Is ps3 really using me3 engine?
#26
Posté 27 décembre 2010 - 04:50
#27
Guest_JoePinasi1989_*
Posté 27 décembre 2010 - 04:52
Guest_JoePinasi1989_*
Modifié par JoePinasi1989, 27 décembre 2010 - 04:53 .
#28
Posté 27 décembre 2010 - 05:06
bcooper56 wrote...
Or is it just marketing ploy. I seen comparisons and its not even better looking.
If it really is i expect me3 to look no different then me2 in graphics wise.
<_<
It's using the ME3 engine TO RENDER ME2.
#29
Posté 27 décembre 2010 - 06:37
SOG TOUGH wrote...
It is, but the PS3 doesn't handle it very well if the demo is anything to go by.
the PS3 can easily handle it - any PS3 exclusive will show you that it can (even ones from 3 years ago look better than the garbage bioware is trying to shovel out to PS3 owners).
the devs are terrible and obviously can't code worth a damn for the PS3, that's why it seems like the PS3 can't "handle it."
#30
Posté 27 décembre 2010 - 08:45
ziggurcat wrote...
SOG TOUGH wrote...
It is, but the PS3 doesn't handle it very well if the demo is anything to go by.
the PS3 can easily handle it - any PS3 exclusive will show you that it can (even ones from 3 years ago look better than the garbage bioware is trying to shovel out to PS3 owners).
the devs are terrible and obviously can't code worth a damn for the PS3, that's why it seems like the PS3 can't "handle it."
You should take into account that ME2 is only the second game BioWare has brought to the PS3 (if i'm not mistaken).
Also, it is the first game based on Unreal Engine Technology that they have ported.
On another note: Developing for the PS3 is a pain in the azz, John Carmack recently talked about that.
#31
Posté 27 décembre 2010 - 09:17
#32
Posté 27 décembre 2010 - 11:59
Modifié par Fredvdp, 27 décembre 2010 - 05:19 .
#33
Posté 27 décembre 2010 - 08:08
silverhammer08 wrote...
You should take into account that ME2 is only the second game BioWare has brought to the PS3 (if i'm not mistaken).
Also, it is the first game based on Unreal Engine Technology that they have ported.
On another note: Developing for the PS3 is a pain in the azz, John Carmack recently talked about that.
if i am not mistaken, dragon age also uses the unreal engine.
and with a little more than 4 years after the PS3's launch, the excuse of "it's hard to code for the PS3" just doesn't hold water. if a dev uses that excuse, it's a sign that he/she is lazy and terrible at their job.
#34
Posté 27 décembre 2010 - 08:15
GreenSoda wrote...
Besides, the PS3 version doesn't *really* look worse. Somehow the updated engine seems to handle lightning differently -that's all there is to it. The rest is identical with the 360 version, or the PC version (minus the higher res on PC).
don't blame the engine if the people writing the code don't know how to properly optimize the engine for the PS3.
it's not just lighting - there's detail in the skin (including the fact that they look paler/sicklier) that isn't there in the PS3 version.
also, screen tearing, FPS drops/stuttering in cutscenes, a completely different character model used for one of the scenes (whose entire face is conveniently covered up by a mask)...
#35
Posté 27 décembre 2010 - 08:18
lol, John Carmack is neither lazy nor terrible, he's a 3D game guru. If he says developing for PS3 is a pain in the ass, it probably is.ziggurcat wrote...
silverhammer08 wrote...
You should take into account that ME2 is only the second game BioWare has brought to the PS3 (if i'm not mistaken).
Also, it is the first game based on Unreal Engine Technology that they have ported.
On another note: Developing for the PS3 is a pain in the azz, John Carmack recently talked about that.
if i am not mistaken, dragon age also uses the unreal engine.
and with a little more than 4 years after the PS3's launch, the excuse of "it's hard to code for the PS3" just doesn't hold water. if a dev uses that excuse, it's a sign that he/she is lazy and terrible at their job.
#36
Posté 27 décembre 2010 - 08:44
Kronner wrote...
Yeah, because I have the time to read all posts. Also, I don't see how saying there's no ME3 engine is condescending, it's simply a fact. Is there anything else you wanted to add?
What alleck is saying is that there is an ME3 engine in that it used a modified Unreal 3 engine. ME3 doesn't use the vanilla engine, hence it has its own iteration of said engine.
#37
Posté 27 décembre 2010 - 08:49
Schneidend wrote...
Kronner wrote...
Yeah, because I have the time to read all posts. Also, I don't see how saying there's no ME3 engine is condescending, it's simply a fact. Is there anything else you wanted to add?
What alleck is saying is that there is an ME3 engine in that it used a modified Unreal 3 engine. ME3 doesn't use the vanilla engine, hence it has its own iteration of said engine.
Which makes it...a modified UE3.
