Energy swords in ME3?
#51
Posté 25 décembre 2010 - 01:22
#52
Posté 25 décembre 2010 - 01:22
#53
Posté 25 décembre 2010 - 01:27
I'd even settle for a combination attack that knocks enemies down, or a revamping of the cut "power attack" you were supposed to be able to do by holding the melee button.
#54
Posté 25 décembre 2010 - 01:30
Jagri wrote...
Think a plain knife would make sense. No need to bring down shields when you can stab a enemy in the face/neck to teach them to wear a helmet in combat.
how would a plain knife break threw that armour most characters including enemies wear the only people you could hurt are ones like Samara, Miranda, Jack and Tali especially considering the lack of clothing they wear (except tali her armour is more like a cloth)
#55
Posté 25 décembre 2010 - 01:34
TomY90 wrote...
Jagri wrote...
Think a plain knife would make sense. No need to bring down shields when you can stab a enemy in the face/neck to teach them to wear a helmet in combat.
how would a plain knife break threw that armour most characters including enemies wear the only people you could hurt are ones like Samara, Miranda, Jack and Tali especially considering the lack of clothing they wear (except tali her armour is more like a cloth)
I don't know, how does a quick whack with a rifle do significant damage to mechs?
#56
Posté 25 décembre 2010 - 01:40
TomY90 wrote...
Jagri wrote...
Think a plain knife would make sense. No need to bring down shields when you can stab a enemy in the face/neck to teach them to wear a helmet in combat.
how would a plain knife break threw that armour most characters including enemies wear the only people you could hurt are ones like Samara, Miranda, Jack and Tali especially considering the lack of clothing they wear (except tali her armour is more like a cloth)
I can list a number of situations in which I face a enemy who wasn't wearing a helmet in combat. Can a human/turian/asari/salarian face stop a 6 inch serrated blade?
#57
Posté 25 décembre 2010 - 02:24
#58
Posté 25 décembre 2010 - 02:26
A biotic punch like what Jack displays in the cutscenes of her recruitment mission would be enough for me.
Edit: For the knife lovers. How many knives do you plan on carrying? 1? OK. Consider how long it will take you to sling/holster your firearm, draw your knife, stab, sheathe the knife, then bring your firearm to bear?
How long would it take for someone to shoot you in the face while you do that?
Elbow/rifle butt works because it is a believable animation that works across all the weapon types, and is quicker than any other melee option, including laying the boot in.
Extra melee attacks would be nice, but that involves extra scripting. Extra scripting brings in extra bugs. Do you want a game that conforms to every single one of your needs, but crashes every half hour, or a game with a rich, immersive plot, that runs smoothely, and lacks only in combat options that the game was designed for anyway?
Modifié par Bogsnot1, 25 décembre 2010 - 02:34 .
#59
Posté 25 décembre 2010 - 02:29
TomY90 wrote...
Jagri wrote...
Think a plain knife would make sense. No need to bring down shields when you can stab a enemy in the face/neck to teach them to wear a helmet in combat.
how would a plain knife break threw that armour most characters including enemies wear the only people you could hurt are ones like Samara, Miranda, Jack and Tali especially considering the lack of clothing they wear (except tali her armour is more like a cloth)
Samara, Miranda, and Tali are all wearing armor. It's called "light armor."
As for how a knife can pierce armor, well, a "molecular blade" can apparently pierce a krogan's natural armor, so I can imagine it can pierce through the joints of an ME universe hardsuit where there isn't any ceramic plating.
#60
Posté 25 décembre 2010 - 02:30
Bogsnot1 wrote...
No to energy swords, chain swords, chain fists, power fist or anything else from another franchise.
A biotic punch like what Jack displays in the cutscenes of her recruitment mission would be enough for me.
I've been suggesting something like this for a long time. Though, not so much a "biotic punch" as a "kinetic barrier knuckle duster" that generates a shield of force around your hand for added bludgeoning.
#61
Posté 25 décembre 2010 - 02:38
#62
Posté 25 décembre 2010 - 02:41
#63
Posté 25 décembre 2010 - 02:54
@Bogsnot1: That sounds terribly sexy. I want one.
Modifié par Schneidend, 25 décembre 2010 - 03:01 .
#64
Posté 25 décembre 2010 - 03:29
An example of this concept being used in a movie is Johnny Mnemonic, its often referred to as a laser whip. Its also called razor floss in other games.
http://www.greatestm...capitation.html
#65
Posté 25 décembre 2010 - 03:32
#66
Posté 25 décembre 2010 - 03:34
#67
Posté 25 décembre 2010 - 04:11
Schneidend wrote...
I've been suggesting something like this for a long time. Though, not so much a "biotic punch" as a "kinetic barrier knuckle duster" that generates a shield of force around your hand for added bludgeoning.
Something like the omni tool emitting an electrical discharge on contact could be a nice way to do this in-universe, but frankly I think it'd be coolest in a cutscene. there's no need for it in the game. If any melee weapon was introduced I'd hope it'd be a knife, but really there's no need for it...
#68
Posté 25 décembre 2010 - 04:23
#69
Posté 25 décembre 2010 - 04:33
But again I can live without it.
#70
Posté 25 décembre 2010 - 04:47
Revenant_Mortalus wrote...
Something like the omni tool emitting an electrical discharge on contact could be a nice way to do this in-universe, but frankly I think it'd be coolest in a cutscene. there's no need for it in the game. If any melee weapon was introduced I'd hope it'd be a knife, but really there's no need for it...
I'm pretty sure Kasumi does exactly that when she uses her Stealth Strike power.
But...I don't see what's wrong with what I proposed working as I proposed it in-universe. Are you suggesting my idea is not possible within the canon? Regardless, I was going for something different than Kasumi's attack, less nerve damage and more raw blunt force trauma.
#71
Posté 25 décembre 2010 - 05:39
Schneidend wrote...
I'm pretty sure Kasumi does exactly that when she uses her Stealth Strike power.
But...I don't see what's wrong with what I proposed working as I proposed it in-universe. Are you suggesting my idea is not possible within the canon? Regardless, I was going for something different than Kasumi's attack, less nerve damage and more raw blunt force trauma.
I suppose it's more in the wording. In my understanding of it, a kinetic barrier around your fist wouldn't do any more damage - just make it hurt your hand less. Now, if each knuckle emitted a tiny warp field, that'd offer raw blunt force trauma and be different from Kasumi's Shadow Strike. I'm sorry if you feel I'm picking your idea apart, that's not my intention - I like your idea, I just sometimes tend to get bogged down in semantics...
#72
Posté 25 décembre 2010 - 05:44
#73
Posté 25 décembre 2010 - 05:50
Schneidend wrote...
Perhaps if the knuckle duster decreased the mass of your arm as you swung it but increased it as you made contact?
Hee-hee, nice. Can we keep the warp fields on the knuckles? People's jaws would just explode...
#74
Posté 25 décembre 2010 - 05:58
#75
Posté 25 décembre 2010 - 06:03
Bluefuse wrote...
Shotguns are used for close quarters, therefore melee weapons will NEVER be a part of the Mass Effect universe since there is absolutely no need nor would the idea be able to fit into the whole scene. Debate closed.
I know that. I specifically said earlier that I didn't see the need to change it. Doesn't mean I can't have fun imagining things...





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