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Shepard's pre-service history


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#26
DPSSOC

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I like Colonist because it allows for the Batman set-up. Stable family life disrupted by the death of your parents leading to a quest for revenge which mellows and matures into a desire to protect others.

The other two are just too far to the extremes for me. Not only is the Earthborn an orphan but he's homeless and can you really get more Oliver Twist? And spacer just seems to cheery to me, unless you choose the right psych profile you get the strong impression that nothing bad has ever happened to Shep and it stretches believability for me.

#27
Guest_Saphra Deden_*

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They all have advantages, I suppose. I like Earthborn though because it is a little more ambiguous. We don't know what exactly motivated Shepard to get out of the gangs. His character is a little more open. I also like how it disposes of his parents without being overly sappy.

#28
SuperEngineer

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Spacer/War Hero. This is a nice background and pych profile plus spacer characters gain a large bonus to Paragon points received, allowing them to max out their Paragon bar faster.
Hannah Shepard is Commander Shepard's mother, if the Spacer background is chosen, Captain of a starship now the SSV Orizaba this will be handy for ME3 (Hopefully).

#29
4li3n

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While on the subject, Sole Survivor doesn't really work with you joining Cerberus f you did the Toombs mission... at least they could have given it more antagonistic dialogue at the start and some mention of Akuze...

#30
CaptainZaysh

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DPSSOC wrote...

And spacer just seems to cheery to me, unless you choose the right psych profile you get the strong impression that nothing bad has ever happened to Shep and it stretches believability for me.


I like the idea that his big test comes in the game, not in his back story.

#31
InvaderErl

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Colonist/Ruthless for me. A bloody violent filled past with lots of room for character development and a nice big character arc.

#32
DreadSnoopy

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I like them all. My favorite is the Spacer/War Hero combo. My family is really important to me, so that's why I like Spacer. War Hero is my favorite because in my mind it makes the most sense for making Shepard a Spectre. Always getting the job done and surviving Akuze didn't seem very valid for Spectre candidacy to me. Earthborn/Ruthless makes a lot of RP sense, and Earthborn/Sole Survivor. Surving the streets and working your way up to commander with no help also makes sense for becoming a Spectre to me. I think its the American "Pull yourself up by your bootstraps" belief that draws me to that one. And sole survivor fits because Shepard survived the streets, even though that's not how the game plays it out.

So I prefer Spacer/War Hero, then Earthborn/Sole Survivor. Earthborn/Ruthless doesn't seem like a Spectre to me, but its super fun to RP so its my 3rd favorite.

Modifié par DreadSnoopy, 05 mars 2011 - 07:08 .


#33
Pwener2313

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I went with the the Earthborn/War Hero past. For me, being an Earthborn seemed like the best option and it gives Shepard a reason to save Earth in ME3. I consider colonists as weak people and spacers as a too avarage life. War Hero is the best to show how badass Shepard is.

#34
Noir_Skye

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My favorite pairing is Colonist/ Sole Survivor. My Shepard can't catch a break. Everyone is always dying around her. I think it's a great background for her because she will romance Garrus in ME2. She's a survivor, but longs for someone who will always be there for her. Garrus tells her he will be there no matter what. I like that story it's filled with opposing views and irony.

I've had the most playthroughs with the Earthborn/War Hero combo. But Colonist/Sole Survivor is my favorite

#35
IamSithari

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I think spacers should be the most neutral of the three, and approach things as either paragon or renegade. An earth born should be very human centric in their views towards aliens, no matter how appealing the asari are. The colonist on the otherhand is more relatively cool towards aliens.
Basically spacer/war hero, due to the fact that they are military out right and military people tend to have a gray point of view about life and risk. Earthborn/ruthless, shep was in a gang in megatrapolis on the earth and he had no alien contact at all to go any other way but renegade.
Colonist/sole survivor makes sense because the colonies are always under attack plus it fits better for part2's plot. A colonist would jump at the chance to stop the collectors, an earthborn would see it as an attack on humanity I.e. earth. And the spacer would spacer would view as only a military action, think back on shanxi and how the alliance crushed the turians.

