Why ME3 should assume that everyone survived the SM
#76
Posté 23 décembre 2010 - 08:57
I made choices in ME2 that should effect my ME3 game and just blowing off those choices would be a far bigger loss to those of us who actually care about the continuation of our story than you give us credit for.
I went into the story knowing some of the squad would not survive and some would. I went into the story knowing the survivors would probably end up like Wrex. It's not a surprise ending. As far as I know, they have never stated that anyone from the ME2 squad will continue with you in ME3 and have always said that squad members can die..
I am pretty sure they can do the game so that whoever survived can join you, and I hope they do this, but I'm just not sure they will want to.
If they did make the LI survivors available, I'd really like to be able to pick up whoever I want and leave the rest.
It would be interesting if they had some choices, Tali lived, she stayed with you or had to go do something for the flortila and you pick her up, but if she died, another Quarian is available. Garrus survived, he went to Omega to check on someone and if he died and you go pick up someone else or not. I don't really care if we get any new squad members, but if we do, it's also ok.
I would not mind having to work with what I had, 2 from ME1 and however many survived from ME2.
The VS and Liara were left out of your squad in ME2 specifically so they would be available in ME3. That was stated more than once and I will believe them until the game comes at and they are not there. If they had been able to join you in ME2 they could have died and then they would not be in ME3.
Mainly, I want my choices to mean something. Even it it's minor. I've played one ME2 game without an import and I missed all of the little things I noticed while playing my imported game. Something major like the suicide mission has to be reflected in ME3. imo
#77
Posté 23 décembre 2010 - 09:29
I could go on about this but I think its pointless there is no changing the minde of someone dead set on a decision they think is right, Evan though how implausible that decision is. Midget think about it on a recource aspect rather then your facts thing if you still don't get ask me and i will explaine it to you
#78
Posté 23 décembre 2010 - 10:47
Midget,
#79
Posté 23 décembre 2010 - 10:48
Lol indeed
#80
Posté 23 décembre 2010 - 10:52
CROAT_56 wrote...
didnt Polite and I have a 80 page debate with somebody on how it would be cheapper and easier to keep the ME2 squad as ME3 squad members and possibly having maybe 2-4 new ones just for the fun of it.
I could go on about this but I think its pointless there is no changing the minde of someone dead set on a decision they think is right, Evan though how implausible that decision is. Midget think about it on a recource aspect rather then your facts thing if you still don't get ask me and i will explaine it to you
Lol seriously. Even in addition to countless sources including one where Casey Hudson stated that ME3 will be vastly different from player to player because they don't have to worry about continuity. What factor besides a handful of big decisions could significantly impact the story in such a way? Oh that's right, the survivors of the suicide mission. I won't rehearse the entire debate here, but in the end with all of the supporting evidence that we have so far it was concluded that the survivors of the suicide mission, with possible exceptions of Zaeed and Kasumi, were going to be your squad. We'll seee who's right this coming E3.
-Polite
#81
Posté 23 décembre 2010 - 11:10
PoliteAssasin wrote...
CROAT_56 wrote...
didnt Polite and I have a 80 page debate with somebody on how it would be cheapper and easier to keep the ME2 squad as ME3 squad members and possibly having maybe 2-4 new ones just for the fun of it.
I could go on about this but I think its pointless there is no changing the minde of someone dead set on a decision they think is right, Evan though how implausible that decision is. Midget think about it on a recource aspect rather then your facts thing if you still don't get ask me and i will explaine it to you
Lol seriously. Even in addition to countless sources including one where Casey Hudson stated that ME3 will be vastly different from player to player because they don't have to worry about continuity. What factor besides a handful of big decisions could significantly impact the story in such a way? Oh that's right, the survivors of the suicide mission. I won't rehearse the entire debate here, but in the end with all of the supporting evidence that we have so far it was concluded that the survivors of the suicide mission, with possible exceptions of Zaeed and Kasumi, were going to be your squad. We'll seee who's right this coming E3.
-Polite
it's not worth reciting the whole debate again if he really wants to know how it is cheapper ill be happy to explain it but if he wants to see the other argument he can look up the debate to bad it was unstickied
#82
Posté 24 décembre 2010 - 12:12
As a word of caution to everyone, this article got my worries up, particularly Casey's response to the last question... What will that mean for ME3? Who can say at the moment. Plenty of speculation, but nothing of actual substance we can point to.
