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Listen up Bioware! Add controler support for the PC version of Mass Effect 3


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#26
charmingcharlie

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Forsythia wrote...

Why are some people so opposed to this? If it's optional, how does it hurt your preference to play with a mouse and keyboard?


Because some, like me want a control interface that takes advantage of the PC's mouse and keyboard.  If you start adding the joypad into the mix then that is going to be compromised.  I want Bioware to concentrate properly this time on making the interface PC centric and making use of the mouse and keyboard (that includes the scrolly wheel).

The minute they start adding joypad support it will have to be considered and will water down mouse and keyboard control.

#27
iggy4566

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Why the hell not.

#28
iggy4566

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charmingcharlie wrote...

Forsythia wrote...

Why are some people so opposed to this? If it's optional, how does it hurt your preference to play with a mouse and keyboard?


Because some, like me want a control interface that takes advantage of the PC's mouse and keyboard.  If you start adding the joypad into the mix then that is going to be compromised.  I want Bioware to concentrate properly this time on making the interface PC centric and making use of the mouse and keyboard (that includes the scrolly wheel).

The minute they start adding joypad support it will have to be considered and will water down mouse and keyboard control.


<_<

#29
CHT87

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I would love for ME3 to have native Xbox controller support.

I am currently playing ME2 with one (Xpadder) and have no problem killing everything! ^^

#30
Forsythia

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charmingcharlie wrote...

Forsythia wrote...

Why are some people so opposed to this? If it's optional, how does it hurt your preference to play with a mouse and keyboard?


Because some, like me want a control interface that takes advantage of the PC's mouse and keyboard.  If you start adding the joypad into the mix then that is going to be compromised.  I want Bioware to concentrate properly this time on making the interface PC centric and making use of the mouse and keyboard (that includes the scrolly wheel).

The minute they start adding joypad support it will have to be considered and will water down mouse and keyboard control.


Who says we can't have both? Plug in a controller and have the console interface, but without a controller, use a PC interface.

No one is asking to remove something from the PC version, be it mouse and keyboard support, or a specific PC interface. All that is asked, is to include the controller support the game already has.

#31
charmingcharlie

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Forsythia wrote...
Who says we can't have both? Plug in a controller and have the console interface, but without a controller, use a PC interface.

No one is asking to remove something from the PC version, be it mouse and keyboard support, or a specific PC interface. All that is asked, is to include the controller support the game already has.


Because you won't get both, there will be a strict shoe string budget for the PC version and adding more features such as joypad support will eat into that budget.  Hell right now I am not expecting anything special other than the half arsed control interface we had in ME 2.  It will be a pleasent surprise if they even bother to put any thought into the control interface for the PC in ME 3.

By adding joypad support they will basically just not bother with mouse/keyboard and take the attitude of "well people should buy a joypad".  I am sorry but if you want to play with a joypad then there is a choice of two consoles to do that.  I am a PC gamer one of the reasons I stay a PC gamer is because of the mouse and keyboard and that is where I want Bioware to concentrate their efforts.

#32
Dionkey

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If you want a controller use Xpadder. I own the console version and even I can realize this is a bad idea.

#33
Halfdan The Menace

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Somebody is drunk...

No need! keyboard and mouse for PC,controller for the console version!

Image IPB

Modifié par ModestmeNTaLmogul, 24 décembre 2010 - 11:31 .


#34
nutshell43

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charmingcharlie wrote...
Because you won't get both, there will be a strict shoe string budget for the PC version and adding more features such as joypad support will eat into that budget.  Hell right now I am not expecting anything special other than the half arsed control interface we had in ME 2.  It will be a pleasent surprise if they even bother to put any thought into the control interface for the PC in ME 3.

By adding joypad support they will basically just not bother with mouse/keyboard and take the attitude of "well people should buy a joypad".  I am sorry but if you want to play with a joypad then there is a choice of two consoles to do that.  I am a PC gamer one of the reasons I stay a PC gamer is because of the mouse and keyboard and that is where I want Bioware to concentrate their efforts.


That argument makes no sense. The whole gamepad interface is already there. It's the one used for the lead platform, everything's optimized for it. There's no reason they can't leave it in when they embark on their 5min endeavor to hack together the PC interface like for ME2.

It costs them just about nothing and it would allow ppl who have their PC hooked up to their TV (not that uncommon, especially now with notebooks taking over) to play the game.

#35
nutshell43

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ModestmeNTaLmogul wrote...

Somebody is drunk...


