Listen up Bioware! Add controler support for the PC version of Mass Effect 3
#101
Posté 08 janvier 2011 - 01:42
I wouldnt have issue with BW adding gamepad support, why would anyone? I myself find the k/m far superior and will never use it. But to each their own.
#102
Posté 08 janvier 2011 - 03:47
Dune01 wrote...
No...Just no. PC games are meant to be played with keyboard and mouse...It's way more easier(in RPGs RTS etc.) to play than with controller.
THIS!
If you are playing on the PC use a keyboard and mouse like the rest of us.
Besides, a controller is far too restrictive for my tastes anyway.
#103
Posté 09 janvier 2011 - 01:09
#104
Posté 09 janvier 2011 - 01:17
A controller is worse than keyboard & mouse in every way, but it's more comfortable using sitting on your couch. That's why controllers exist.
Modifié par Bozorgmehr, 09 janvier 2011 - 01:18 .
#105
Posté 09 janvier 2011 - 01:29
#106
Posté 09 janvier 2011 - 03:41
(I tried using the X360 gamepad and ended up looking at my feet even as I ran sideways off a cliff whilst getting shot. However, using the m&k setup I am able to take careful shots, move freely, etc. I just find controllers horrible things. I initially tried using a controller when I had a PS2 and it took 10 continuous hours of playing Killzone before I was able to move from the start of the first level to the other without doing something daft like looking at the ground when I wanted to move forward, or looking at the skybox when I wanted to line up on some dude shooting at me from a higher point. I tried playing the next day, and was right back to square one again... for the first 10hours at least.)
So, if Bioware can provide controller support for the PC version without introducing the various compromises that are made for console versions (simpler UI, auto-aim, etc) into the keyboard & mouse set up, then go for it. I understand people like to play with controllers, but I don't. So, go for it, just make sure I can have a version that makes full use of the mouse and keyboard set up similar to the way ME1 did on the PC (mappable keys for weapons/powers/actions, greater mouse sensitivity, no auto-aim, etc) at the same time. Then we can both be satisfied.
Tim
#107
Posté 09 janvier 2011 - 03:57
xentar wrote...
I could also imagine it being somewhat more useful than keyboard and mouse in games like GTA.
The racing part yes. Keyboard and Mouse are not suited for racing games, but Racing Wheels are better than controllers.
Timberley wrote...
So, if Bioware can provide controller support for the PC version without introducing the various compromises
that are made for console versions (simpler UI, auto-aim, etc) into the keyboard & mouse set up, then go for it. I understand people like to play with controllers, but I don't. So, go for it, just make sure I can have a version that makes full use of the mouse and keyboard set up similar to the way ME1 did on the PC (mappable keys for
weapons/powers/actions, greater mouse sensitivity, no auto-aim, etc) at the same time. Then we can both be satisfied.
Adding the option to play with controller isn't hard, but even with auto-aim and stuff - controllers can't keep up with a Keyboard & Mouse setup. Adding the option would result in slower paced gameplay (I recall there are different versions of Quake and Unreal, the console versions are slower to keep them playable).
Modifié par Bozorgmehr, 09 janvier 2011 - 03:57 .
#108
Posté 09 janvier 2011 - 03:59
#109
Posté 09 janvier 2011 - 04:01
For YOUR tastes. If they want controllers, I say let them have controllers. It's not detracting from our experiences if THEY are using controllers. Hell, all they have to do is swap the interface from the 360 or the PS3 into the PC version when someone plugs in a controller. I actually miss using a controller in ME2, when I made the switch from 360 to PC.james1976 wrote...
Dune01 wrote...
No...Just no. PC games are meant to be played with keyboard and mouse...It's way more easier(in RPGs RTS etc.) to play than with controller.
THIS!
If you are playing on the PC use a keyboard and mouse like the rest of us.
Besides, a controller is far too restrictive for my tastes anyway.
It's not going to take away resources from our precious game to add controller support for the PC.
#110
Posté 09 janvier 2011 - 04:07
#111
Posté 09 janvier 2011 - 04:11
As you said it's great to sit on the couch, in front of your high def wise screen and play games with a controler. Something that just is not possable with a K/M setup.
As far as the controler not having close to the sensitivity of a mouse, alpha class controlers come pretty close (xbox360,doulshock 3). I have been able to fly through just about any game on the hardest difficulty without any problem. You people always say this kind of thing and it shows just how ignorant you are towards anything that could be concived as being part of a "console" experiance.
I really hope bioware makes a multiplayer component to Mass Effect 3, even though it doesn't make sence just so I can school you k/m lovers with a controler.
I guess auto-aim would be required for people who can't play so well with a controler so if it was put in you would need the ability to turn that on or off.
Also the User Interface for Mass Effect is not "simpler". they both have all the same options respective to the format of the game.
I don't know if you people play on Xbox live at all but those Halo fanatics, give them any FPS and the ability to control it with the controler they are used to on a PC and all of us would be killed before we had a chance to even move for the most part. That has nothing to do with controler over K/M, it has to do with your gaming skill. If you suck, don't blaim it on your imput device. And most of all don't blaim it on other peoples, like my controler for windows.
#112
Posté 09 janvier 2011 - 04:12
True say! Now lets watch the fanboys flame and troll themselves into a frenzy. lol, losers!
#113
Posté 09 janvier 2011 - 04:13
Crimmsonwind wrote...