Tim
#83
Posté 24 décembre 2010 - 12:24
Timberley wrote...
It's been stated in the gaming press (here is the best example I can find at the mo), that the DLC will continue the story from ME2 to ME3. Granted, so far the only one that could be said to do this is LotSB, but with 'Holiday 2011' a fair distance away, what are the chances that the eventual fates of some of our beloved squad members will be dealt with via DLC? It would suck if it was paying DLC, but it wouldn't surprise me.
As a word of caution to everyone, this article got my worries up, particularly Casey's response to the last question... What will that mean for ME3? Who can say at the moment. Plenty of speculation, but nothing of actual substance we can point to.
Tim
I think one of the comments in the 2nd article you post it summed it up well.
By "standalone" I'm pretty sure Casey Hudson means that each game can be enjoyed alone, with concise beginnings and endings. This is true ofboth ME1 and ME2- they each have their own conflict (ME1 has Saren and the geth trying to start the Reaper invasion, you stop him; ME2 has the Collectors harvesting humans, you stop them). The endings don't leave amajor running conflict hanging. However, there is still the long-term threat connecting the games- the Reapers. The games can be enjoyed by themselves, but it helps for ME2 to have understood what happened in ME1, and if you played ME1 I'm sure you wanted to know the story continued.
I must fully disagree with Rage that none of your choices mattered. Their importance was limited in that it couldn't change the course of the main story- yet. But the story was affected in plenty of ways. Some of them are still "cooking" for big payoffs in ME3. If Wrex lived, he's trying to unite the Krogan. If you let the Rachni Queen live, she's rebuilding her people on the edge of space. Ifyou saved the Council and put Anderson on it, you get your Spectre status back; if you killed the Council and put Udina in charge, you don't. Mass Effect 2 has added to these- saving or destroying the start of the genophage cure, rewriting or destroying the geth Heretics, advising the quarians to attack the geth or look for a new homeworld, and keeping or destroying the Collector base. Old friends pop up again- Rana Thanoptis (the asari researcher on Virmire), Gianna Parasini from Noveria, Conrad Verner, the fan from the Citadel, Helena Blake (a crime lord who enlisted your help), Shiala (the asari the Thorian cloned) are just a few. All of these people could have died as a result of your decisions in ME1, yet Bioware put them in, some with their own side quests. Are these galaxy-shaking changes? No. But they are changes that contribute to shaping the game's storyline to your liking.
True, BioWare is exaggerating when they say 700 decisions carried over from ME1 to ME2- most of them were in the form of simple messages. Much of the vaunted 1000 decisions carried over to ME3 are undoubtably going to be handled similarly, but that doesn't undo the fact that a lot of decisions do carry over from ME1 to ME2 in a tangible way.
Modifié par Bamboozalist, 24 décembre 2010 - 12:26 .
#84
Posté 24 décembre 2010 - 03:31
CROAT_56 wrote...
didnt Polite and I have a 80 page debate with somebody on how it would be cheapper and easier to keep the ME2 squad as ME3 squad members and possibly having maybe 2-4 new ones just for the fun of it.
I could go on about this but I think its pointless there is no changing the minde of someone dead set on a decision they think is right, Evan though how implausible that decision is. Midget think about it on a recource aspect rather then your facts thing if you still don't get ask me and i will explaine it to you
Elite has a tendency to scamper off whenever he cannot rebuttal a point. Notice how he never so much as mentioned anything to counter my initial post? If you offer a plausible alternative to allowing even a few squad mates to return. He will ignore you. Some people simply cannot accept their opinion challenged.
I do completely disagree with Casey when he claims choices mattered in ME2. His belief being called a Spectre did anything remotely interesting is somewhat concerning, but it could serve a superior role in ME3. So long as the squad is not rendered to obscurity in any way similar to ME2, I shall be content.
Modifié par Bourne Endeavor, 24 décembre 2010 - 03:32 .