Good thing you mentioned that, I might have thought you were retarded, otherwise.

#36
Dayshadow

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thanekicksazz wrote...

This thred is to try to convince Bioware to have the PC version of Mass Effect 3 support controlers out of the box. If you don't want this DON'T POST!


What's the point when you can map keys to any non-xbox controller?

Each contoller is different so I don't think it's possible without a particular controller in mind and only Microsoft games have Xbox controller support for PC.  I prefer to map my own keys with other brand's controllers (which are superior to Xbox controllers).

#37
charmingcharlie

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nutshell43 wrote...

That argument makes no sense. The whole gamepad interface is already there.


How does it not make sense ?  They specifically changed the control interface for the PC version to suit the mouse and keyboard (even though it was a botch job) so the game currently "suits" the keyboard and mouse.  Now some here want Joypad support which means they also have to implement the console interface into the PC version as well.

If you look at the control interface on the console versions it is radically different to the PC version.  It is different because the joypad requires a totally different approach to the mouse and keyboard.  So in order to add joypad support in there you have to include the console style control interface, along with auto aim.  It is more work and hence more expense.

Some are probably just asking to be able to use the joypad in a PC control interface and if that is so then they are gluttons for punishment.  You can't just "add" joypad support you have to tailor the game to that control scheme.

#38
_John Crichton

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There's way too much hate for this idea. I like using controllers on some PC games (like New Vegas) and I'd love the option to use it in ME3. Bioshock 1 had the PC interface until you turned turned on the xbox controller in the options, then it had the xbox interface.

#39
djanderz

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charmingcharlie wrote...

nutshell43 wrote...

That argument makes no sense. The whole gamepad interface is already there.


How does it not make sense ?  They specifically changed the control interface for the PC version to suit the mouse and keyboard (even though it was a botch job) so the game currently "suits" the keyboard and mouse.  Now some here want Joypad support which means they also have to implement the console interface into the PC version as well.

If you look at the control interface on the console versions it is radically different to the PC version.  It is different because the joypad requires a totally different approach to the mouse and keyboard.  So in order to add joypad support in there you have to include the console style control interface, along with auto aim.  It is more work and hence more expense.

Some are probably just asking to be able to use the joypad in a PC control interface and if that is so then they are gluttons for punishment.  You can't just "add" joypad support you have to tailor the game to that control scheme.

im sure they could make it so u could use a 360 controller and a keyboard together instead of a mouse, it should be asessable  to all kind of gamers not just for geeks

Modifié par djanderz, 25 décembre 2010 - 12:17 .


#40
adam_grif

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It's really weird that it wasn't supported with ME2, but I agree it should be there. I prefer K&M, but if you've got your PC set up at a HDTV and want to game on your couch, the gamepad is the way to go. Most new PC games support the 360 pad by default anyway.

#41
DDG4005

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I'd like to see a controller option added to ME3. I'd also like to see it added to ME2 via patch.

#42
nutshell43

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charmingcharlie wrote...
How does it not make sense ?  They specifically changed the control interface for the PC version to suit the mouse and keyboard (even though it was a botch job) so the game currently "suits" the keyboard and mouse.  Now some here want Joypad support which means they also have to implement the console interface into the PC version as well.

If you look at the control interface on the console versions it is radically different to the PC version.  It is different because the joypad requires a totally different approach to the mouse and keyboard.  So in order to add joypad support in there you have to include the console style control interface, along with auto aim.  It is more work and hence more expense.


You can reuse the console UI for the PC with gamepad. There's no expense because it's already been done.
Yeah, there's minimal expense for providing the ability of switching between the two and bug hunting but it's a lot less than the cost of doing a proper PC interface. You want them to do a proper keyboard/mouse UI, I want them to do a proper keyboard/mouse UI. If they're ready to invest the resources to do that then the additional resources to keep the gamepad UI is a drop in the bucket.
The reality's gonna be that we'll get a minimum effort hack job.

@Dayshadow : Gamepad support is better than mapping the keyboard/mouse controls to a gamepad because one is built for its purpose while the other is a hack that shouldn't be necessary if there's native support already built for the game. And it's funny that you propose emulating mouse and keyboard with a gamepad but can't see that it's a lot easier to emulate a 360 controller with the same gamepad. I use my Dualshock 3 with my PC (on a run-of-the-mill bluetooth adaptor for $10, wooohooo standards) and it's more or less identical to the 360 control scheme. As are all the knock-offs of the two. 2 analog, d-pad, 4 face, 4 shoulder is pretty much industry standard by now. =)

#43
ItsFreakinJesus

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charmingcharlie wrote...

