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Most difficult boss batle in ME2?


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#26
mcsupersport

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Praetorians are easy on Horizon position your crew one on each side of the control platform but back aways so they don't trigger the drop and rebirth of barrier and then slowly run around the platform. The stupid thing will follow you around and around while your companions shoot it to death. To shorten this hit it with a Cain blast early. On the DCS hug the stairs after hitting him with a Cain to kill the husks and Collectors that come out the doors. The Cain hurts the Praetorian and kills all/most of the others so you just go around the stairs you start on, he goes up one side you go down, while your crew is positioned on far side near cover or column. They will pretty much kill it for you, and if you have Samara, Thane, and Miranda you can pop their powers to help speed it along.



Jedora isn't so bad, but the combo of Krogan, YMIR, and her can be a pain, but the biggest trick is to kill her fast to stop the krogan and Ymir in their tracks. Once you kill Jedora no more Krogan will spawn, so that makes it easier, if you can Vanguard her, or Cain her do so otherwise get to her and stomp her fast.



Kasumi mission go to the area to the left of the door, jump the boxes that have two high with a space in between near the truck. An ammo clip spawns there for plenty of ammo, enemies funnel to you, and you have good cover from the rockets of the Gunship. Kasumi will die sometimes but most times you can get her into cover to your left allowing good support fire and abilities. Once I found this location, for every class but Vanguard it makes this a cakewalk to beat.



The Shadow Broker was hard until I figured out that Singularity staggers him, allowing me to get shots in and stall him. If you play adept it almost makes the fight too easy.

Enyala's key is to ignore her and run around the other end of the facility from her killing her help, especially the high engineers and operatives. You should be able to work around the far end from where she comes out taking out her support making your way to the elevator which should end the spawns. Once she is alone, kill her, but be careful if you drop her in the pit, she may not die but get stuck on the side and making it hard to see and shoot her, but the pit is instant death to most so don't forget pull.

Geth Colossus is easy per se, get to the area above and on the Right. Position your companions behind you to protect the ramp up to you, and guard your back, and the Column to protect you from the Colossus. You don't actually have to see the head of the Colossus to do damage to him, so see his but and then start shooting to strip shields and armor off him.

The biggest pain for me is the combo of multiple Scions and Husks together, they are not "hard" just a pain, because my companions ALWAYS die.



I think the hardest "boss" fight was an insanity run through the Cerebrus Geth facility to shut down Archer's brother. No help, time limit, and Geth popping in, make for hard play with most of my characters.


#27
goofyomnivore

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Jedore was easier than the rest of the mission IMO. As a Vanguard I hated that place my first playthrough which was also on Insanity. Mordin and Miranda eat the Krogan alive before they even get near you -- just make liberal use of your heavy pistol, warp, and incinerate. By the time the Mech gets to your side of the room, all the Krogan are dead, and you simply just walk/charge(bring your teammates with you) to the other side where Jedore is kill her while the mech backtracks, voila now it is just one YMIR mech.



The Praetorian on Horizon isn't tough more or so just very annoying. You don't have very many upgrades by then nor your CS weapon/training, so it is just a battle of attrition. Is it just me or does Miranda LOVE running up to the Praetorian and hugging it? Even when I tell her to hide on the opposite side of the map, she some how ends up right under it dieing and resetting it's barrier.



Not really a boss fight, but I thought on LOTSB the part right before you use the hack to open the door was difficult. That last wave with Rocket Drones, Vanguards, and Heavy Infantry was pretty intense.

#28
Mr Zoat

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mcsupersport wrote...

I think the hardest "boss" fight was an insanity run through the Cerebrus Geth facility to shut down Archer's brother. No help, time limit, and Geth popping in, make for hard play with most of my characters.

Cain at point blank range.  The cut scene stops you from dying.

I'm going to agree with the person who said that swarms in confined spaces are far more dangerous.

Modifié par Mr Zoat, 24 décembre 2010 - 10:30 .


#29
Knickerus

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The first Praetorian is a real b**** on Insanity.

Jedore was a challenge as well. All of those Krogan along with the YMIR. Thank Zaeed for concussive shot on those Krogan.

