http://nwn1cc.com/si...umpit/ruralint4
Started work on the corridors yesterday... As you'll hopefully be able to tell, you can stack different level corridors pretty tightly with the floor terrain, in some cases even 2 levels of height difference apart in the space of one tile.
Some interior
Débuté par
_six
, déc. 23 2010 11:52
#26
Posté 11 février 2011 - 06:27
#27
Posté 11 février 2011 - 07:04
I would love to get my hands on this tileset. Great work, six.
#28
Posté 12 février 2011 - 05:52
Mmmm, yummy pics! I really like having more control over the severity of height changes.
#29
Posté 15 février 2011 - 08:36
Very cool. I've found it's often difficult to come up with interiors that really match what a building looks like externally. Hopefully this can help with that.
#30
Posté 17 février 2011 - 11:21
Is this still alive? Or crash it with the wildwoods data? :S
#31
Posté 17 février 2011 - 07:07
This set's survived, and work is ongoing. Downside is I mostly just have the really boring jobs to do now, so it might take some time yet... But don't fear!
#32
Posté 22 mars 2011 - 05:06
Looks nice this one....
#33
Posté 25 mai 2011 - 03:55
Any recent news on this?
Regards
Karvon
Regards
Karvon
#34
Posté 25 mai 2011 - 11:33
I finished it literally yesterday. Though I'm not sure it'll see any release other than as part of Q v1.4 - which shouldn't be far off.
#35
Posté 25 mai 2011 - 10:01
I hope you'll consider a separate release as CEP and Q don't get along very well.
regards
Karvon
regards
Karvon
#36
Posté 26 mai 2011 - 02:13
I also ask that you do have a separate release just for the tilesets...IMO, tilesets should NEVER be part of any project or group of things unless its a tileset project.
why? well because I do want to use that tileset for sure! but I cannot update the Q already imbedded into my PW (i implemented it waaaay back during first release and had to seriously remove about 80% of resources I didnt want/need. Does this mean its not great material? absolutely not!!! please dont take it that way...but I only wanted Q's "retextured placeables and retextured shields" but without all the extra stuff Q had as well as the shield system,,
just didnt fit with my 'vision' for my own builds.
just a concern from someone who loves tileset above all other content, it be such a waste for me to never be able to use this due to some silly clause that prohibits me from using content unless I am using Q as a module base (which again not being mean at all but I have been building my PW for 2+ years and dont want to ever go back to re-building it from scratch basically)
why? well because I do want to use that tileset for sure! but I cannot update the Q already imbedded into my PW (i implemented it waaaay back during first release and had to seriously remove about 80% of resources I didnt want/need. Does this mean its not great material? absolutely not!!! please dont take it that way...but I only wanted Q's "retextured placeables and retextured shields" but without all the extra stuff Q had as well as the shield system,,
just didnt fit with my 'vision' for my own builds.
just a concern from someone who loves tileset above all other content, it be such a waste for me to never be able to use this due to some silly clause that prohibits me from using content unless I am using Q as a module base (which again not being mean at all but I have been building my PW for 2+ years and dont want to ever go back to re-building it from scratch basically)
#37
Posté 27 mai 2011 - 12:31
Well, feel free to take it out and put it in your own module-specific haks. I just don't really see a huge amount of point in a standalone release. I decided a long time ago it was going to go in Q first anyway, a standalone release won't be for a couple weeks afterwards even if you do persuade me into it 
I'm sure nobody will mind waiting a bit longer. This set's been lying around unfinished for well over a year as it is.
I'm sure nobody will mind waiting a bit longer. This set's been lying around unfinished for well over a year as it is.
Modifié par _six, 27 mai 2011 - 12:31 .
#38
Posté 27 mai 2011 - 01:56
As always I wait for your releases like a new iPhone. I can't wait to play with it in Q or out. Thanks so much for continuing to create content for us.
#39
Posté 27 mai 2011 - 02:01
_six wrote...
Well, feel free to take it out and put it in your own module-specific haks. I just don't really see a huge amount of point in a standalone release. I decided a long time ago it was going to go in Q first anyway, a standalone release won't be for a couple weeks afterwards even if you do persuade me into it
I'm sure nobody will mind waiting a bit longer. This set's been lying around unfinished for well over a year as it is.
I don't mind the wait, if it saves me the time and trouble of extracting it from a larger more complicated DL.
Regards,
Karvon
#40
Posté 27 mai 2011 - 11:47
Great stuff, six. I can't wait to get the new Project Q. This will be a useful tileset.
#41
Posté 29 mai 2011 - 04:27
What occurs to me, is that if I had just released this in Q without word, I'm not sure anyone would have complained. I mean, I haven't seen anyone complaining about not having access to my Ship Interior - and I hope it's not that terrible a tileset to warrant such disdain 
Ahem. Anyway. Hopefully it shan't be long now. I mean, the only reason there's not a new Q release out yet is because nobody but me has stopped making content for it yet.
Ahem. Anyway. Hopefully it shan't be long now. I mean, the only reason there's not a new Q release out yet is because nobody but me has stopped making content for it yet.
Modifié par _six, 29 mai 2011 - 04:29 .
#42
Posté 29 mai 2011 - 07:35
_six,
I say just release your material as you see fit. Want to use it as a major draw to Project Q? Go ahead.
I don't use the full Project Q myself (too much work to remake half of the ton of the stuff I've already built over the years), but there's a ton of high quality stuff in that project, and I'd take the time to browse through it again to check out your work (and the work of the other Q artists/content makers).
I say just release your material as you see fit. Want to use it as a major draw to Project Q? Go ahead.
#43
Posté 29 mai 2011 - 11:53
_six wrote...
...the only reason there's not a new Q release out yet is because nobody but me has stopped making content for it yet.
Ok, ok, I'll stop adding/making stuff. As for this tileset, having had the chance to play with quite a bit, I can say its a real gem. Excellant work as always.
#44
Posté 01 juillet 2011 - 01:34
So this tileset is in the project Q version 1.4 that was just released then?
What is it called?
What is it called?
#45
Posté 01 juillet 2011 - 01:44
Its called Q Rural Interior.
And it is very nice. Thanks six. I'll be playing with that tileset in the days to come.
And it is very nice. Thanks six. I'll be playing with that tileset in the days to come.
#46
Posté 02 juillet 2011 - 12:22
Really awesome tileset! Suggestion: To add stairs down for cellar tileset!
#47
Posté 06 janvier 2012 - 06:36
<gets a ladder...>
Holy Moly! Just shows how little I've explored Q so far :-/
I will definitely make heavy use of this :-)
Thank you _six.
<...so he can raise _six another peg in his estimation>
Holy Moly! Just shows how little I've explored Q so far :-/
I will definitely make heavy use of this :-)
Thank you _six.
<...so he can raise _six another peg in his estimation>





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