#85
Posté 24 décembre 2010 - 04:15
On topic though, I sure hope that some of my squadmates return (Legion, Garrus) and hopefully those that aren't squadmates have great cameos and good reasons for not joining (hopefully that...THING that rhymes with Cali never returns on my ship and just remains an NPC
#86
Posté 24 décembre 2010 - 08:49
thesuperdarkone wrote...
On topic though, I sure hope that some of my squadmates return (Legion, Garrus) and hopefully those that aren't squadmates have great cameos and good reasons for not joining (hopefully that...THING that rhymes with Cali never returns on my ship and just remains an NPC)
Please let us know.
Thanks,
#87
Posté 24 décembre 2010 - 09:07
thesuperdarkone wrote...
@Midget: I'm a PS3 owner. I'm not telling how I can post on these forums but I must say that not EVERY ps3 user is angry about this. I'm a little annoyed that the comic is released at the same time but I can learn to accept it. That doesn't excuse the whining that all the xbots and PC users had when they thought it was PS3 exclusive but we'll talk about it later. You gotta learn to accept that not everything will be exclusive and things change over time. P.S. Batman AS:Joker exclusive on PS3 ;D
On topic though, I sure hope that some of my squadmates return (Legion, Garrus) and hopefully those that aren't squadmates have great cameos and good reasons for not joining (hopefully that...THING that rhymes with Cali never returns on my ship and just remains an NPC)
Hey, as long as I get to have Tali in my squad and on my ship I don't care if you toss her out the airlock in your game. Ever since the anti-tali people started cropping up in response to the Talimancers, I fear all the whining either way will affect her place in the game.
Which is funny. You dont have to have Tali on your team at all, and people still dont want her in me3. Bah.
#88
Posté 24 décembre 2010 - 09:20
Mystranna Kelteel wrote...
BioWare assuming everyone lived is a laughably bad idea when the trilogy was built upon the idea that your choices matter.
Eh? That's hardly the case as importing your game would ensure "your choices matter." Dead characters remain dead. For you. Having the default as if everyone lived is a win-win in that newcomers to the series aren't penalized for missing out on said ME2 characters (so they get a full complement of team members), in addition to not penalizing ME2 character-specific fans. As all of these characters are pretty modular, having the dead stay dead shouldn't be much of an issue, and for those clamouring for a new squad (inexplicably), well...deal with the fact that you made some exceedingly poor choices and now you have to face the consequences, heh. After all, "choice matters", right?
Modifié par adriano_c, 24 décembre 2010 - 09:22 .
#89
Posté 24 décembre 2010 - 09:20
#90
Posté 24 décembre 2010 - 09:51
Also, developers tend to embellish. I don't know if you've noticed.
And just remember that when we get a new squad for ME3 that BioWare didn't take everyone away to be mean. They aren't ignoring your pleas. They simply cannot deliver what you are requesting in a manner that won't be absolutely atrocious and unacceptable. Do not assume that a real developer doing actual work toward shipping a working product won't see the problem in doing things the way you envision, just because you don't.
I'm sure they're flattered that you all are so attached. Not having some of those characters in the party is going to be a 'bummer'. But that's all it will be -- a bummer. Every reasonable person will get over it.
I realize I'm talking like I know what's going to happen. I don't. But I look at the possibility of BioWare bringing back these characters the same way I look at a guy wearing a feather suit who's about to jump off a building.
Modifié par SmokePants, 24 décembre 2010 - 09:55 .
#91
Posté 24 décembre 2010 - 10:09
Welsh Inferno wrote...
After reading through all this, i just wanted to say:
Midget,
Elite Midget wrote...
Doesn't matter what 'we' want if it contradicts what 'Bioware' wants. <snip>
They 'are' killable and what I so 'wont' change what direction that Bioware has plannecd for them. You need to wise up and understand that as well. What 'you' want isn't what 'Bioware' wants. Deal with it. I know this is will take time for ou to comprehend but I'm hopeful you will before ME3 hits.
Kkinda hard to beat logic, common sense, and truth when all you have is a pipe dream of 'your' ideal ME2->ME3 import.
So, according to Elite Midget, Garrus is the foster child of BioWare and BioWare 'has plans for him'.