#30
azerSheppard

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Tela Vasir just has too much hp armor and barier. Other than that she was easy.

I had the most trouble with harby as vanguard. He's pretty easy as adept tho/

#31
Guest_iOnlySignIn_*

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Jedore, Grunt recruitment mission.
Easy. Stay behind the doors. YMIR won't come upstairs. Position your squad well. Kill any Krogan comming through the doors. Then snipe YMIR. Jedore will be cake.
Alternative: Rush in and kill Jedore as fast as possible to stop Krogan spawning. Sometimes you can kill half of her before the YMIR wakes up. Kill YMIR in squad crossfire.

Donavan Hock, Kasumi loyalty mission
This one is hard. His gunship is also modified to have higher fire rate than normal gunships. There really isn't any prime cover location in this fight due to his gunship. Medi-gel spamming is recommended.

Geth Colossus, Tali recruitment mission
This fight is hard for some classes (notably Adept) but not others. Long distance gives Infiltrators/Soldiers good sniping opportunities. AI hacking/combat drone draws fire away. Vanguards can Charge the Colossus (after talking to Reegar) and take it out in CQC - the Colossus is not very maneuverable in point blank range.

Capitan Enyala, Miranda loyalty mission
Lots of good cover in this fight, especially on the right side. Enemy combat drone is major annoyance, but engineers are killed easily in CQC. Divide and conquer is a must in this fight. Enyala should be kept at range and killed last.

Overall, I'd say Donovan Hock is definitely the most annoying boss fight, because it punishes aggressive play.

Modifié par iOnlySignIn, 24 décembre 2010 - 10:48 .


#32
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mcsupersport wrote...

I think the hardest "boss" fight was an insanity run through the Cerebrus Geth facility to shut down Archer's brother. No help, time limit, and Geth popping in, make for hard play with most of my characters.


Agree with all your post, especially regarding David. My refusal to take a Heavy Weapon really endangered the mission there. Even point-blank Mattock/Revenant barrage is barely fast enough for the time limit on Level 30 Insanity. Annoying.

#33
Guest_iOnlySignIn_*

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The Occulus fight can be reduced to trivial if you bring along Legion with the Widow (with possibly Squad Armor Piercing Ammo). Legion's drone will provide a momentary distraction for you to maneuver, and his can kill the Occulus all by himself with his Widow.

Praetorian's only weakness is their large profile, which makes the full-auto Tempest/Revenant very effective on their barrier/armor respectively. Even shotguns are useful because you can land all 8 pellets if you're close enough. The Horizon Praetorian can be killed with nothing except a Claymore/GPS/Evicerator.

Modifié par iOnlySignIn, 24 décembre 2010 - 10:54 .


#34
HappyHappyJoyJoy

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I always thought the Colossus fight was easy. Fight a few geth to get to the right-hand side, advance slowly taking out a few geth along the way (staying in the shade isn't that hard), then you end up finding yourself in a nice shaded position to let loose on the Colossus while taking minimal damage, and without the Colossus ever going into self-repair mode.

I've done this on Hardcore and Insanity, works every time.

#35
Eber

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iOnlySignIn wrote...

Donavan Hock, Kasumi loyalty mission
This one is hard. His gunship is also modified to have higher fire rate than normal gunships. There really isn't any prime cover location in this fight due to his gunship. Medi-gel spamming is recommended.


Actually the chopper will never reach behind the very first cover in the middle. It is only if you move forward you end up in trouble. If you stay back it is fairly easy. Of course you may run out of ammo and be forced to make a quick run forward to gather some and then return but that's the only time you are in danger.

Personally I always play on insanity and always without using medigel, heavy weapons or pausing and under those conditions I feel that the platform fight on the ship and the boss fight on Horizon (the stuff before the Praetorian) are the hardest. I can see why this might not be the case if you use medigel or heavy weapons because the problem in these fights for me is more a lack of perseverance. I end up getting swarmed and shot at from all directions after losing my allies early. I always bring Grunt to the platform because he is the only one with a shot at distracting the enemies long enough for me to get the job done after he drops dead.