#36
Stormy-B

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SuperEngineer wrote...

 plus spacer characters gain a large bonus to Paragon points received, allowing them to max out their Paragon bar faster.


What? I remember it being Colonist and War Hero gave a small Paragon bonuses in the start. And Earthborn and Ruthless gave some Renegade? :blink:

Spacer-Sole Survivor is supposed to be the middleground which is why it's the default background.

Modifié par Stormy-B, 05 mars 2011 - 08:10 .


#37
Mr Zoat

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Spacer/War Hero give large paragon bonus.
Colonist/Sole Survivor give small paragon and renegade bonus.
Earthborn/Ruthless give large renegade bonus.

#38
IamSithari

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Stormy-B wrote...

SuperEngineer wrote...

 plus spacer characters gain a large bonus to Paragon points received, allowing them to max out their Paragon bar faster.


What? I remember it being Colonist and War Hero gave a small Paragon bonuses in the start. And Earthborn and Ruthless gave some Renegade? :blink:

Spacer-Sole Survivor is supposed to be the middleground which is why it's the default background.

in regards to wat i meant was how the game should be played. thats wat i did, jack is a renegade, garrus my main turian is also a renegade and i treat them according to my own profile i try to make paragon and renegade decisions inline with my character background dont make sense if im a ruthless earth born i should be nice to a batarian. 

#39
IamSithari

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Pwener2313 wrote...

I went with the the Earthborn/War Hero past. For me, being an Earthborn seemed leike the best option and it gives Shepard a reason to save Earth in ME3. I consider colonists as weak people and spacers as a too avarage life. War Hero is the best to show how badass Shepard is.

exactly the characters in the game will treat you accordingly to your background its more noticible in ME1 than in two though. nobody ask shepard how he feels about the abductions if hes a colonist.

#40
Inutaisho7996

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Colonist is my favorite. I like to pair it with War Hero so that Shepard can have a chance to protect the people of Elysium from the fate (s)he had to suffer.

#41
amnixou

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Colonist - Solid background, makes perfect sense to why Shep joins the Alliance, REVENGE, against the; mercenaries, pirates and batarian slavers, who had slaughtered his entire kin.

War Hero - Synergies perfectly with the Colonist background, Shep is driven by pure hatred towards the batarian slavers who had slaughtered his family & friends back on Mindoir. Thus Shep would rather die fighting the enemy, but he'd make damn sure to take down as many as he could with him.

Vanguard - Combat/Biotics, I'd imagine that when Shep was fighting the batarians during the Skyllian Blitz, his biotics would get amplified because he'd be far beyond driven, so he'd survive through the impossible odds.

I felt like the pre-service history had given me a solid foundation for my Sheps story. So taking that into consideration, i based most of my choices with that in mind, but with my own spin on things.


My character ended up having a mixed morale throughout both games, although ending up with a paragon score higher than the renegade.

Personally I loved it, as my character was flawed, but most importantly, in the end, you'd be able to relate to the choices and actions he had taken through both games.

#42
Quething

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DPSSOC wrote...

I like Colonist because it allows for the Batman set-up. Stable family life disrupted by the death of your parents leading to a quest for revenge which mellows and matures into a desire to protect others.


See, and I like Spacer because I'm more of a Wonder Woman fan. I love heroes who just do good because it's good, who don't need to have personally suffered to know that suffering is wrong and want to stop it. Plus I like the kinship it gives my character with Tali and Ash, and the sort of everyman nature and egalitarian motivation of a hero whose home isn't one specific rock, but rather the whole galaxy.

That and the tragic orphan background in an RPG is cliche beyond reason. Not that that's automatically a bad thing, cliches become cliches because they work, but it's just so nice to play a character who's completely different, to be able to actually talk to your mom in the game and have a perfectly normal, loving relationship with living family.

(I wouldn't go as far as "never suffered in her life," either, though; moving every couple years your entire childhood can be pretty hard on a kid, particularly an only child.)

#43
Labrev

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4li3n wrote...


