I hate how the game hobbles you on Rogues....
#1
Posté 24 décembre 2010 - 08:14
#2
Posté 24 décembre 2010 - 08:15
-Polaris
#3
Posté 24 décembre 2010 - 08:26
#4
Posté 24 décembre 2010 - 08:28
#5
Posté 24 décembre 2010 - 08:35
Jon Jern wrote...
How so? It seems to strongly imply you should be a warrior to me, actually.
Disagree. The locked chests are only part of it, but it's an important part (and Daveth can only pick the most basic locks). In addition to that, you get 2 rogues and only one of those rogues will be available to you prior to completing your first mission.
By contrast you start (after the origin story) with Alistair who frankly is one of the best NPC Warriors in the game (esp if you like sword and shield for NPC defending which I do). In addition to Alistair, you can get Dog either in your origin story (human) or immediately after Ostagar, and he's a strong warrior as well at least well into the early teen levels. Then you can get Sten (Lothering) and Shale (Honneleth) before you do any of the main missions.
That's a total of 4 warriors of which one is top notch (Alistair) and one other quite good (Dog) as compared with one Mage (morrigan....and she's actually a very solid mage) and one rogue (Lelianna). In fact when you leave first arrive at Lothering, you have two Warriors (Alistair[edit] and Dog), and a very solid Mage (Morrigan) almost for certain.
So what's missing? Rogue.
Seriously, the game virtually shoves the rogue class in your face.
-Polaris
Modifié par IanPolaris, 24 décembre 2010 - 08:44 .
#6
Posté 24 décembre 2010 - 08:39
I use Lock Bash mod. Problem solved.
Modifié par Addai67, 24 décembre 2010 - 08:39 .
#7
Posté 24 décembre 2010 - 08:42
#8
Posté 24 décembre 2010 - 08:43
Addai67 wrote...
There's nothing in those chests anyway. You miss out on drabs of loot and some XP.
I use Lock Bash mod. Problem solved.
Yeah except that:
1. Unless you have (and played) the DLCs, gold is at a premium very early on, and that junk is worth money (and a fair chunk of money at that).
2. It's the principle of the thing. If you feel you have to be a particular class to get the most out of an early game or Mod the game, then something is wrong.
I think the OPis definatly right. I think the game very strongly pushes you to be a rogue and somewhat strongly to be a mage. Being a warrior is almost a waste given how many warriors you get as NPCs.
-Polaris
#9
Guest_Glaucon_*
Posté 24 décembre 2010 - 08:49
Guest_Glaucon_*
#10
Posté 24 décembre 2010 - 08:54
Glaucon wrote...
I think the Rogue class is excellent but the benefits the game offers with regard to loot in lock ables is pathetic. I think it will be a while before I play a Warrior as I prefer Mage or Rogue. Personally I have not noticed any overt pressure on the player to be a specific class.
In all fairness, that might be because you like to play the two classes that the game tends to funnel you towards (Mage and rogue). I know when I played a warrior, the entire first part of the game I felt like a fifth wheel and frustrated for a lack of good roguish and magical sujpport.
In Ostagar in particular you really feel it unless you are a rogue and/or mage. If you aren't a mage, you have none, zero, nada ranged artillery support (read fireball) or combat healing. Those make a huge difference in the Kocari Wilds (esp with that damn Hurlock Emissary guarding that final bridge who just loves to throw fireball and curse of mortality). As for rogue, well chests and traps (esp on that same bridge...having a rogue with Lock-Pick 2 made a HUGE difference).
-Polaris
#11
Posté 24 décembre 2010 - 09:01
#12
Posté 24 décembre 2010 - 09:09
#13
Posté 24 décembre 2010 - 12:06
Now I accept it’s my mistake not to look for a mod that would provide me with such a feature
Modifié par aygezgini, 24 décembre 2010 - 12:09 .
#14
Posté 24 décembre 2010 - 04:46
JnEricsonx wrote...
Well, I think I've had to skip almost 2 dozen chests so far, and I just got saved from Ostagar. That xp, and whatever you get in use or sell value does add up, so it annoys me.
Your point is valid, but in the overall scheme of the game it's a small matter. You miss a handful of chests at the beginning of the game where you're looting teir 1 weapons and pennies. The chest difficulty level lends itself to 5 XP per chest you open. You're not missing much, though I can see how that would be annoying.
#15
Posté 24 décembre 2010 - 05:01
I remember constantly being pissed off that as a HN there are locked chests in my own home that I can't open. Shouldn't I have the key to these things?
Sure, it's not major loot - you're not losing a significant weapon or anything by not opening those chests, but as has been pointed out, that money does add up, particularly when you're first starting the game. And those 5xp for opening a chest also adds up, getting you to the next level a bit quicker.
I don't mind so much not being able to do anything about traps early on, but I really wish you could get into those chests. Alas, being on the 360, well, no lock bash for me.
#16
Posté 24 décembre 2010 - 05:23
#17
Posté 24 décembre 2010 - 05:34
There's nothing important or particularly valuable in the early chests. They're only there to give you the lockpicking experience.JnEricsonx wrote...
So that until you get Leilana, you can't open any chests, save a couple in Korcori Wilds when you have Daveth, unless you play as a Rogue yourself.
Yeah, this is taken into account and balanced. It's not like rogues level faster.ejoslin wrote...
Hmmm, i believe the xp equals out by the time you reach Lothering. I'm always level 6 when I get there no matter what class I play.
Modifié par errant_knight, 24 décembre 2010 - 05:36 .
#18
Posté 24 décembre 2010 - 05:39
#19
Posté 24 décembre 2010 - 05:53
you miss out on a lot of stuff as a warrior.....began a mage run, but I suck at using magic
#20
Posté 24 décembre 2010 - 06:22
#21
Posté 24 décembre 2010 - 06:42
Addai67 wrote...
I don't think it's that it levels out so much that there's so few locked chests that it doesn't make much difference. I do think the XP and loot make a difference over the course of the game- my rogues all seem richer in both- but those few chests aren't gonna break anyone. I don't see how it's a big deal.
It does unless you play in such a way to always hit the DAO level cap. I find my rogues not only have more money (about 10% more) but also are a full level higher after the battle with the Archdemon than anyone else.
-Polaris
#22
Posté 24 décembre 2010 - 08:18
#23
Posté 24 décembre 2010 - 08:19
tonnactus wrote...
With the download content where i get the reapers cudgel i barely bother to open chests anymore.There is mostly crap in there anyway.The best armor and weapons are availble withoot any lockpicking at all.
True but not everyone will have the DLC or DCL achievements which unlock these items. Even if they do, there is still the overall loss of XP.
-Polaris
#24
Posté 24 décembre 2010 - 08:37
#25
Posté 24 décembre 2010 - 08:38
R-F wrote...
I find that especially annoying because in my first run I didn't actually recruit Leliana. In fact I never even went in that pub for whatever reason. So I had no Rogue (was playing a Mage) until Zev showed up to kill me later on. I realize that was my own error, but it was really annoying. You'd think a mage with the power to conjure fire with his hands could melt a lock or two.
Apparently they don't sell rods of fire outside the circle.
-Polaris





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