There is also a geth fight towards the end in Tali's loyalty mission that is very hard under these conditions. It's basically just ordinary geth storming you but they never stop comming and you are dragging Tali along (who is fairly useless before she get's her loyalty spell). Eventually one of those destroyers will make it up the stairs and well Tali won't be tanking...

How hard the human reaper at the very end is depends on how well you grasp the mechanics of that fight. Ones I realized that the minions are only there to give me ammo and that if I ignore them new ones don't spawn my approach to this fight, and success rate, changed dramatically. This means that with a soldier (who has more good weapons full of ammo) you can easily kill the reaper without ever having to kill a single minion or even face a Harbringer. Harbringer doesn't start spawning until the third wave. It takes the reaper a long time to team kill that many allies (you should be ignoring them). The key is to conserve ammo completely in the fights before the reaper and rely 100 % on abilities in them. Then just put all those bullets you saved in the reapers eyes ignoring his helpers.

Jeodora is hard to say anything about because the difficulty is dependant on if you enter the boss area immediately or split it into two fights. I've only ever beaten her "honestly" ones. Most of the time I make it easy for myself and camp outside her door and wait for the krogans to foolishly storm me one by one and die before I engage her and her robots properly.

Someone mentioned the Overlord fight and I have to agree that can be a very tough one. I did this fight with two classes (the main game I have done with all classes) and with the soldier it was a breeze. My soldier was built to to furiously spray paint rooms with his revenant and had maxed out disruptor ammo. I think I made it in my first attempt and didn't think much of the fight. This led to me starting Overlord with my adept unprepared. When she ended up alone in that room she was sorely out of her element with no cover and nothing really against shields. Her biotics did not impress the geth who came at her from all angels. I died and reloaded ten, fifteen times before I restarted the whole thing after having respeced to Tali's ability. Only then did I get through and not by any means on the first attempt. I could not get this done without getting a tech ability for my previously pure biotic.

I just remembered I forgot what is actually, by far, the most difficult fight (assuming no medigels, no heavy weapons and no pausing) and it is not mentioned in this thread yet! It's the last fight in the biotic field on the long walk (the suicide mission). The husks and abominations come at you in great numbers and you can not build distance to the approaching scion because you are trapped in a small biotic field. It's freaking chaos in that field with bodies and explosions all over the place. The shock waves will start hitting you in the face more than you would like there's no avoiding it. Oddly enough the engineer shines in this fight because drones can confuse scions and shields are preferable to health. I've even brought Tali here on occasion though she tends to die of course.

Speaking of Tali the boss fight on her recruitment mission is frustrating, in a good way if you ask me, but not really all that hard. It's like a never ending string of fairly simple things and stringing them all together is what can be difficult. You know exactly how to kill everyone of those pesky geth and atleast nine times out of ten you are going to successfully kill it but when there's a hundred geth and any big misstep is fatal the chance to actually make it through the whole thing drop. Everytime I die there I feel I made a terrible, terrible mistake and I'm sure I'll make it the next time. But sometimes I don't.

Modifié par Eber, 25 décembre 2010 - 06:02 .


#36
Bourne Endeavor

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Frankly, I found nothing in this game overly challenging. Jedone caused a few irritating deaths due to horrid cover or my mistaken assumption I had already killed all the Krogan. MassEffect762 essentially covered the only trouble I had.

For those struggling with the Colossus. Make a break for the right flank where there seemingly is minimal shade. The Geth are less overcrowded in this portion and attack in small waves. You should easily slaughter them wherein you can set up camp almost literally on top of the Colossus. Stay in cover when it fires and rip it to pieces with the Collector Laser. This is evidently easier for Infiltrators but effective for all.

Alternative, if you have the grapefruits and are playing a Vanguard. You can Charge the Colossus and continually circle around it, charging when necessary (for shields) and ripping into it with your Shotgun. Not recommended unless you are wholly confident (or a little crazy) with your Vanguard skills but bloody fun.

Hock is tedious more than difficult and you have more than ample cover to deal with him. What I do is upgrade Kasumi's Shadow Strike to Rapid Shadow Strike and only shave off enemy's protection. She will kill half the mobs herself and leave you plenty of time to widdle down Hock's gunship until that scene triggers. Should not be too much of a concern thereafter.