BioWare wants Garrus to go to College, earn a degree, get a meaningful job, find a beautiful lovable girl to marry,
grow into a responsible father, go to Church...
In, Elite's beloved word, 'Truth'... Garrus is pixels on a screen, bytes on a hard disk, sequences of bits,
occurrences of high and low voltages, a flow of electrons... and 'BioWare' has "plans" for them...
BioWare's business model is about having plans for their foster flows of electrons...
Way to go, Mr My Common Sense is bigger than all of yours combined!
#92
Posté 24 décembre 2010 - 05:09
Bourne Endeavor wrote...
CROAT_56 wrote...
didnt Polite and I have a 80 page debate with somebody on how it would be cheapper and easier to keep the ME2 squad as ME3 squad members and possibly having maybe 2-4 new ones just for the fun of it.
I could go on about this but I think its pointless there is no changing the minde of someone dead set on a decision they think is right, Evan though how implausible that decision is. Midget think about it on a recource aspect rather then your facts thing if you still don't get ask me and i will explaine it to you
Elite has a tendency to scamper off whenever he cannot rebuttal a point. Notice how he never so much as mentioned anything to counter my initial post? If you offer a plausible alternative to allowing even a few squad mates to return. He will ignore you. Some people simply cannot accept their opinion challenged.
I do completely disagree with Casey when he claims choices mattered in ME2. His belief being called a Spectre did anything remotely interesting is somewhat concerning, but it could serve a superior role in ME3. So long as the squad is not rendered to obscurity in any way similar to ME2, I shall be content.
Reminds me of a certain somebody who used to act in the same exact manner... That person disappeared, and what do you know? Another person pops up with the same personality/beliefs. (Hi smud)....
Anyways, Casey Hudson said, as I outlined above, that the settings for ME3 will be vastly different from person to person because they're not worried about continuity. As he stated in one of the links someone provided above, ME2 was the hardest because they have to worry about continuing into ME3. That's not the case with ME3. It wouldn't be living up to Bioware's statements that choices matter and you have to deal with the consequences of your decisions if they gave you a whole new squad or ignored the fact that some people died. If someone died in ME2 they're not going to be in your squad in ME3. Your surviving members will, with the possible exception of Kasumi and Zaeed. The other squaddies have absolutely no reason to leave. And if the ending to ME2 was of any indication the squad was getting their lock and load on for something. I doubt it was to leave you. They signed on for a mission to shut down the collectors, but it was discovered that the collectors are working for the reapers. So the job is far from done. We might get a few people if we suffered some major losses, but the surviving squad will remain. It would be a pretty sad move for Bioware to take out the consequences of the suicide mission and pretty much render ME2 useless. And then there's the whole LI thing. And yes before you say that they sidetracked Ash/Kaidan you need to understand why - Bioware stated that the ME1 LI will play a large role in the 3rd game. They both have the ability to die in ME1, yet they play a large role in the third game. Same goes for the ME2 LI's. They all have the ability to die in ME2, but they will be no lesser than the ME1 LI's in the third game. That's just a portion of the argument that was offered in the other thread.
-Polite
#93
Posté 24 décembre 2010 - 05:26
I am pretty sure the options will be big. There is no canon story from what I know or heard? And im sure Bioware will leave the tens of possible endings open. Like Thane died, dead in third or Zaaed died and so on.
If Shepard dies in ME2, the story ends there. He wont return, logical.
#94
Posté 24 décembre 2010 - 05:52
GodWood wrote...
Bioware have already said people who have died will not be returning.
So are you saying that since garrus had the possibility of dying he wont be in ME3?
#95
Posté 24 décembre 2010 - 06:28
ME2 character have a somewhat greater fanbase.
Doesn't it tell you that a new squad doesn't necessarily mean weaker characters in terms of writing and development?
#96
Posté 24 décembre 2010 - 06:56
Sashimi_taco wrote...
GodWood wrote...
Bioware have already said people who have died will not be returning.
So are you saying that since garrus had the possibility of dying he wont be in ME3?
If he lives, I'm sure he'll appear in ME3. But I have doubts about him being a squadmate.
