 23 décembre 2010 - 05:53
alperez wrote...
Considering that any new player who would start as a default shepard wouldn't have played the suicide mission in the first place it makes perfect sense that the default setup should be as th op suggests. The cosequences of the suicide mission should really only be applicable to those who actually played it in a certain way, otherwise the choices made really were meaningless.
If bioware decide that cameo's for characters who may die in the suicide mission is the way forward then what they're doing is basically making everyones playthrough of me2 a joke. If i played the suicide mission and every character survived then i should really be able to use all those characters in me3, if however some characters did not survive in my playthrough then whatever squad makeup i get should be less that number of characters in me3.
Making it the default that everyone survives makes this possible, as i say new players would be accounted for and returning players would also be covered with any option from 2 surviving squadmembers to all of them. Seriously no matter how badly you play the suicide mission at least 2 members must be alive for a valid import to take place and really how many people would import a save with only 2 members alive.
Not to mention the simple replay factor it would allow those of us who played through me2, there would be countless different experiences depending on which characters survived just by making the default in me3 as the op suggests,
I think it would be better for Bioware to just randomized who survived for new players so they have replayability as well.
#20
Posté 23 décembre 2010 - 05:55
Bamboozalist wrote...
jonesy1186 wrote...
What makes me a little concerned is that Bioware said Shepard was even killable (again) on the suicide mission, and yet now they are making him return in ME3 even if you've killed him. So what was the point in the first point making him killable. It doesn't make any sense at all. How does he come back? I thought Bioware said that if Shepard dies then you are getting a new hero in ME3? Have I missed something?!?
No, if your Shepard dies in ME2 you simply can't import him to ME3, the story ends there. That playthrough is done. Also considering that you have to actively try to kill Shepard it's more of a bonus ending than anything else.
Thanks, I just heard rumors and I didn't understand how. I've been away from the forums for a while so the new news on Shepard coming back caught me off guard.
#21
Posté 23 décembre 2010 - 05:56
Xilizhra wrote...
The interchangability of Ashley and Kaidan has by necessity cut down on the amount of individual development they could get in ME2, because one of them died. As a result, there are quite a few people upset over the perceived slighting of their favorite characters, and this is just with two who have rather overlapping fanbases. Imagine the fanbases of the entire ME2 squad's feelings over their own favorites being reduced to cameo roles in ME3...
Since the actual danger of the Suicide Mission is nearly laughable, I don't think Bioware will lose much if they just go with assuming that everyone lived. That way, everyone can fit well into the story and it can be written around them.
It would be ridiculous making the whole team members just cameo NpCs... every fan of ME has his/her own favorite character every one... rebooting completely the team again is the worst, and imho the last going to happen, thing that BW can do. I guess that the canon story will feature a few losses in the SM (for example Jacob might be dead in the vents... he volounteered al almost no one cares a f**k of him compared to other characters) but surely BW should work on the last game with in mind a scenario where the whole team is safe.
#22
Posté 23 décembre 2010 - 05:57
Bamboozalist wrote...
I think it would be better for Bioware to just randomized who survived for new players so they have replayability as well.
I would have no problem with this either,
#23
Posté 23 décembre 2010 - 06:01
Some people don't care that much and will do something of a casual speed run, getting quite a few people killed.
BioWare assuming everyone lived is a laughably bad idea when the trilogy was built upon the idea that your choices matter.
And I still don't understand why people think the ME2 party members signed on to stop the reapers. They did not. They signed on to stop the Collector abductions and have no obligation at all to stick with Shepard.
#24
Posté 23 décembre 2010 - 06:02
#25
Posté 23 décembre 2010 - 06:02
Bamboozalist wrote...
Oh hey look it's Elite Midget and his "Facts" again.
By facts you mean common sense and looking at Bioware's past history than yeah. Those are facts than.
Than the inevietable ME2 Comic will further downplay the Suicide Misssion even more just like the ME1 Comic for PC/360 Owners has done.
Modifié par Elite Midget, 23 décembre 2010 - 06:04 .





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