Forsythia wrote...

Why are some people so opposed to this? If it's optional, how does it hurt your preference to play with a mouse and keyboard?


Because some, like me want a control interface that takes advantage of the PC's mouse and keyboard.  If you start adding the joypad into the mix then that is going to be compromised.  I want Bioware to concentrate properly this time on making the interface PC centric and making use of the mouse and keyboard (that includes the scrolly wheel).

The minute they start adding joypad support it will have to be considered and will water down mouse and keyboard control.

How the hell is something going to get compromised when they're already forced to make two different control schemes and HUD layouts due to the platforms the games are going to be on?  If a controller was going to compromise the the kb/m layout or vice versa, then one of those schemes wouldn't exist at all because the game would only exist on one platform and not both. 

Not only that, the coding for controller support was already in ME2, it was just disabled entirely in the PC version.  And since ME3 is developed with multiplatform in mind, it's pretty safe to bet that the coding for controller support will also be in the coding for ME3, but simply turned off for the PC version, just like kb/m support will be turned off for the console version. 

You can't compromise a control scheme in the first place.  It's probably the least resource intensive thing in any game development project. 

It's like saying I don't want McDonalds to cook chicken sandwiches on the same grill that they make hamburgers because it'll compromise my hamburgers, which is completely illogical.

#44
kraze07

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It's been done many times before so I don't see why Bioware didn't do it for ME2 and won't do it for ME3 It's almost a standard now for TPS/FPS games on the PC. Im one of those guys that likes to hook my PC up to my living room TV every now and then and using a gamepad is much easier with this setup.

#45
charmingcharlie

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I really can't be bothered to take this argument any further, those that want joypad controls in the game are not going to pay any attention to those that don't want joypad control and vice versa.  At the end of the day if you want joypad controls then you have the option of playing on the consoles.  I happen to want Bioware to concentrate on improving mouse and keyboard control which is why I game on the PC.

Modifié par charmingcharlie, 25 décembre 2010 - 02:32 .


#46
Forsythia

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charmingcharlie wrote...

I really can't be bothered to take this argument any further, those that want joypad controls in the game are not going to pay any attention to those that don't want joypad control and vice versa. 


The pot and the kettle...


At the end of the day if you want joypad controls then you have the option of playing on the consoles.


That really is a non-argument, controllers have been available for PC for as long as I can remember. One thing that's great about PC gaming, is that you have options.
 

I happen to want Bioware to concentrate on improving mouse and keyboard control which is why I game on the PC.


Yeah, me too. But why do you want BioWare to remove something that's already there? You do know that Mass Effect is a console game first?

How can anyone be so thickheaded? You don't seem to be listening, you're acting as if BioWare will remove mouse and keyboard controls entirely. No one here wants that.

Modifié par Forsythia, 25 décembre 2010 - 09:33 .


#47
GreenSoda

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Well *if* BW will do anything "extra" for the PC version (and adding gamepad support *is* extra work -you can't simply slap on what you have with the console versions) I really hope it's true high res textures for the PC.

Imo it was a real bummer that the last two games only had the low to medium res textures consoles have to use.

Modifié par GreenSoda, 25 décembre 2010 - 10:01 .


#48
Fredvdp

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GreenSoda wrote...

Well *if* BW will do anything "extra" for the PC version (and adding gamepad support *is* extra work -you can't simply slap on what you have with the console versions) I really hope it's true high res textures for the PC.

Imo it was a real bummer that the last two games only had the low to medium res textures consoles have to use.

I agree that high res textures are a priority. Both Mass Effect games look pretty bad by PC standards. Menu hotkeys are also high on my list.

#49
Guest_NewMessageN00b_*

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Keyboard and mouse should indeed be primary... but adding controller support on PC is actually less than easy. And it makes a lot of difference, when they're needed. I, for one, had big controller problems when I hooked ME to the huge TV, and it turned out I have to lean forward like an old man-hag on my sofa to find that hard spot for the mouse and keyboard.

We need it, ffs. So stop whining the "I dunno nothin' but this is not needed" way. Not like we're deciding if Shepard needs a wheelchair or something.

Modifié par NewMessageN00b, 25 décembre 2010 - 10:54 .


#50
Lumikki

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I don't mind if they add controler support, but I like my PC just the way it is, mouse and keyboard.