The problems I've seen for bringing back ME 2 squadmates as ME 3 squaddies is that:
1) they may not have been recruited at all. You need eight of the 12 squaddies to trigger the Collector Ship mission, and thus unlock the endgame. Thus you could end the game with as many as four squadmates short. Plus the only recruits all players would absitively posilutely have in their squad would be Miranda, Jacob, and Mordin. Since the game cannot progress without having them on your crew. You can have any five others, and ignore the rest.
2) Any of them could be dead. Yeah you have two survivors, no matter what, but it can be any two. Granted if you deliberately kill off most of your crew just to go into ME 3 with just your two and whatever newbies you pick up in ME 3, it serves you right. But that also means that a ton of material doesn't get seen or heard in that playthrough. GIven all the possible permutations from twelve survivors to two (Everyone lives, everyone but Jack lives, everyone but Mordin lives, and so on). It strikes me as the road to madness to account for everything.
3) Loyalty missions. Everyone's loyalty missions can have at least two possible outcomes. Sometimes more. And those outcomes can effect the character,and how they view Shepard. Assuming you did their loyalty mission at all. Just to take one example: What if you never did Mordin's mission? Okay, now what if you did the mission, and allowed Mordin to kill Maelon, and destroyed the genophage data? Killed him and kept it? Didn't kill him, and so on? Granted Garrus' personal mission in ME 1 didn't amount to much, but I'm kinda hoping for a bit more complexity in this one.
Now just because they may not appear as squadmates does not mean they will not play important roles in ME 3. There is more to the Reaper invasion than running down corridors shooting husks, after all. If you look at the recruitable squadmates, you'll see that they have connections to powerful forces in the ME galaxy:
Miranda's father is some mysterious rich and powerful type among the Alliance, Jacob an Alliance hero in his own right. Both are members of Cerberus, Miranda a high-ranking one (assuming you keep the base)
Tali is (or was) a rising star in the quarian flotilla, with the ear of at least one member of the Admiralty Board. If she isn't exiled there's talk of having her take her father's place on the board.
Mordin is a former STG member with contacts among them.
Legion is pretty much an ambassador to the organics from the True Geth
Grunt (if his mission is done) is an "in" with Clan Urdnot, the dominant krogan clan on Tuchanka. COuld be handy, especially if Wrex is dead.
Jack is, well, a criminal who scares even the worst criminal types in the Terminus.
Samara is a justicar, who's word carries a lot of weight among the asari. Morinth has mind-control powers and is masquerqading as Samara.
Thane's a bit of a problem, given his condition. But if he's well-respected among the hanar, his word could carry weight in their descision to join the fight. A voice from beyond the grave!
Garrus: military vetran, C-Sec agent, vigilante. Maybe he's finally gonna get that Spectreship and get out from beneath Shepard's shadow.
Zaeed and Kasumi may not be quite as important given they're DLC characters, but a founding member of the Blue Suns and a superthief are bound to have contacts in the underworld.
So if the ME2 squaddies don't come back as , well, squadmates, it's not like they're destined to be cast aside ::recalls Ashley and Kaiden:: um, necessarilly. Depending on how you treated them, and whether they survived, they could remain a powerful factor in how easy it is to unite the galaxy.
Wow, that was long.
#97
Posté 26 décembre 2010 - 08:29
iakus wrote...
Wow, that was long.
So... ME3 will be epic. YES!!!
Huzzah!
#98
Posté 26 décembre 2010 - 08:31
IN anycase I dont hate a.....................actually being a selfish brick right now... if Jack doesn't come back with some sort of head fur I will not mind her having given her life for the sake of the galaxy...
#99
Guest_Guest12345_*
Posté 26 décembre 2010 - 08:54
Guest_Guest12345_*
ME3 should reward its more committed players and punish those who fail to keep their team alive. ME3 should be designed for the fans who care the most, not the fans who care the least.
#100
Posté 26 décembre 2010 - 09:34
scyphozoa wrote...
ME3 should not be designed for the people who failed to make the most out of ME2. If you didn't play ME2 or you didn't complete all the missions and keep your team alive, you are not the people ME3 should be designed for.
ME3 should reward its more committed players and punish those who fail to keep their team alive. ME3 should be designed for the fans who care the most, not the fans who care the least.
This.





Retour en haut