For Captain Enyala, I cannot say. I Widow sniped her dead before she could do much of anything. Jedone was similar but less Widow and more Mantis. In addition, she was harder thanks to distractions.

Do note that all the above I do on Insanity. So it is certainly feasible on any difficulty.

Modifié par Bourne Endeavor, 25 décembre 2010 - 07:07 .


#37
didymos1120

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Bourne Endeavor wrote...


Alternative, if you have the grapefruits and are playing a Vanguard. You can Charge the Colossus and continually circle around it, charging when necessary (for shields) and ripping into it with your Shotgun. Not recommended unless you are wholly confident (or a little crazy) with your Vanguard skills but bloody fun.


You don't even have to do that.  If you're tackling that mission as a Vanguard right after Horizon and maybe haven't been all that assiduous about mining/upgrading and/or aren't endowed with leet Vanguard skills just do this: charge the Colossus, then immediately book it to the right and take cover behind the crates, just as if you'd come by way of the righthand path. Take it out at your leisure.  IIRC, you just have to get rid of one lowly geth over there.

And, there's always the M-920 Cain option.  Even on Insanity, a Cain shot will mess it the hell up. You can then follow-up with an immediate Charge or just use a relatively nearby geth as your anchor  (otherwise it'll go into self-repair mode and you've wasted ammo if you can't get over there fast enough and nail it), and then handle it however.  On Veteran, or lower, it just outright dies. Not sure what happens on Hardcore.  Anyway, you don't even have to go talk to Kal'Reegar. Just shoot it from the windows after the first cutscene where it lobs the pulse at you.  It's an amusing way to kill it, even if it's not very interesting in combat terms.  Still, handy if you just can't seem to get through that fight for some reason.

Modifié par didymos1120, 25 décembre 2010 - 08:01 .


#38
Darknesshade13

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When I played on Insanity, it took me a day to beat the Praetorian, the one on Horizon. UGH, but the Human Reaper and the other two Preatorians later on caused no trouble at all.

#39
Dionkey

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Praetorian-Horizan-Insaity-Engineer-2nd Playthrough



Sends chills down my spine thinking about it

#40
twisty77

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didymos1120 wrote...

Bourne Endeavor wrote...


Alternative, if you have the grapefruits and are playing a Vanguard. You can Charge the Colossus and continually circle around it, charging when necessary (for shields) and ripping into it with your Shotgun. Not recommended unless you are wholly confident (or a little crazy) with your Vanguard skills but bloody fun.


You don't even have to do that.  If you're tackling that mission as a Vanguard right after Horizon and maybe haven't been all that assiduous about mining/upgrading and/or aren't endowed with leet Vanguard skills just do this: charge the Colossus, then immediately book it to the right and take cover behind the crates, just as if you'd come by way of the righthand path. Take it out at your leisure.  IIRC, you just have to get rid of one lowly geth over there.

And, there's always the M-920 Cain option.  Even on Insanity, a Cain shot will mess it the hell up. You can then follow-up with an immediate Charge or just use a relatively nearby geth as your anchor  (otherwise it'll go into self-repair mode and you've wasted ammo if you can't get over there fast enough and nail it), and then handle it however.  On Veteran, or lower, it just outright dies. Not sure what happens on Hardcore.  Anyway, you don't even have to go talk to Kal'Reegar. Just shoot it from the windows after the first cutscene where it lobs the pulse at you.  It's an amusing way to kill it, even if it's not very interesting in combat terms.  Still, handy if you just can't seem to get through that fight for some reason.


I actually want to dispute that. I the Colossus with the nuke on my hardcore runthrough and it hardly did anything. I ended up running up the right side and blasting it with my Vindicator over the course of about 10 minutes without it going into repair mode once.

Modifié par twisty77, 25 décembre 2010 - 10:05 .


#41
282xvl

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Praetorians aren't actually "hard" but they are DIFFERENT and that makes them hard. You get a feel for the combat mechanics (GoW style cover shooter) and so you instinctively attempt to engage every enemy with the most generally successful style possible within that framework. In this case, taking cover and snap-shooting. Praetorians are specifically designed to render the standard-issue strategy useless and to punish you for fighting according to the doctrine you use with virtually EVERY other enemy.



