Very long loading times, even for very small rooms
#1
Posté 13 novembre 2009 - 04:20
To be honest, whatever is the cause of the long loading times (up to three minutes sometimes even for very small rooms) then I hope BioWare is looking at it and considers trying to increase the loading speed in general, if at all possible, please. I think it's just too long at the moment, it's especially relevant when playing on Hard or Nightmare and dying often and having to re-load an area which was previously loaded (but that doesn't make a single different, it seems that the data of the loaded area does not stay in memory and has to be entirely re-loaded again if we load the last save even if that save is located at the exact same place), it makes the trial and error process quite frustrating.
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#2
Posté 13 novembre 2009 - 04:22
Best work around so far is to save, exit the game completely and restart the game whenever this starts to get unbearable.
Modifié par WizardD52986, 13 novembre 2009 - 04:23 .
#3
Posté 13 novembre 2009 - 04:31
#4
Posté 13 novembre 2009 - 04:34
Additionally, I've tried your "exit game completely and reload" trick and it certainly seems to work, it takes about six seconds to load the area that way rather than two or three minutes. I'll use that trick for now, thanks.
#5
Posté 13 novembre 2009 - 04:35
#6
Posté 13 novembre 2009 - 04:36
#7
Posté 13 novembre 2009 - 04:48
Something that has worked for some people recently is setting the game to windows XP compatability mode. If you don't know how to do that let me know.
Modifié par WizardD52986, 13 novembre 2009 - 05:13 .
#8
Posté 13 novembre 2009 - 05:10
http://daforums.biow...forum=146&sp=15
Modifié par WizardD52986, 13 novembre 2009 - 05:11 .
#9
Posté 13 novembre 2009 - 05:24
help?
#10
Posté 13 novembre 2009 - 05:27
is this memory leak?
#11
Posté 13 novembre 2009 - 05:37
JironGhrad wrote...
do people not read? there's no leak... it's a verified processor problem
Actually, if you read some of these threads, you'll see people across the CPU spectrum are having problems.
#12
Posté 13 novembre 2009 - 05:39
#13
Posté 13 novembre 2009 - 05:40
#14
Posté 13 novembre 2009 - 05:47
JironGhrad wrote...
I've not been able to find a single instance of it being a single core problem including the thread posted by WizardD.
Its not a problem for Pentium II processors either. All I was saying is that Bioware seems to believe that a memory leak is quite possibly the culprit (referenced in the thread by WizardD), even with the success of all the TLB fixes.
#15
Posté 13 novembre 2009 - 06:06
#16
Posté 13 novembre 2009 - 06:15
#17
Posté 13 novembre 2009 - 06:17
#18
Posté 13 novembre 2009 - 07:52
#19
Posté 13 novembre 2009 - 07:52
#20
Posté 13 novembre 2009 - 10:51
JironGhrad wrote...
there's no verifiable memory leak... certain AMD Phenom and X2 processor and new Intel Core 2 Duo and Core 2 Quad processors are having issues with thread releasing... setting it to run on the last processor (for dual cores), the last two cores (for quads) and the last 4 for the i7 chips fixes the majority of these problems
can anyone tell me how I do thisas i have a amd phenom 64 system and after 2-3 area transitions its taking 5+ mins to load a new area
#21
Posté 13 novembre 2009 - 10:59
roberttonkiss wrote...
JironGhrad wrote...
there's no verifiable memory leak... certain AMD Phenom and X2 processor and new Intel Core 2 Duo and Core 2 Quad processors are having issues with thread releasing... setting it to run on the last processor (for dual cores), the last two cores (for quads) and the last 4 for the i7 chips fixes the majority of these problems
can anyone tell me how I do thisas i have a amd phenom 64 system and after 2-3 area transitions its taking 5+ mins to load a new area
I too would very much like to know this.
I have an: Intel® Core i5 CPU 750 @ 2.67GHz
Modifié par Bankmannen_89_S, 13 novembre 2009 - 11:00 .
#22
Posté 13 novembre 2009 - 11:13
Perhaps this also has something to do with the quality of your memory? I spent some very regretable money on some very unregretable corsair dominator GT DDR3 1600 with an unnecessary CL7.
Modifié par GhoXen, 13 novembre 2009 - 11:15 .
#23
Posté 13 novembre 2009 - 11:16
But the dialogue with the guards to the Deep Roads triggered the slowdown.
I truly wonder how some people managed to play through this game with so many problems.
#24
Posté 13 novembre 2009 - 11:17
Vista 32 premium home edition (service pack 2)
geoforce 9500GT 1 Gig
#25
Posté 13 novembre 2009 - 11:17
Thanks.





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