While on the subject, Sole Survivor doesn't really work with you joining Cerberus f you did the Toombs mission... at least they could have given it more antagonistic dialogue at the start and some mention of Akuze...


Not only that, but the fact that you die at the beginning of ME2 makes you not much of a survivor afterall. Especially while you hear no end of "You were dead," and, "I thought you were dead." Spoils the damn whole thing.



Earthborn/War Hero for me. Shepard being from Earth's inner-cities and looking after himself means he grew up shrewd and hardened. He will also have most likely developed some proficiency for using firearms very early too. So there's already an element of "survivor" there. Shepard saw humanity's future in space (as told to Ashley Williams in ME1) and likely didn't see much of it for himself in Earth's metropolis. And so he joins the Alliance.

He's likely a very cocky little hoodlum at the time. But a little discipline from his officers, and you can figure how over the next 11 years with the Alliance that Shepard begins to "grow up" and leave his troubled past behind. So playing heavy-paragon is not out of his character, but traces of renegade are definitely there too.

As for the War Hero part, it not only goes to show him as the exceptionally skilled soldier that he is, but also a change from that past to his present.

Modifié par Hah Yes Reapers, 08 mars 2011 - 06:23 .


#44
4li3n

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Hah Yes Reapers wrote...

4li3n wrote...


While on the subject, Sole Survivor doesn't really work with you joining Cerberus f you did the Toombs mission... at least they could have given it more antagonistic dialogue at the start and some mention of Akuze...


Not only that, but the fact that you die at the beginning of ME2 makes you not much of a survivor afterall. Especially while you hear no end of "You were dead," and, "I thought you were dead." Spoils the damn whole thing.


 Well he survived dying, how is that not being a real survivor? I'm pretty sure there aren't many other people that have survived that... 

#45
Labrev

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^^^

resurrection =/= survival.

#46
jamesp81

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Colonist / Sole Survivor. Unluckiest man alive. Though his family is dead, in a way, he has the best family there is. It's one thing to have people you can rely on because of blood relation. It's quite another for a man to call you his brother because he chooses to.

Modifié par jamesp81, 09 mars 2011 - 07:04 .


#47
Furtled

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I initially went spacer/sole survivor because war hero felt a bit OTT and the mix of (relatively speaking) stable beginnings with the short sharp shock of loosing their entire unit opened up more character motivation/backstory possibilities in my mind.

Only just started a Colonist character and not played Earthborn so can't really give an opinion on those yet.

#48
Elmara

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I thought really long and hard about the kind of combos I made for my Shepards. Typically, I've found that I play a mix of Paragon or Renegade with a slight leaning towards one: Paragade or Renegon, I can't seem to play a straight Paragon or Renegade.

My favorite Shepard is actually a Spacer/Ruthless. In my head, the main motivation that makes him so ruthless is the fact that he wants to protect his family at almost any cost. As an infiltrator, he hung back sniping at the slavers and mercs on Torfan as he commanded his men to the best of his abilities. (Perhaps he feels ambivalent about Torfan, seeing it as a failure due to the losses but at the same time a success because he got the job done). His ruthlessness is limited to his methodology, believing the means are less important than the goal. However, if the goal is in itself "evil" he won't do it (i.e: sparing the collector base). (For example, he saves the rachni queen, not seeing her as a threat. If she is, then he'll clean up his mess. He eliminated the Feros colonists as they were firing on him, he felt that he had no choice to preserve the lives of his squad. On the inverse he spared Shiala because she surrendered and explained herself, as well as thanks for giving him the Cipher.)

#49
Onpoint17

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I'm glad to see I'm not the only one who slaughtered the colonist on Feros. As a ruthless renegade spacer Shep let's nothing get in his way of the mission. He also wasted the Exo-geni security officer and Shiala. In the Bioic compound he went in with guns blazing and no one was left alive, not even "Father" Kyle. Even though Sheps mother seems nurturing enough he was trained by a ruthless father who taught him everything he knows.

#50
lobi

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Colonist, sole survivor, renegade, shoot the crazy b---ch before she gets me.