Once you get your head around that they want you to circle-strafe it like a FPS/Halo "mini-boss" then it is basically a big floating joke... but until you reach that conclusion (harder for some than you might think, since gamers are used to adapting to and adopting a game-mechanic-based doctrine for each game, and sticking with it) it can actually cause quite a few headaches.

#42
Draconis6666

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twisty77 wrote...

didymos1120 wrote...

Bourne Endeavor wrote...


Alternative, if you have the grapefruits and are playing a Vanguard. You can Charge the Colossus and continually circle around it, charging when necessary (for shields) and ripping into it with your Shotgun. Not recommended unless you are wholly confident (or a little crazy) with your Vanguard skills but bloody fun.


You don't even have to do that.  If you're tackling that mission as a Vanguard right after Horizon and maybe haven't been all that assiduous about mining/upgrading and/or aren't endowed with leet Vanguard skills just do this: charge the Colossus, then immediately book it to the right and take cover behind the crates, just as if you'd come by way of the righthand path. Take it out at your leisure.  IIRC, you just have to get rid of one lowly geth over there.

And, there's always the M-920 Cain option.  Even on Insanity, a Cain shot will mess it the hell up. You can then follow-up with an immediate Charge or just use a relatively nearby geth as your anchor  (otherwise it'll go into self-repair mode and you've wasted ammo if you can't get over there fast enough and nail it), and then handle it however.  On Veteran, or lower, it just outright dies. Not sure what happens on Hardcore.  Anyway, you don't even have to go talk to Kal'Reegar. Just shoot it from the windows after the first cutscene where it lobs the pulse at you.  It's an amusing way to kill it, even if it's not very interesting in combat terms.  Still, handy if you just can't seem to get through that fight for some reason.


I actually want to dispute that. I the Colossus with the nuke on my hardcore runthrough and it hardly did anything. I ended up running up the right side and blasting it with my Vindicator over the course of about 10 minutes without it going into repair mode once.




I kill it from the overlook windows above reegar on every difficulty but insanity using the cain, on hardcore you just have to do some damage to it and take it down to right before it would go into auto repair and then a direct shot from the cain will still kill it.

#43
Da_Lion_Man

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Jedone

Geth Colossus

Collector ship ambush

#44
marshalleck

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There were boss battles in ME2?

#45
HappyHappyJoyJoy

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Eber wrote...
I just remembered I forgot what is actually, by far, the most difficult fight (assuming no medigels, no heavy weapons and no pausing) and it is not mentioned in this thread yet! It's the last fight in the biotic field on the long walk (the suicide mission). The husks and abominations come at you in great numbers and you can not build distance to the approaching scion because you are trapped in a small biotic field. It's freaking chaos in that field with bodies and explosions all over the place. The shock waves will start hitting you in the face more than you would like there's no avoiding it. Oddly enough the engineer shines in this fight because drones can confuse scions and shields are preferable to health. I've even brought Tali here on occasion though she tends to die of course.


That fight is a bit tough.  I tend to bring Legion instead of Tali, as his loyalty power helps him survive, and he can use the Widow. 

#46
Winterfly

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Guess im some kind of noob but the collector beam handled most of the enemies and non proved challengening (On normal that is)

#47
lazuli

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Does *that* pyro qualify as a boss?

#48
Babli

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I didn´t noticed any boss fights in ME 2.

#49
Kronner

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The Can't Get A Lock one.

#50
Sparda Stonerule

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Well as far as a pseudo boss fights are concerned the Reaper Core fight with all the husks is technically the most difficult due to infinite spawns. The Human Reaper would have to be the second hardest because it actually gets harder the longer it drags on. Your team mates can only shoot it from the edge of one platform and he can on occasion knock the platform you are standing on away causing you to die sometimes. It also has infinite Harbingers and collectors coming. Donovan Hock would theoretically be the third hardest because it does actually get harder the longer you let it last.



Granted I don't find any of them hard really, and I never use the Cain because it seems terribly lazy. But those 3 would have to be the hardest from an objective standpoint.