If I buy a vBulletin license, run a board and modify it, it is still vBulletin, only modified.
ME3 engine sounds like a BioWare's own engine when in fact ME3 will use improved/modified UE3, nothing more, nothing less.
Hell, I have tweaked my ME2 graphics, do I have my own game or do I play Mass Effect 2?
Modifié par Kronner, 27 décembre 2010 - 08:50 .
#38
Posté 27 décembre 2010 - 08:58
#39
Posté 28 décembre 2010 - 01:47
marshalleck wrote...
lol, John Carmack is neither lazy nor terrible, he's a 3D game guru. If he says developing for PS3 is a pain in the ass, it probably is.
except it isn't.
#40
Posté 28 décembre 2010 - 02:21
Are you developing 3D games for PS3?ziggurcat wrote...
marshalleck wrote...
lol, John Carmack is neither lazy nor terrible, he's a 3D game guru. If he says developing for PS3 is a pain in the ass, it probably is.
except it isn't.
As general comment:
Sometimes hardware can limit stuff as seeing all the possibilities.
#41
Posté 28 décembre 2010 - 03:30
Notice how LotSB looks 3 times better than vanilla ME2 while not modifying the engine at all.FieryPhoenix7 wrote...
My friend who played the demo says the most noticeable difference is in the lighting department, but everything else is pretty much as is. Either way, I'm sure ME3 will look better -- if only slightly.
Also, PS3's hardware doesn't limit anything, it's more of the opposite. But it's true that coding on the PS3 can prove difficult.
Modifié par Phaedon, 28 décembre 2010 - 03:32 .
#42
Posté 28 décembre 2010 - 07:57
Lumikki wrote...
Are you developing 3D games for PS3?ziggurcat wrote...
marshalleck wrote...
lol, John Carmack is neither lazy nor terrible, he's a 3D game guru. If he says developing for PS3 is a pain in the ass, it probably is.
except it isn't.
As general comment:
Sometimes hardware can limit stuff as seeing all the possibilities.
after a little more than 4 years into the PS3's development cycle (more, if you count the time devs would have had access/knowledge of the PS3's architecture prior to its release), the "it's too hard/a pain in the ass to program for the PS3" argument does nothing but demonstrate one's laziness.
you know, as a general comment.
#43
Posté 28 décembre 2010 - 08:23
adam_grif wrote...
"The ME3 engine" is a modified Unreal 3 engine, just an iterated version of the one they already used for ME2. In some ways it looks better and in some ways it looks worse on PS3, but until you see ME3 running on 360/PC, you won't really be able to tell how much of that was just the PS3 and how much of it was the updated engine.
This.
#44
Posté 28 décembre 2010 - 08:28
Since the game is what 1 year? away, conclusions now will be incorrect
#45
Posté 28 décembre 2010 - 08:30
#46
Posté 29 décembre 2010 - 04:57
And just how many games has BioWare put out on the PS3 in that time hm ?ziggurcat wrote...
Lumikki wrote...
Are you developing 3D games for PS3?ziggurcat wrote...
marshalleck wrote...
lol, John Carmack is neither lazy nor terrible, he's a 3D game guru. If he says developing for PS3 is a pain in the ass, it probably is.
except it isn't.
As general comment:
Sometimes hardware can limit stuff as seeing all the possibilities.
after a little more than 4 years into the PS3's development cycle (more, if you count the time devs would have had access/knowledge of the PS3's architecture prior to its release), the "it's too hard/a pain in the ass to program for the PS3" argument does nothing but demonstrate one's laziness.
you know, as a general comment.
As far as I know only one: Dragon Age !
So the "It's hard to code for the PS3" is still valid.
#47
Posté 29 décembre 2010 - 09:22
Sort of... but not really. The main problem is that it's a bit muddy... both ME2PS3 and ME3 have been developing in parallel and sharing technology where appropriate.bcooper56 wrote...
Is ps3 really using me3 engine?
It's probably more accurate to say that they're mostly based on the same technology. That said, on ME3 we'd be silly to not be taking advantage of all the awesome stuff that the PS3 guys did for ME2.
Modifié par Brenon Holmes, 29 décembre 2010 - 09:25 .
#48
Posté 29 décembre 2010 - 09:29
#49
Posté 29 décembre 2010 - 09:35
You have no idea how good it feels to see developer input around here.Brenon Holmes wrote...
Sort of... but not really. The main problem is that it's a bit muddy... both ME2PS3 and ME3 have been developing in parallel and sharing technology where appropriate.bcooper56 wrote...
Is ps3 really using me3 engine?
It's probably more accurate to say that they're mostly based on the same technology. That said, on ME3 we'd be silly to not be taking advantage of all the awesome stuff that the PS3 guys did for ME2.
#50
Posté 29 décembre 2010 - 09:36





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