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Some interior


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#26
_six

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http://nwn1cc.com/si...umpit/ruralint4

Started work on the corridors yesterday... As you'll hopefully be able to tell, you can stack different level corridors pretty tightly with the floor terrain, in some cases even 2 levels of height difference apart in the space of one tile.

#27
henesua

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I would love to get my hands on this tileset. Great work, six.

#28
Estelindis

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Mmmm, yummy pics! I really like having more control over the severity of height changes.

#29
Drewskie

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Very cool. I've found it's often difficult to come up with interiors that really match what a building looks like externally. Hopefully this can help with that.

#30
Raven_Xantrice

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Is this still alive? Or crash it with the wildwoods data? :S

#31
_six

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This set's survived, and work is ongoing. Downside is I mostly just have the really boring jobs to do now, so it might take some time yet... But don't fear!

#32
SuperFly_2000

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Looks nice this one....

#33
Karvon

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Any recent news on this?

Regards

Karvon

#34
_six

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I finished it literally yesterday. Though I'm not sure it'll see any release other than as part of Q v1.4 - which shouldn't be far off.

#35
Karvon

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I hope you'll consider a separate release as CEP and Q don't get along very well.

regards

Karvon

#36
lordofworms

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I also ask that you do have a separate release just for the tilesets...IMO, tilesets should NEVER be part of any project or group of things unless its a tileset project.
why? well because I do want to use that tileset for sure! but I cannot update the Q already imbedded into my PW (i implemented it waaaay back during first release and had to seriously remove about 80% of resources I didnt want/need. Does this mean its not great material? absolutely not!!! please dont take it that way...but I only wanted Q's "retextured placeables and retextured shields" but without all the extra stuff Q had as well as the shield system,,
just didnt fit with my 'vision' for my own builds.
just a concern from someone who loves tileset above all other content, it be such a waste for me to never be able to use this due to some silly clause that prohibits me from using content unless I am using Q as a module base (which again not being mean at all but I have been building my PW for 2+ years and dont want to ever go back to re-building it from scratch basically)

#37
_six

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Well, feel free to take it out and put it in your own module-specific haks. I just don't really see a huge amount of point in a standalone release. I decided a long time ago it was going to go in Q first anyway, a standalone release won't be for a couple weeks afterwards even if you do persuade me into it :P

I'm sure nobody will mind waiting a bit longer. This set's been lying around unfinished for well over a year as it is.

Modifié par _six, 27 mai 2011 - 12:31 .


#38
DM_Vecna

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As always I wait for your releases like a new iPhone. I can't wait to play with it in Q or out. Thanks so much for continuing to create content for us.

#39
Karvon

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_six wrote...

Well, feel free to take it out and put it in your own module-specific haks. I just don't really see a huge amount of point in a standalone release. I decided a long time ago it was going to go in Q first anyway, a standalone release won't be for a couple weeks afterwards even if you do persuade me into it :P

I'm sure nobody will mind waiting a bit longer. This set's been lying around unfinished for well over a year as it is.


I don't mind the wait, if it saves me the time and trouble of extracting it from a larger more complicated DL.

Regards,

Karvon

#40
henesua

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Great stuff, six. I can't wait to get the new Project Q. This will be a useful tileset.

#41
_six

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What occurs to me, is that if I had just released this in Q without word, I'm not sure anyone would have complained. I mean, I haven't seen anyone complaining about not having access to my Ship Interior - and I hope it's not that terrible a tileset to warrant such disdain B)

Ahem. Anyway. Hopefully it shan't be long now. I mean, the only reason there's not a new Q release out yet is because nobody but me has stopped making content for it yet.

Modifié par _six, 29 mai 2011 - 04:29 .


#42
The Amethyst Dragon

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_six,

I say just release your material as you see fit.  Want to use it as a major draw to Project Q?  Go ahead. :)  I don't use the full Project Q myself (too much work to remake half of the ton of the stuff I've already built over the years), but there's a ton of high quality stuff in that project, and I'd take the time to browse through it again to check out your work (and the work of the other Q artists/content makers).

#43
Pstemarie

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_six wrote...

...the only reason there's not a new Q release out yet is because nobody but me has stopped making content for it yet.


Ok, ok, I'll stop adding/making stuff. As for this tileset, having had the chance to play with quite a bit, I can say its a real gem. Excellant work as always.

#44
SuperFly_2000

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So this tileset is in the project Q version 1.4 that was just released then?

What is it called?

#45
henesua

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Its called Q Rural Interior.

And it is very nice. Thanks six. I'll be playing with that tileset in the days to come.

#46
Raven_Xantrice

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Really awesome tileset! Suggestion: To add stairs down for cellar tileset! :)

#47
Rolo Kipp

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<gets a ladder...>

Holy Moly! Just shows how little I've explored Q so far :-/
I will definitely make heavy use of this :-)

Thank you _six.

<...so he can raise _six another peg in his estimation>