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The magic of innocence


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#1
Apolyon6k

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Hi,
I created a standalone module as testing out the toolset and try to start a larger campaign with some differences to the OC.
First of all, it is my first attempt at modding at all.:whistle:

The idea behind the mod was to have a character created without any knowledge of there surroundings and the world in general. It is loosly located in the circle tower in ferelden but at a time without war and no indication of danger apart from maybe normal crime. I have been a pen & paper player and gamemaster for more than 10 years now and the toolset was a nice medium to dive into creating my own crpgs.

The module is located here at the social site. Please have a look at it and tear it apart to help me become a better game designer but be fair. :innocent:

| | |  <- the link is down there
VVV

Modifié par Apolyon6k, 24 décembre 2010 - 05:49 .


#2
ladydesire

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Very impressive so far; perhaps I can help you with your class problems at some point.

#3
Apolyon6k

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yes help in that regard would be nice because in my wip version no one has any abilities at all and i implemeted it according to the tutorials.

I changed the companion style because i wanted to add some support for future companions that are just vague ideas at the moment.



but back to topic:

any criticism?

maybe some lines are too long or there is not enough choice for the player?

#4
ladydesire

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Check your PMs; I've only gotten out of the Harrowing Chamber, but what I've played through so far seems well done. I'll play through more and let you know what I think of it as I go along.

#5
MaxQuartiroli

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Just finished it.. really funny.

I am really looking forward to see the continuation of the adventure now. I just found a couple of small bugs that I will report on the project's page topic.

#6
Apolyon6k

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Beta 2 is out now.
Some redesigns of levels and better quest flow (without the previous logic bug).
Unfortunately without voice overs this time but I just couldn't find the right female voices for some of my npcs and my previous crew had not enough time for new ones.

It is the beginning of the first act and it is about half an hour long so far.

For those who played the previous version, there is not much new content per say but the quests should works now and the dialogue makes more sense according to game world and main character. So another playthrough might be interesting.

Comments are always welcome either here or in the projects discussions. Even people who didn't like it are welcome to say what was not ok, what could be made better. Every bit helps to improve it ;)

#7
sea-

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Just wanted to say that I'll give it a run-through tomorrow when I've got time. Looking forward to seeing your work after you've been such a contributor to my own.