Not really fond of how squadmates dont have a definite class, and are a mix and mash of many without any real strengths but tons of weaknesses.
1st: Weapons... everyone should have access to every weapon, of every class period, with somewhat penalties to accuracy, no argument there... although unlike ME1 if your not trained in snipers still allow for zoom in... you dont need damn training just to look through a lens, but do make it move alot so is hard to actually fire without training on it.
2nd: classes, on top the main point though. Every squadmate should be a class in itself. Define each squadmate as a certain class with their unique capabilities.
Squadmates should not only have their passive ability that defines them.
Example I did like that Instead of Miranda having guardian or Raider passive powers she has her own skill as tactician or leader.
For ME3 though I would recommend each squadmate going back a bit to ME1 mentality. Squadmates should not only have passive powers that define them personally but should have their class specific power.
Example:
If Nothing changed whatsoever (except for removing universal cooldowns) this would be what I would recommend:
A. All biotics need to have barrier power.
Kaiden, liara, wrex had them, they all have different proffessions and lifes but is a basic power of any biotic.
B. Building onto it every biotic basic skills, no biotic should be without lift throw and warp. ANything else might be just added depending on the life and needs of each, those who barely see combat or have a different way of fighting might not have train for schokwave but trained for something else.
Example neither Miranda nor Thane would have schockwave but individuals with high risk reward scenarios like Jack or Samara should.
B. Every class should be specific to the character. As mentioned above even though characters have passive powers they dont have class specific. During some modding I started to fix up my.... vies on shortcomings of ME2, that ME1 had. Kaiden was a sentinel... but a biotic, so he had barrier. AShley was a soldier so she had immunity (fortification now....although grossly watered down).
Toa ll this what did I do.
1. I modded every character to have some sort of ammo... I tried making it "sensible" to their proffesion.... I wish I could have given Tali and Legion disruptor but could not.
2. I gave every character a defensive capablity... trying to be as sensinble again to their proffesion.... wish Tech armor was a bonus power... but oh well.
3. I gave every character a grenade power... mostly flashbangs since having 2 powers against armor seemed overkill.
PS: I hope to god some pc guru or console guru figures out a way to take off universal cooldown thing.... I still say it whoever came with that idea should be fired, slaped and at least thrown of the window of whatever floor they happended to be working in.
Example of what I did IN to my squadies in most games.
In order of acquisition
Jacob Not sure his profession.....vanguard???: no charge, I understand AI can't charge without us running into the biggest AI problem ever... give him Barrier... but as class specific something that increases his defense beyond that of barrier... or if is too close to sentinel tech armor then give him alot more offensive power for weaponry.
1`Pull, 2`Slam, 3`barrier (they had it in ME1), 4`inferno ammo, 5`flash grenade
Miranda (clearly sentinel) she should have tech armor period.
1`Overload,2` Warp,3` Slam, 4`Tugsten(wish I could add disruptor instead) 5`Barrier or GSB(still debating which is more... right).
Garrus (very close to infiltrator): He should have cloaking, giving him extra power with both rifls or snipers.
1`Overload, 2`Concussion shot. 3`Tugsten (as an infiltrator... he should have disruptor but I think they added tugsten just cuz), 4`GSB and 5`Flashbang.
Mordin (engineer, drone is not a class specific power... it sucks): no drone... they should have something better... temporary boost to all tch powers and immidiate reuse decreases accuracy but something.
1`ncinirate, 2`cryo, 3`neuro shock, 4`Tugsten (wish I could give him disruptora mmo), 5`(GSb or fortification.... not sure)
jack (....adept without singularity......idiot whoever did not give her singularity):
1`Shockwave(wish I could exchange it for singularity) , 2`Pull, 3`Reaver (wish it had the same effect as warp against biotics), 4`Warp Ammo, 5`barrier.
GRunt (soldier through and through): SOldiers should have access to every weapona nd every ammo power
1`Concussion Shot, 2`Inferno ammo, 3`fortification, 4`incendiary grenade, 5`flash grenade.
Tali:
Ai, Drone, Energy Drain, GSB, Tugsten (wish I it would be disruptor)
Samara: No idea what she is.... vanguard??? adept? I think vanguard.
1`Throw, 2`Pull, 3`Reaver (again wish this had the same warp effect thing), 4`warp ammo, 5`barrier.
Just like Jacob, she should have access to multiple ammo powers, but she should have a class specific power similar to jacobs, to increase biotic powers or w/e offensive boosts.
Thane: Have NO idea what he is.... infiltrator??? Thane is what I hate of what bioware has done. If your going to mix classes, let us do the same, if not stick to something.
1`Warp, 2`Throw, 3`Barrier, 4`Flashbang, 5`tugsten ammo.
Legion: Same exact thing as Tali.
1`AI, 2`Drone, 3`GSB, 4`Energy drain, 5`Tugsten (wish it be disruptor)
Kasumi....... infiltrator???: anyways, the "shadow strike" was a nice try, but instead of going to hit someone....she should just cloack, get out a sniper and have massive dmg for... 3-5 secs.
1`Shadow 2`Strike, 3`overload, 4`Flash, 5`Tugsten(Wish it would be disruptor fits her better), GSB
Zaeed: Soldier through and through... why he has disruptor instead of inferno.... most likely the same guy who thought it was a good idea to have no bonus power able to rip through shields..... like a bait you can never get to.... really? the only guy who has disruptor?? slap yourself bioware employee
1-COncussion Shot, 2-Disruptor (maybe because shileds are becoming prevalent? or because blue suns are tech oriented???), 3-Inferno Grenade, 4-Fortification, 5-Flash Grenade.
00000000000000000000
Basically just like ME1... every character has a class, the ONLY thing that changes, is the way their powers are distributed... everyone has a basic start... all biotics have barrier throw and pull. ALl techs have overload and some sort of tech armor.
Every soldier has immunity and adrenaline rush.
The same applies to every class, and what makes them special is what different things they have as a passive power, does it increase power or lowers cooldown time?. Does it increases just a certain tech power to a great extreme? vs armor or vs shield? while it makes the opposite power if used recharges very slowly?.
Anyways heading out to eat. Feel free to give comments... keep it civilized, although that be ironic given my many many gramatical errors across this piece of writing so do at least try to overlook em for now
Modifié par Spartas Husky, 24 décembre 2010 - 12:15 .





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