I think in the end you'll inevitably graduate to playing online. Play the original campaign until you get bored, then sample multiplayer. What you'll need for multiplayer varies, but experience with the base Neverwinter Nights classes/prestige classes helps (not always). Neverwinter Nights is a great game, but it largely smells like multiplayer and is, in my opinion, best enjoyed that way.
Advice for a new player
Débuté par
bussinrounds
, déc. 24 2010 05:56
#26
Posté 27 décembre 2010 - 10:21
#27
Posté 28 décembre 2010 - 01:04
A live DM sounds interesting. How do you find a good DM anyway ? In these persistent worlds ? Do they communicate with the players during the adventure ?
#28
Posté 28 décembre 2010 - 01:45
bussinrounds wrote...
A live DM sounds interesting. How do you find a good DM anyway ? In these persistent worlds ? Do they communicate with the players during the adventure ?
It depends. A dm can follow you through a pw. Look through your inventory, character sheet, etc, all night long, and you wouldnt know it. You get hints sometimes when they drop something that shouldnt be there, or possess a creature of the area making it harder to fight than normal.
It totally depends on the pw if you find a dm or not that you can work with. In the past, I would shout (which can be forbidden on some pws) or do a DM channel message to see if anyone is on. Sometimes they are, sometimes not. I cant remember if a dm shows up as a count when you log a server. Its been a while since I have played.
Remember, they are people. Treat them with respect and ask good questions and they should be reasonable with you (DONT go asking for top teir gear! This could get you bumped!). Its really a crap shoot. The only thing is, on good and popular servers (5-10 players av at any time) the dm staff are usually fairly good. They dont give DM access to bone heads! (DM client on a pw can be a serious imbalancing in the wrong hands).
Good luck
#29
Posté 28 décembre 2010 - 03:24
The quality of the dungeon master depends on any given persistent world. They're not quite the same as traditional D&D dungeon masters because they don't have as much control over the world, but most often they run plots similar to the quests you might go on during a pen-and-paper campaign or take interaction with NPCs off the rails of engine-based conversations and into more realisitc freestyle conversations. They can also change your experience in dungeons, etc.
Again, it really depends on where you're playing.
Player count is not a good indicator of dungeon master quality in my experience, you mostly have to fish around the existing worlds to see what's available. Generally the quality of the server and the player base will directly indicate what to expect from the DM staff. Servers with high quality content are likely to have a staff that wants to hire similarly high quality DMs.
Again, it really depends on where you're playing.
Player count is not a good indicator of dungeon master quality in my experience, you mostly have to fish around the existing worlds to see what's available. Generally the quality of the server and the player base will directly indicate what to expect from the DM staff. Servers with high quality content are likely to have a staff that wants to hire similarly high quality DMs.
Modifié par NorthWolf, 28 décembre 2010 - 03:25 .
#30
Posté 28 décembre 2010 - 02:15
now how about installing a PW? i have installed a couple mods n haks but they are very easy just drop in mod folder or hak folder but the PW's come with many different files and folders and i cannot find a good instruction or help forum for the life of me
#31
Posté 28 décembre 2010 - 02:23
Because the files you'll use for a PW are the same you'll use for a module. Just download the haks associated with the PW (you'll find them on their forums or website, usually) and drop them in your hak folder. Some have an optional override pack that you can also toss in your override folder. Oh, and you'll probably find .tlks, which go in your tlk folder.
Then you're good to go. No need to download a module or anything else.
Then you're good to go. No need to download a module or anything else.
#32
Posté 28 décembre 2010 - 02:41
but where do the PW files go? in the module folder or the main NWN directory?
#33
Posté 28 décembre 2010 - 03:14
i am also trying to install CEP and NWNQ. NWN Shader went just fine that is installed and working. NWNCQ is a little different i know i have to put most files in the overrides folder but where do the other two folders in the zip and the .bat file go? and CEP looks real confusing. Im quite sure this is not the right forum for this and im sorry but i have been searching for hours now with no success :*( .... its very tough to find install instructions for many of these things for noobs
#34
Posté 28 décembre 2010 - 03:17
Depends on the files. Most PWs nowadays have custom content, which means .hak and sometimes .tlk files. Those go in the "hak" and "tlk" folders respectively. Sometimes they'll have optional override packs, which go in the "override" folder.
CEP has an auto-installer, I think. Otherwise just follow the above instructions, taking note of the file extension.
NWNCQ I don't remember so well. There are multiple versions of it. If you download the override version, I believe all the files go loose in your override directory, and that's all you need.
CEP has an auto-installer, I think. Otherwise just follow the above instructions, taking note of the file extension.
NWNCQ I don't remember so well. There are multiple versions of it. If you download the override version, I believe all the files go loose in your override directory, and that's all you need.
#35
Posté 28 décembre 2010 - 04:40
ok i think that everything is working properly thanks for all the help much apreciated





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