For YOUR tastes. If they want controllers, I say let them have controllers. It's not detracting from our experiences if THEY are using controllers. Hell, all they have to do is swap the interface from the 360 or the PS3 into the PC version when someone plugs in a controller. I actually miss using a controller in ME2, when I made the switch from 360 to PC.
It's not going to take away resources from our precious game to add controller support for the PC.
massive_effect wrote...
Any game that is on Xbox 360 and PC should support the 360 wired controller. The only reason they don't do it is to keep PC fanboys happy.
It's not that simple:
Christina Norman wrote...
Yes on 360 you can't melée and aim at the same time, you can on pc. That is an advantage to pc.
But, how long does it take to tap B with your thumb and then start aiming again?
You may lose 75ms maybe? That is what I always do. I may not be firing as quickly as someone on a PC hammering buttons but it still works out fine.
Balancing for pc vs console is incredibly difficult, we do our best (enemies are tougher on pc than on xbox) but pc will always offer more precise controls, and better sequencing of attacks.
Modifié par Bozorgmehr, 09 janvier 2011 - 04:14 .
#114
Posté 09 janvier 2011 - 04:17
http://www.ipetition...e3ctrl-rplease/
#115
Posté 09 janvier 2011 - 04:23
All the information in your post is wrong, take it from a guy who plays both games on his PC with a controler. You might find this interesting but the controls for the PC version are based off the Xbox360 configuration. Basicly the controls are mapped to a K/M insted. Thats why the spacebar has 3 controls mapped to it and they are not seperate. Kinda like the A button on the controler.
#116
Posté 09 janvier 2011 - 04:23
But they obviously had to do that balancing and tweaking in order to release the game on both the console and the PC. Surely there's a way to implement it.Bozorgmehr wrote...
Crimmsonwind wrote...
For YOUR tastes. If they want controllers, I say let them have controllers. It's not detracting from our experiences if THEY are using controllers. Hell, all they have to do is swap the interface from the 360 or the PS3 into the PC version when someone plugs in a controller. I actually miss using a controller in ME2, when I made the switch from 360 to PC.
It's not going to take away resources from our precious game to add controller support for the PC.massive_effect wrote...
Any game that is on Xbox 360 and PC should support the 360 wired controller. The only reason they don't do it is to keep PC fanboys happy.
It's not that simple:Christina Norman wrote...
Yes on 360 you can't melée and aim at the same time, you can on pc. That is an advantage to pc.
But, how long does it take to tap B with your thumb and then start aiming again?
You may lose 75ms maybe? That is what I always do. I may not be firing as quickly as someone on a PC hammering buttons but it still works out fine.
Balancing for pc vs console is incredibly difficult, we do our best (enemies are tougher on pc than on xbox) but pc will always offer more precise controls, and better sequencing of attacks.
IE: Player plugs in a controller. Somewhere inthe options, they have to acknowledge that they are in fact using some type of controller. Going by the above, the game automatically decreases difficulty by 15% (I'm making this number up), adjusting enemy shields and health.
If it's really THAT hard to implement, then don't adjust anything at all except for the interface, and tell those who want to use a controller to man up and deal with the fact that the enemies are tougher.
#117
Posté 09 janvier 2011 - 04:27
thanekicksazz wrote...
Fanboys be damned!
You're keep going on about fanboys. The Lead Gameplay Designer of Mass Effect doesn't agree with you and if she doesn't think it's possible - who are you to say/claim otherwise. Besides, it shouldn't be hard to use some mapping software to use controller on PC (it's a pc, you can basically do whatever you like with it)
#118
Posté 09 janvier 2011 - 04:28
Despite the undoubted advantages, those take a lot of space, require time to set up and might require a change in furniture.Bozorgmehr wrote...
xentar wrote...
I could also imagine it being somewhat more useful than keyboard and mouse in games like GTA.
The racing part yes. Keyboard and Mouse are not suited for racing games, but Racing Wheels are better than controllers.
#119
Posté 09 janvier 2011 - 04:29
#120
Posté 09 janvier 2011 - 04:30
thanekicksazz wrote...
@massive_effect
True say! Now lets watch the fanboys flame and troll themselves into a frenzy. lol, losers!
So anyone who disagrees is a Troll?
Honestly I don't really care one way or the other...I just know you won't be getting much of what you want Tagging your Thread "Listen Up Bioware!"
Makes me laugh!
Have a cookie and take a nap...you seem cranky
#121
Posté 09 janvier 2011 - 04:34
Having said that obviously there is fine tweaking that goes on for both versions that is different. The main one is adjusting the speed of the mouse pointer. If you played with your analog stick at the same speed you would be aiming all over the screen with no real control. So we show it down and test it to make sure you can aim fast and have control. That is the only difference. Wait, I take that back. With a controler you can make shepard walk slow. You can't with a PC. Ohh and PC's also lack force feedback, which is a nice addition that started with the PS1, or the N64 if we count the rumble pack. How old are those systems now? gotta be close to 15 years old. Thats pretty shameful.
#122
Posté 09 janvier 2011 - 04:39
#123
Posté 09 janvier 2011 - 04:39
#124
Posté 09 janvier 2011 - 04:43
#125
Posté 09 janvier 2011 - 04:48
If any of you are open minded, some of you clearly are, and would like to know more about playing PC games with your controler I suggest checking out Pinnacle Game Profiler website/forums where you will find a whole bunch of people who play PC games with controlers all the time and have never "lost' coz their controls were inferior to their keyboards and mice. Ohhh if anything it's much more relaxing and avoids the issue of back problems, carple tunnel, and eye strain from sitting too close to a screen all day.





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