Addai67 wrote...
Zevran is archery based? He's set up for a melee rogue.
He has a few melee talents and no archery talents, true. But the principle stat for a melee rogue is cunning, while for an archer its dex. And Zevran's build is weighted to split between them with heavier weight going into dex. Heck, he even gets the Lethality talent so that he can use cunning instead of dex as his weapon combat modifier stat for daggers, but his stats are oriented as if he didn't have this talent. And he has no lockpicking skill whatsoever. Coupled with lower cunning, this lack of lockpicking skill rules Zev right out when it comes to dealing with traps and locks, since he will requires too many level ups to correct the imbalance. But he does come with a very nice bow, and high enough dex to be very dangerous with it right from the start. In fact, if you put him on autolevel he will end up being a complete terror as an archer, but will end up a mediocre dagger assassin at best.
Addai67 wrote...
Anyway... the assumption seems to be that you're entitled to get into every chest and disarm every trap from level one of the game.
Not entitled to open them all, no. If that were the case we would be lobbying to have traps and locks abolished outright. But your party should represent a good enough cross section of classes and talents so that all aspects of the game remain viable without forcing the player to choose this class/race/gender over another.
Addai67 wrote...
The game is throwing challenges at you. Are you also entitled playing
a mage to not take any damage because it penalizes you for not being a
warrior? Are you entitled to AoE damage even if you leave Morrigan in
camp?
You pick poor examples. If you want a lot of tanks in your party, the story provides the companions to allow this. If you want an AoE heavy party just put Morrigan and Wynne in there, pick a couple of AoE spells for each and watch them toast everything in sight, including you, each other and themselves. But if you want to be able to open locked chests and disarm traps, you must take Leliana and level her several times before she can make any real start on it. And then get used to having her in your party. Sure she can open some locks in Lothering, but you are still in nerf territory at that point of the story. Once you leave there and start do story missions, she will fail half or more of the unlock checks you come across (depending on where you decide to start). So it is either get used to Leliana... or play a rogue yourself.
The basic fact is that warrior is represented VERY strongly and from the very beginning; mage is well represented from Ostagar onward. Rogue is not represented well at all, since neither of the NPC rogues is any good at traps and locks without seriously leveling rehabilitation. In fact Zevran never really gets good at it unless you run him up past level 20 without ever popping any stat but cunning, by which point it no longer matters cuz your game is about over anyway.